<?xml version="1.0"?>
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		<id>http://wiki.swganh.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Temploiter</id>
		<title>SWGANH Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.swganh.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Temploiter"/>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php/Special:Contributions/Temploiter"/>
		<updated>2026-05-24T01:09:23Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.4</generator>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Advanced_Blaster_Power_Handler_(Schematic)&amp;diff=51840</id>
		<title>Advanced Blaster Power Handler (Schematic)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Advanced_Blaster_Power_Handler_(Schematic)&amp;diff=51840"/>
				<updated>2009-04-17T22:45:57Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeader|Schematic|Advanced Blaster Power Handler}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;90%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CraftingSpec|Advanced Blaster Power Handler|Schematic Description|20|Requires Specialized Crafting Tool|3|Schematic Granted XP|50|Weapon Crafting|Weapon}}&lt;br /&gt;
&lt;br /&gt;
== Schematic ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;400&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{CraftingSlot|res_inorganic.png|Module Assembly|Polymer|10}}&lt;br /&gt;
|{{CraftingSlot|res_copper.png|Gas Conversion Enabler|Diatium Copper|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{CraftingSlot|res_ore_carbonate.png|Circuitry-mountiing Substrate|Ostrine Carbonate Ore|5}}&lt;br /&gt;
|{{CraftingSlot|res_aluminum.png|Blaster Gas Containment Assembly|Phrik Aluminum|8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{CraftingSlot|res_gas_reactive.png|Blaster Gas Reactant Source|Irolunn Reactive Gas|16}}&lt;br /&gt;
|{{CraftingSlot|res_component.png|Weapon Enhancement (optional)|Blaster Power Handler Enhancement|1}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||{{D100%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Weaponsmith}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Schematic}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completion Key'''&lt;br /&gt;
&lt;br /&gt;
Mark the completion status based upon the following criteria:&lt;br /&gt;
&lt;br /&gt;
1.   0% if text only or nothing at all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2.  25% if there is text plus: schematic pic, or 2nd source, or item pic only&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
3.  50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
4.  75% if 1 schematic pic, 1 item pic and text&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
5. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Experimental Properties==&lt;br /&gt;
&lt;br /&gt;
{{ExperimentalProps&lt;br /&gt;
|ExpProperty01    = Experimental Damage&lt;br /&gt;
|ExpSubProperty01 = Attack Speed&lt;br /&gt;
|attribute01a     = Conductivity&lt;br /&gt;
|value01a         = 66%&lt;br /&gt;
|attribute01b     = Overall quality&lt;br /&gt;
|value01b         = 33%&lt;br /&gt;
|ExpSubProperty02 = Maximum Damage&lt;br /&gt;
|attribute02a     = Conductivity&lt;br /&gt;
|value02a         = 66%&lt;br /&gt;
|attribute02b     = Overall quality&lt;br /&gt;
|value02b         = 33%&lt;br /&gt;
|ExpSubProperty03 = Minimum Damage&lt;br /&gt;
|attribute03a     = Conductivity&lt;br /&gt;
|value03a         = 50%&lt;br /&gt;
|attribute03b     = Overall quality&lt;br /&gt;
|value03b         = 50%&lt;br /&gt;
|ExpProperty05    = Experimental Durability&lt;br /&gt;
|ExpSubProperty05 = Unit Integrity&lt;br /&gt;
|attribute05a     = Conductivity&lt;br /&gt;
|value05a         = 66%&lt;br /&gt;
|attribute05b     = Overall quality&lt;br /&gt;
|value05b         = 33%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;90%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Schematic Image 1 (Ingredients) ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[Image:AdvancedBlasterPowerHandler-Jul2803.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Schematic Image 2 (Attributes 1)==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[Image:AdvancedBlasterPowerHandler-SWGC.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Schematic Image 3 (Attributes 2) ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[Image:SchematicImageName(Pic3).jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Item Image 1 ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[Image:AdvancedBlasterPowerHandler.gif|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Item Image 2 ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[Image:SchematicImageName(Item2).jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Source References==&lt;br /&gt;
{{SourceReferences&lt;br /&gt;
| SourcePage01 = &lt;br /&gt;
| OriginalPageLink01 = &lt;br /&gt;
| SourcePage02 = &lt;br /&gt;
| OriginalPageLink02 = &lt;br /&gt;
| SourcePage03 = &lt;br /&gt;
| OriginalPageLink03 = &lt;br /&gt;
| SourcePage04 = &lt;br /&gt;
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| SourcePage05 = &lt;br /&gt;
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| OriginalPageLink07 = &lt;br /&gt;
| SourcePage08 = &lt;br /&gt;
| OriginalPageLink08 = &lt;br /&gt;
| SourcePage09 = &lt;br /&gt;
| OriginalPageLink09 = &lt;br /&gt;
| SourcePage10 = &lt;br /&gt;
| OriginalPageLink10 = &lt;br /&gt;
| SourcePage11 = &lt;br /&gt;
| OriginalPageLink11 = &lt;br /&gt;
| SourcePage12 = &lt;br /&gt;
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| SourcePage13 = &lt;br /&gt;
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| SourcePage14 = &lt;br /&gt;
| OriginalPageLink14 = &lt;br /&gt;
| SourcePage15 = &lt;br /&gt;
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| SourcePage16 = &lt;br /&gt;
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| SourcePage20 = &lt;br /&gt;
| OriginalPageLink20 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Pages]]&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Avoid_Scans_System_Messages(Game_Messages)&amp;diff=51111</id>
		<title>Avoid Scans System Messages(Game Messages)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Avoid_Scans_System_Messages(Game_Messages)&amp;diff=51111"/>
				<updated>2009-03-07T02:07:15Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: /* Related Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageCleanup}}&lt;br /&gt;
{{PageHeader|Game Messages|Message Category}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
=Navigation=&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;280px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{{Auction (Mess)}}&lt;br /&gt;
{{Banking (Mess)}}&lt;br /&gt;
{{Combat (Mess)}}&lt;br /&gt;
{{Crafting (Mess)}}&lt;br /&gt;
{{Creatures / Pets / Mounts (Mess)}}&lt;br /&gt;
{{General Shared Messages (Mess)}}&lt;br /&gt;
{{Dungeons (Mess)}}&lt;br /&gt;
{{GCW (Mess)}}&lt;br /&gt;
{{Games (Mess)}}&lt;br /&gt;
{{Healing (Mess)}}&lt;br /&gt;
{{JTL (Mess)}}&lt;br /&gt;
{{Logout Event (Mess)}}&lt;br /&gt;
{{Items and Objects (Mess)}}&lt;br /&gt;
{{Force Sensitive / Jedi (Mess)}}&lt;br /&gt;
{{Player Interactions (Mess)}}&lt;br /&gt;
{{Player Structures (Mess)}}&lt;br /&gt;
{{Player Cities (Mess)}}&lt;br /&gt;
{{Quests / Missions (Mess)}}&lt;br /&gt;
{{Resources (Mess)}}&lt;br /&gt;
{{Skills (Mess)}}&lt;br /&gt;
{{Stat Migration (Mess)}}&lt;br /&gt;
{{Travel (Mess)}}&lt;br /&gt;
{{Tutorials (Mess)}}&lt;br /&gt;
{{Unknown (Mess)}}&lt;br /&gt;
{{Using Innate Species Ability (Mess)}}&lt;br /&gt;
{{Waypoint / Datapad (Mess)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
Template (Game Messages)&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||{{D75%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Game Messages}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= System Messages =&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||smuggler_scan_fail&lt;br /&gt;
||/string/en/&lt;br /&gt;
||base_player.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You have failed to avoid the scan.&lt;br /&gt;
||Notes&lt;br /&gt;
||Examples&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||smuggler_scan_success&lt;br /&gt;
||/string/en/&lt;br /&gt;
||base_player.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You have successfully evaded the scan.&lt;br /&gt;
||Notes&lt;br /&gt;
||Examples&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Apply_Disease_System_Messages_(Game_Messages)&amp;diff=51110</id>
		<title>Apply Disease System Messages (Game Messages)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Apply_Disease_System_Messages_(Game_Messages)&amp;diff=51110"/>
				<updated>2009-03-07T02:05:03Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: /* Related Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageCleanup}}&lt;br /&gt;
{{PageHeader|Game Messages|Message Category}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
=Navigation=&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;280px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{{Auction (Mess)}}&lt;br /&gt;
{{Banking (Mess)}}&lt;br /&gt;
{{Combat (Mess)}}&lt;br /&gt;
{{Crafting (Mess)}}&lt;br /&gt;
{{Creatures / Pets / Mounts (Mess)}}&lt;br /&gt;
{{General Shared Messages (Mess)}}&lt;br /&gt;
{{Dungeons (Mess)}}&lt;br /&gt;
{{GCW (Mess)}}&lt;br /&gt;
{{Games (Mess)}}&lt;br /&gt;
{{Healing (Mess)}}&lt;br /&gt;
{{JTL (Mess)}}&lt;br /&gt;
{{Logout Event (Mess)}}&lt;br /&gt;
{{Items and Objects (Mess)}}&lt;br /&gt;
{{Force Sensitive / Jedi (Mess)}}&lt;br /&gt;
{{Player Interactions (Mess)}}&lt;br /&gt;
{{Player Structures (Mess)}}&lt;br /&gt;
{{Player Cities (Mess)}}&lt;br /&gt;
{{Quests / Missions (Mess)}}&lt;br /&gt;
{{Resources (Mess)}}&lt;br /&gt;
{{Skills (Mess)}}&lt;br /&gt;
{{Stat Migration (Mess)}}&lt;br /&gt;
{{Travel (Mess)}}&lt;br /&gt;
{{Tutorials (Mess)}}&lt;br /&gt;
{{Unknown (Mess)}}&lt;br /&gt;
{{Using Innate Species Ability (Mess)}}&lt;br /&gt;
{{Waypoint / Datapad (Mess)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
Template (Game Messages)&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||{{D75%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Game Messages}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= System Messages =&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||dot_resisted&lt;br /&gt;
||/string/en/&lt;br /&gt;
||dot_message.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||%TT resists the effects!&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||start_diseased&lt;br /&gt;
||/string/en/&lt;br /&gt;
||dot_message.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You have been diseased!&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||increase_diseased&lt;br /&gt;
||/string/en/&lt;br /&gt;
||dot_message.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You have sustained more disease!&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||stop_diseased&lt;br /&gt;
||/string/en/&lt;br /&gt;
||dot_message.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||Your disease has subsided.&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||decrease_diseased&lt;br /&gt;
||/string/en/&lt;br /&gt;
||dot_message.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||Your disease severity has decreased.&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
||cannot_disease&lt;br /&gt;
||/string/en/&lt;br /&gt;
||healing.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You cannot apply disease to that.&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||apply_disease_self&lt;br /&gt;
||/string/en/&lt;br /&gt;
||healing.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You apply disease to %TT.&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||apply_disease_other&lt;br /&gt;
||/string/en/&lt;br /&gt;
||healing.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||%TU applies disease to you.&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||healing_delay||/string/en/||healing_response.stf||internal_command_string||You cannot do that for another ||Notes||Examples&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||healing_must_wait||/string/en/||healing_response.stf||internal_command_string||You must wait before you can do that.||Notes||Examples&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||not_enough_mind||/string/en/||healing_response.stf||internal_command_string||You do not have enough mind to do that.||Notes||Examples&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||no_line_of_sight||/string/en/||healing.stf||internal_command_string||You cannot see your target.||Notes||Examples&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||insufficient_skill_heal||/string/en/||healing.stf||internal_command_string||You have insufficient skill to use that item.  You must have a %TO value of at least %DI.||Notes||Examples&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||healing_response_60||/string/en/||healing_response.stf||internal_command_string||No valid medicine found.||Notes||Examples&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Apply_Disease_System_Messages_(Game_Messages)&amp;diff=51109</id>
		<title>Apply Disease System Messages (Game Messages)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Apply_Disease_System_Messages_(Game_Messages)&amp;diff=51109"/>
				<updated>2009-03-07T02:04:41Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: /* Related Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageCleanup}}&lt;br /&gt;
{{PageHeader|Game Messages|Message Category}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
=Navigation=&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;280px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{{Auction (Mess)}}&lt;br /&gt;
{{Banking (Mess)}}&lt;br /&gt;
{{Combat (Mess)}}&lt;br /&gt;
{{Crafting (Mess)}}&lt;br /&gt;
{{Creatures / Pets / Mounts (Mess)}}&lt;br /&gt;
{{General Shared Messages (Mess)}}&lt;br /&gt;
{{Dungeons (Mess)}}&lt;br /&gt;
{{GCW (Mess)}}&lt;br /&gt;
{{Games (Mess)}}&lt;br /&gt;
{{Healing (Mess)}}&lt;br /&gt;
{{JTL (Mess)}}&lt;br /&gt;
{{Logout Event (Mess)}}&lt;br /&gt;
{{Items and Objects (Mess)}}&lt;br /&gt;
{{Force Sensitive / Jedi (Mess)}}&lt;br /&gt;
{{Player Interactions (Mess)}}&lt;br /&gt;
{{Player Structures (Mess)}}&lt;br /&gt;
{{Player Cities (Mess)}}&lt;br /&gt;
{{Quests / Missions (Mess)}}&lt;br /&gt;
{{Resources (Mess)}}&lt;br /&gt;
{{Skills (Mess)}}&lt;br /&gt;
{{Stat Migration (Mess)}}&lt;br /&gt;
{{Travel (Mess)}}&lt;br /&gt;
{{Tutorials (Mess)}}&lt;br /&gt;
{{Unknown (Mess)}}&lt;br /&gt;
{{Using Innate Species Ability (Mess)}}&lt;br /&gt;
{{Waypoint / Datapad (Mess)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
Template (Game Messages)&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||{{D50%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Game Messages}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= System Messages =&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||dot_resisted&lt;br /&gt;
||/string/en/&lt;br /&gt;
||dot_message.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||%TT resists the effects!&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||start_diseased&lt;br /&gt;
||/string/en/&lt;br /&gt;
||dot_message.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You have been diseased!&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||increase_diseased&lt;br /&gt;
||/string/en/&lt;br /&gt;
||dot_message.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You have sustained more disease!&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||stop_diseased&lt;br /&gt;
||/string/en/&lt;br /&gt;
||dot_message.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||Your disease has subsided.&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||decrease_diseased&lt;br /&gt;
||/string/en/&lt;br /&gt;
||dot_message.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||Your disease severity has decreased.&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
||cannot_disease&lt;br /&gt;
||/string/en/&lt;br /&gt;
||healing.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You cannot apply disease to that.&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||apply_disease_self&lt;br /&gt;
||/string/en/&lt;br /&gt;
||healing.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You apply disease to %TT.&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||apply_disease_other&lt;br /&gt;
||/string/en/&lt;br /&gt;
||healing.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||%TU applies disease to you.&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||healing_delay||/string/en/||healing_response.stf||internal_command_string||You cannot do that for another ||Notes||Examples&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||healing_must_wait||/string/en/||healing_response.stf||internal_command_string||You must wait before you can do that.||Notes||Examples&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||not_enough_mind||/string/en/||healing_response.stf||internal_command_string||You do not have enough mind to do that.||Notes||Examples&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||no_line_of_sight||/string/en/||healing.stf||internal_command_string||You cannot see your target.||Notes||Examples&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||insufficient_skill_heal||/string/en/||healing.stf||internal_command_string||You have insufficient skill to use that item.  You must have a %TO value of at least %DI.||Notes||Examples&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||healing_response_60||/string/en/||healing_response.stf||internal_command_string||No valid medicine found.||Notes||Examples&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Block_(Skill_Modifier)&amp;diff=51107</id>
		<title>Block (Skill Modifier)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Block_(Skill_Modifier)&amp;diff=51107"/>
				<updated>2009-03-07T02:00:38Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: /* Related Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeader|Skill Modifier|Block}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
This mod increases the chance of succesfully blocking an attack. &lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
||{{D50%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Skill Modifier}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Pikeman}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Rifleman}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill Mod Details =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Block is one of the four secondary defense abilities. &lt;br /&gt;
&lt;br /&gt;
If the target rolls a block defense then 50% of the incoming damage will be absorbed and the remaining 50% will be passed on to the target. Like all other secondary defensive effects, this skill can only be activated if a valid profession linked weapon is equipped. I.e for a dodge modifier to go off, a player must equip a one hand melee weapon or a pistol. Chance to apply Status effects will still come through from an attack however as they are on a seperate check.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block) seems to be equivilant to increasing the percentage chance to initiate that defense by 0.21 per skill point.  &lt;br /&gt;
&lt;br /&gt;
Example: Master fencer = 105 dodge&lt;br /&gt;
&lt;br /&gt;
105 dodge = 22% chance to dodge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Likewise for center of being efficacy modifiers:&lt;br /&gt;
&lt;br /&gt;
One-handed Melee Center Of Being Efficacy: 115 = 24%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a fencer should initiate center of being, then they would in effect have a combined total of 46% chance to dodge an attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Potential bug NOTE:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During Pre-Cu the teras kasi defense acuity seemed to have an adverse affect applied to its secondary defenses.  It's COB state only gave roughly 22% chance of a secondary state to go off.  This seems to indicate that only its efficacy mods were taken into consideration by soe for whatever reasons. This is possibly a bug and might should be remedied so that TK's share the same defensive chances as the other professions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fly Text==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Examples'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
||block&lt;br /&gt;
||/string/en/&lt;br /&gt;
||combat_effects.stf&lt;br /&gt;
||&lt;br /&gt;
||+Block+&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
||/string/en/&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;150px&amp;quot;|'''Source'''||width=&amp;quot;450px&amp;quot;|'''Source in Context'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[CenterofBeing_Source1|Source1]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=613478902&amp;amp;t=497253&amp;amp;sid=955e9834878e36de3262f751ca5a9292 Source1]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[CenterofBeing_Source2|Source2]]||[[http://soe.lithium.com/swg/board/message?board.id=carabineer&amp;amp;message.id=41136&amp;amp;query.id=80817#M41136 Source2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[CenterofBeing_Source3|Source3]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=1071122644&amp;amp;t=145694&amp;amp;sid=955e9834878e36de3262f751ca5a9292 Source3]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[CenterofBeing_Source4|Source4]]||[[CenterofBeingContext_Source4|Source4]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[CenterofBeing_Source5|Source5]]||[[somelink2 Source5]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[CenterofBeing_Source6|Source6]]||[[http://soe.lithium.com/board/message?board.id=rifleman&amp;amp;message.id=60841 Source6]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Bleeding_Shot_(Ability)&amp;diff=51106</id>
		<title>Bleeding Shot (Ability)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Bleeding_Shot_(Ability)&amp;diff=51106"/>
				<updated>2009-03-07T01:58:48Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeader|Ability|Bleeding Shot}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
/bleedingshot &amp;lt;target&amp;gt;: This ranged attack is of medium power, but can cause its target to bleed.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Command:''' 	/bleedingShot&lt;br /&gt;
&amp;lt;br&amp;gt;'''CommandQueue Entry:''' '''[[bleedingshot (E5B4D271)]]'''&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
||{{D100%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Ability}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Bounty Hunter}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Breakdown &amp;amp; Details =&lt;br /&gt;
&lt;br /&gt;
This is a single target ranged attack.  Effect: Has a scatter type effect for bleed application as it Causes a bleed on up to 3 ham pool equivalent to 20% of the original damage. Bleeding Shot can bleed random pools or a combination thereof in asimilar to the way Scatter Hit(Fencer) and Scatter Shot(Carbineer) does damage. It has 3 hits to the single shot. It can bleed one pool for the full effectiveness, bleed one pool for 1/3 and another for 2/3, or bleed each pool for 1/3 to each pool. If you fire BleedShot three times, get a Health Bleed first, then an Action Bleed second, and a Mind Bleed third, the Mind won't override the other two, the target will suffer three bleeds. The only way a shot may be overridden is if the damage applied for that particular pool's bleed is higher than the current bleed on it. The bleeds cannot be stacked upon themselves however. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Combat Chat Spam==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
bleedingshot_block&lt;br /&gt;
||&lt;br /&gt;
/string/en/&lt;br /&gt;
||&lt;br /&gt;
cbt_spam.stf&lt;br /&gt;
||&lt;br /&gt;
internal_command_string&lt;br /&gt;
||&lt;br /&gt;
You use Bleeding Shot on %TT for %DI points of damage, but %ST blocks it!&lt;br /&gt;
||&lt;br /&gt;
%TU uses Bleeding Shot on you for %DI points of damage, but you block it!&lt;br /&gt;
||&lt;br /&gt;
%TU uses Bleeding Shot on %TT for %DI points of damage, but %ST blocks it!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||bleedingshot_counter&lt;br /&gt;
||&lt;br /&gt;
/string/en/&lt;br /&gt;
||&lt;br /&gt;
cbt_spam.stf&lt;br /&gt;
||&lt;br /&gt;
internal_command_string&lt;br /&gt;
||&lt;br /&gt;
You use Bleeding Shot on %TT for %DI points of damage, but %ST counterattacks!&lt;br /&gt;
||&lt;br /&gt;
%TU uses Bleeding Shot on you for %DI points of damage, but you counterattack!&lt;br /&gt;
||&lt;br /&gt;
%TU uses Bleeding Shot on %TT for %DI points of damage, but %ST counterattacks!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||bleedingshot_evade&lt;br /&gt;
||/string/en/&lt;br /&gt;
||cbt_spam.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You use Bleeding Shot on %TT for %DI points of damage, but %ST evades it.&lt;br /&gt;
||%TU uses Bleeding Shot on you for %DI points of damage, but you evade it.&lt;br /&gt;
||%TU uses Bleeding Shot on %TT for %DI points of damage, but %ST evades it.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
||bleedingshot_hit&lt;br /&gt;
||/string/en/&lt;br /&gt;
||cbt_spam.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You use Bleeding Shot on %TT for %DI points of damage!&lt;br /&gt;
||%TU uses Bleeding Shot on you for %DI points of damage!&lt;br /&gt;
||%TU uses Bleeding Shot on %TT for %DI points of damage!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||bleedingshot_miss&lt;br /&gt;
||/string/en/&lt;br /&gt;
||cbt_spam.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||Your Bleeding Shot misses %TT.&lt;br /&gt;
||%TU's Bleeding Shot misses you.&lt;br /&gt;
||%TU's Bleeding Shot misses %TT.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Source References==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;150px&amp;quot;|'''Source'''||width=&amp;quot;150px&amp;quot;|'''Source in Context'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[Bleeding Shot 1 (Source)|Source 1]]||[[http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&amp;amp;message.id=347628&amp;amp;view=by_date_ascending&amp;amp;page=4 Source 1]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[Bleeding Shot 2 (Source)|Source 2]]||[[http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&amp;amp;message.id=342882&amp;amp;view=by_date_ascending&amp;amp;page=2 Source 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[Bleeding Shot 3 (Source)|Source 3]]||[[http://soe.lithium.com/swg/board/message?board.id=pistoleer&amp;amp;message.id=68231&amp;amp;query.id=54353#M68231 Source 3]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[Bleeding Shot 4 (Source)|Source 4]]||[[Bleeding Shot Context 4 (Source)|Source 4]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[Ability_Name 5 (Source)|Source 5]]||[[Ability_Name Context 5 (Source)|Source 5]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
== Ability Multipliers ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health cost||align=&amp;quot;center&amp;quot; |0.5&lt;br /&gt;
|-&lt;br /&gt;
||Action cost||align=&amp;quot;center&amp;quot; |1.25&lt;br /&gt;
|-&lt;br /&gt;
||Mind cost||align=&amp;quot;center&amp;quot; |0.5&lt;br /&gt;
|-&lt;br /&gt;
||Force cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Damage||align=&amp;quot;center&amp;quot; |2.0&lt;br /&gt;
|-&lt;br /&gt;
||Delay Time||align=&amp;quot;center&amp;quot; |1.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Berserk_2_(Ability)&amp;diff=51105</id>
		<title>Berserk 2 (Ability)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Berserk_2_(Ability)&amp;diff=51105"/>
				<updated>2009-03-07T01:43:25Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: /* Related Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeader|Ability|Berserk 2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
/berserk2: While berserk, you cause more melee damage to your targets but get hit more often in return.  This is more powerful than Berserk 1.&lt;br /&gt;
&lt;br /&gt;
* '''Command:''' 	/berserk2&lt;br /&gt;
* '''CommandQueue Entry:''' '''[[Berserk2 (03620BEE)]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[image:Berserkstate.jpg|200px|thumb|Berserk in action]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
||{{D75%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Ability}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Brawler}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
= Ability Breakdown &amp;amp; Details =&lt;br /&gt;
&lt;br /&gt;
Berserk is used by the player to increase melee damage by a value of 75 added to their min and max damage. Berserk does not work with any other weapon aside from melee weapons or unarmed and once the state is on the player, the player may not use special attacks although healing actions are allowed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Berserk2 has a duration of 120 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ability Flow==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;graphviz&amp;gt;&lt;br /&gt;
digraph G&lt;br /&gt;
{&lt;br /&gt;
        rankdir = LR;&lt;br /&gt;
        node [shape=record, width=.2, height=.2];&lt;br /&gt;
        node [width=1];&lt;br /&gt;
        node1 [color=&amp;quot;#929292&amp;quot;, label = &amp;quot;Step 01&amp;quot;, style=&amp;quot;bold&amp;quot;, fontname=&amp;quot;arial&amp;quot;, fontcolor=&amp;quot;#929292&amp;quot;, URL=&amp;quot;Test101&amp;quot;];&lt;br /&gt;
        node2 [color=&amp;quot;orange&amp;quot;, label = &amp;quot;Step 02&amp;quot;, style=&amp;quot;bold&amp;quot;, fontname=&amp;quot;arial&amp;quot;, fontcolor=&amp;quot;#458CAF&amp;quot;, URL=&amp;quot;Test102&amp;quot;];&lt;br /&gt;
        node3 [color=&amp;quot;orange&amp;quot;, label = &amp;quot;Step 03&amp;quot;, style=&amp;quot;bold&amp;quot;, fontname=&amp;quot;arial&amp;quot;, fontcolor=&amp;quot;#458CAF&amp;quot;, URL=&amp;quot;Test101&amp;quot;];&lt;br /&gt;
        node1 -&amp;gt; node2:w [color=&amp;quot;#929292&amp;quot;];&lt;br /&gt;
        node2:w -&amp;gt; node3:e [color=&amp;quot;#515FCA&amp;quot;, constraint=false];&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/graphviz&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==System Messages==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||width=&amp;quot;200px&amp;quot;|'''Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||berserk_fail_single||/string/en/||cbt_spam.stf|| ||You fail to go berserk.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||berserk_success_single||/string/en/||cbt_spam.stf|| ||You go berserk!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SUI Prompt==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Button3 Label'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||1||/path/goes/here||filename.stf||Internal SUI label||SUI Window Description||SUI Window Label||SUI Button Label||SUI Button Label||SUI Button Label&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Chat Spam==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Other Player's Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||berserk_fail||/string/en/||cbt_spam.stf|| ||You try to go berserk, but it's no use, you're too calm.||%TU seems to be trying to act angry.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||berserk_success||/string/en/||cbt_spam.stf|| ||You go berserk!||%TU goes berserk!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fly Text==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||go_berserk|||/string/en/|||combat_effects.stf|||internal_command_string|||'''&amp;lt;font color=&amp;quot;lightgreen&amp;quot;&amp;gt;+Berserk+&amp;lt;/font&amp;gt;'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||no_berserk||/string/en/||combat_effects.stf|| ||-Berserk-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Formula(s)==&lt;br /&gt;
&lt;br /&gt;
''One way in which Unarmed melee combat differs from other forms of combat is that players have a base amount of damage they can do without requiring a weapon.  This damage range is 10-20 and is referred to as player base unarmed damage. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the exception of vibro knuckler or other unarmed specific items.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Berserk 1 and 2 offers a damage stat value of +75.'''  &lt;br /&gt;
&lt;br /&gt;
damage stats: Damage modifier for weapon style from stats (for example, '''Berserk''', Unarmed Damage,  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''damage stat = unarmed damage mod + berserk damage amount'''&lt;br /&gt;
&lt;br /&gt;
*initial min damage = ( player base unarmed damage min + damageweapon min damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus&lt;br /&gt;
&lt;br /&gt;
*initial max damage = ( player base unarmed damage max + damageweapon max damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of berserk in action:&lt;br /&gt;
&lt;br /&gt;
Non trandoshan or Wookiee Teras kasi master (+250 unarmed damage modifier and 10-20 base unarmed damage) with vibro knuckles doing 100-300 damage and the player uses berserk on an opponent that is knocked down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;1.  damage stat = (250 + 75)&lt;br /&gt;
&amp;lt;br&amp;gt;2. player unarmed base dmg = 10 min, 20 max&lt;br /&gt;
&amp;lt;br&amp;gt;3. (profession damage mod) = 1.5&lt;br /&gt;
&amp;lt;br&amp;gt;4. (posture damage bonus multiplier) = 1.5&lt;br /&gt;
&amp;lt;br&amp;gt;5.  (special move damage mod) = 1 (There is no bonus to apply with this ability)&lt;br /&gt;
&amp;lt;br&amp;gt;6.  (damage bonus) = 1  (Only jedi characters get a damage bonus mod, there for all other profs are default to 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
initial min damage = (10 + 100 + (250 + 75) ) x 1.5 x 1  x 1.5 x 1 = 978.75 damage&lt;br /&gt;
&amp;lt;br&amp;gt;initial max damage = (20 + 300 + (250 + 75) ) x 1.5 x 1 x 1.5 x 1= 1451.25 damage&lt;br /&gt;
&lt;br /&gt;
==Source References==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;150px&amp;quot;|'''Source'''||width=&amp;quot;450px&amp;quot;|'''Source in Context'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[Berserk_Source1|Source1]]||[[http://swgforums.swganh.org/viewtopic.php?t=111631&amp;amp;sid=955e9834878e36de3262f751ca5a9292 Source1]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[Berserk_Source2|Source2]]||[[http://www.teraskasi.net/tkm_skills.html Source2]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Ability HAM Costs ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;200px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health Cost||align=&amp;quot;center&amp;quot; |81&lt;br /&gt;
|-&lt;br /&gt;
||Action Cost||align=&amp;quot;center&amp;quot; |54&lt;br /&gt;
|-&lt;br /&gt;
||Mind Cost||align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
||Force Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ability Multipliers ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Action cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Mind cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Force cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Damage||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Delay Time||align=&amp;quot;center&amp;quot; |120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Berserk_1_(Ability)&amp;diff=51104</id>
		<title>Berserk 1 (Ability)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Berserk_1_(Ability)&amp;diff=51104"/>
				<updated>2009-03-07T01:41:47Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: /* Related Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeader|Ability|Berserk 1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
/berserk1: While berserk, you cause more melee damage to your targets but get hit more often in return.&lt;br /&gt;
&lt;br /&gt;
* '''Command:''' 	/berserk1&lt;br /&gt;
* '''CommandQueue Entry:''' '''[[Berserk1 (0E212D37)]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[image:Berserkstate.jpg|200px|thumb|Berserk in action]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
||{{D75%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Ability}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Brawler}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
= Ability Breakdown &amp;amp; Details =&lt;br /&gt;
&lt;br /&gt;
Berserk is used by the player to increase melee damage by a value of 75 added to their min and max damage. Berserk does not work with any other weapon aside from melee weapons or unarmed and once the state is on the player, the player may not use special attacks although healing actions are allowed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Berserk1 has a duration of 30 seconds Where as Berserk 2 has a duration of 120 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ability Flow==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;graphviz&amp;gt;&lt;br /&gt;
digraph G&lt;br /&gt;
{&lt;br /&gt;
        rankdir = LR;&lt;br /&gt;
        node [shape=record, width=.2, height=.2];&lt;br /&gt;
        node [width=1];&lt;br /&gt;
        node1 [color=&amp;quot;#929292&amp;quot;, label = &amp;quot;Step 01&amp;quot;, style=&amp;quot;bold&amp;quot;, fontname=&amp;quot;arial&amp;quot;, fontcolor=&amp;quot;#929292&amp;quot;, URL=&amp;quot;Test101&amp;quot;];&lt;br /&gt;
        node2 [color=&amp;quot;orange&amp;quot;, label = &amp;quot;Step 02&amp;quot;, style=&amp;quot;bold&amp;quot;, fontname=&amp;quot;arial&amp;quot;, fontcolor=&amp;quot;#458CAF&amp;quot;, URL=&amp;quot;Test102&amp;quot;];&lt;br /&gt;
        node3 [color=&amp;quot;orange&amp;quot;, label = &amp;quot;Step 03&amp;quot;, style=&amp;quot;bold&amp;quot;, fontname=&amp;quot;arial&amp;quot;, fontcolor=&amp;quot;#458CAF&amp;quot;, URL=&amp;quot;Test101&amp;quot;];&lt;br /&gt;
        node1 -&amp;gt; node2:w [color=&amp;quot;#929292&amp;quot;];&lt;br /&gt;
        node2:w -&amp;gt; node3:e [color=&amp;quot;#515FCA&amp;quot;, constraint=false];&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/graphviz&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==System Messages==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||width=&amp;quot;200px&amp;quot;|'''Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||berserk_fail_single||/string/en/||cbt_spam.stf|| ||You fail to go berserk.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||berserk_success_single||/string/en/||cbt_spam.stf|| ||You go berserk!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SUI Prompt==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Button3 Label'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||1||/path/goes/here||filename.stf||Internal SUI label||SUI Window Description||SUI Window Label||SUI Button Label||SUI Button Label||SUI Button Label&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Chat Spam==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Other Player's Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||berserk_fail||/string/en/||cbt_spam.stf|| ||You try to go berserk, but it's no use, you're too calm.||%TU seems to be trying to act angry.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||berserk_success||/string/en/||cbt_spam.stf|| ||You go berserk!||%TU goes berserk!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fly Text==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||go_berserk|||/string/en/|||combat_effects.stf|||internal_command_string|||+Berserk+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||no_berserk||/string/en/||combat_effects.stf|| ||-Berserk-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Formula(s)==&lt;br /&gt;
&lt;br /&gt;
''One way in which Unarmed melee combat differs from other forms of combat is that players have a base amount of damage they can do without requiring a weapon.  This damage range is 10-20 and is referred to as player base unarmed damage. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the exception of vibro knuckler or other unarmed specific items.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Berserk 1 and 2 offers a damage stat value of +75.'''  &lt;br /&gt;
&lt;br /&gt;
damage stats: Damage modifier for weapon style from stats (for example, '''Berserk''', Unarmed Damage,  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''damage stat = unarmed damage mod + berserk damage amount'''&lt;br /&gt;
&lt;br /&gt;
*initial min damage = ( player base unarmed damage min + damageweapon min damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus&lt;br /&gt;
&lt;br /&gt;
*initial max damage = ( player base unarmed damage max + damageweapon max damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of berserk in action:&lt;br /&gt;
&lt;br /&gt;
Non trandoshan or Wookiee Teras kasi master (+250 unarmed damage modifier and 10-20 base unarmed damage) with vibro knuckles doing 100-300 damage and the player uses berserk on an opponent that is knocked down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;1.  damage stat = (250 + 75)&lt;br /&gt;
&amp;lt;br&amp;gt;2. player unarmed base dmg = 10 min, 20 max&lt;br /&gt;
&amp;lt;br&amp;gt;3. (profession damage mod) = 1.5&lt;br /&gt;
&amp;lt;br&amp;gt;4. (posture damage bonus multiplier) = 1.5&lt;br /&gt;
&amp;lt;br&amp;gt;5.  (special move damage mod) = 1 (There is no bonus to apply with this ability)&lt;br /&gt;
&amp;lt;br&amp;gt;6.  (damage bonus) = 1  (Only jedi characters get a damage bonus mod, there for all other profs are default to 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
initial min damage = (10 + 100 + (250 + 75) ) x 1.5 x 1  x 1.5 x 1 = 978.75 damage&lt;br /&gt;
&amp;lt;br&amp;gt;initial max damage = (20 + 300 + (250 + 75) ) x 1.5 x 1 x 1.5 x 1= 1451.25 damage&lt;br /&gt;
&lt;br /&gt;
==Source References==&lt;br /&gt;
&lt;br /&gt;
{{SourceReferences&lt;br /&gt;
| SourcePage01 = Berserk 1&lt;br /&gt;
| OriginalPageLink01 = http://swgforums.swganh.org/viewtopic.php?t=111631&amp;amp;sid=955e9834878e36de3262f751ca5a9292&lt;br /&gt;
| SourcePage02 = Berserk 2&lt;br /&gt;
| OriginalPageLink02 = http://www.teraskasi.net/tkm_skills.html&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ability HAM Costs ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;200px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health Cost||align=&amp;quot;center&amp;quot; |81&lt;br /&gt;
|-&lt;br /&gt;
||Action Cost||align=&amp;quot;center&amp;quot; |54&lt;br /&gt;
|-&lt;br /&gt;
||Mind Cost||align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
||Force Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ability Multipliers ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Action cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Mind cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Force cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Damage||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Delay Time||align=&amp;quot;center&amp;quot; |30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Bandflourish_(Ability)&amp;diff=51103</id>
		<title>Bandflourish (Ability)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Bandflourish_(Ability)&amp;diff=51103"/>
				<updated>2009-03-07T01:02:05Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: /* Related Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageCleanup}}&lt;br /&gt;
{{PageHeader|Ability|AbilityName}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
Ability Description...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Command:''' 	/command&lt;br /&gt;
&amp;lt;br&amp;gt;'''CommandQueue Entry:''' '''[[Bandflourish (F4C60EC3) |Bandflourish]]'''&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
||{{D50%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Ability}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Entertainer}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Breakdown &amp;amp; Details =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==System Messages==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Prompt'''&lt;br /&gt;
|-&lt;br /&gt;
||ID Value||/path/goes/here/||filename.stf||internal_command_string||System Message Text||Prompt Number&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SUI Prompt==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''SUI Button Label'''||'''Window Contents'''&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||1||/path/goes/here||filename.stf||Internal SUI label||SUI Window Title||SUI Window Description||SUI Button Label||SUI Window Contents&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Chat Spam==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||ID Value||/path/goes/here/||filename.stf||internal_command_string||System Message Text||test||test3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fly Text==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
||ID Value||/path/goes/here/||filename.stf||internal_command_string||System Message Text&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Formula(s)==&lt;br /&gt;
&lt;br /&gt;
* '''1 + 1 = 3'''&lt;br /&gt;
&lt;br /&gt;
* '''2 - 2 + 2 = 3'''&lt;br /&gt;
&lt;br /&gt;
==Source References==&lt;br /&gt;
&lt;br /&gt;
{{SourceReferences&lt;br /&gt;
| SourcePage01 = &lt;br /&gt;
| OriginalPageLink01 = &lt;br /&gt;
| SourcePage02 = &lt;br /&gt;
| OriginalPageLink02 = &lt;br /&gt;
| SourcePage03 = &lt;br /&gt;
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| SourcePage04 = &lt;br /&gt;
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| SourcePage06 = &lt;br /&gt;
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| OriginalPageLink07 = &lt;br /&gt;
| SourcePage08 = &lt;br /&gt;
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| SourcePage09 = &lt;br /&gt;
| OriginalPageLink09 = &lt;br /&gt;
| SourcePage10 = &lt;br /&gt;
| OriginalPageLink10 = &lt;br /&gt;
| SourcePage11 = &lt;br /&gt;
| OriginalPageLink11 = &lt;br /&gt;
| SourcePage12 = &lt;br /&gt;
| OriginalPageLink12 = &lt;br /&gt;
| SourcePage13 = &lt;br /&gt;
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| SourcePage14 = &lt;br /&gt;
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| SourcePage15 = &lt;br /&gt;
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| SourcePage16 = &lt;br /&gt;
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| SourcePage19 = &lt;br /&gt;
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| SourcePage20 = &lt;br /&gt;
| OriginalPageLink20 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
== Ability HAM Costs ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Action Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Mind Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Force Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Ability Multipliers ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Action cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Mind cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Force cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Damage||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Delay Time||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Avoid_Incapacitation_(Ability)&amp;diff=51102</id>
		<title>Avoid Incapacitation (Ability)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Avoid_Incapacitation_(Ability)&amp;diff=51102"/>
				<updated>2009-03-07T00:57:49Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: /* Related Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeader|Ability|Avoid Incapacitation}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
/avoidIncapacitation: This ability allows a Jedi to prevent themselves from going into an unconscious state.  This power only lasts for a short time and can quickly deplete a Jedi of Force power if they try to remain conscious for a lengthy period of time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Command:''' 	/avoidIncapacitation&lt;br /&gt;
&amp;lt;br&amp;gt;'''CommandQueue Entry:''' '''[[avoidincapacitation (000E0422)]]'''&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
||{{D25%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Ability}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Force Defense}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Breakdown &amp;amp; Details =&lt;br /&gt;
&lt;br /&gt;
This ability lasts for 30 seconds and the timer is reset each time it is used. If the timer is interrupted before the 30 seconds duration is over, then the duration is reset to another 30 seconds. While under the effect of this ability, the player cannot be incapacitated and deathblowed.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Ability Flow==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;graphviz&amp;gt;&lt;br /&gt;
digraph G&lt;br /&gt;
{&lt;br /&gt;
        rankdir = LR;&lt;br /&gt;
        node [shape=record, width=.2, height=.2];&lt;br /&gt;
        node [width=1];&lt;br /&gt;
        node1 [color=&amp;quot;#929292&amp;quot;, label = &amp;quot;Step 01&amp;quot;, style=&amp;quot;bold&amp;quot;, fontname=&amp;quot;arial&amp;quot;, &lt;br /&gt;
&lt;br /&gt;
fontcolor=&amp;quot;#929292&amp;quot;, URL=&amp;quot;Test101&amp;quot;];&lt;br /&gt;
        node2 [color=&amp;quot;orange&amp;quot;, label = &amp;quot;Step 02&amp;quot;, style=&amp;quot;bold&amp;quot;, fontname=&amp;quot;arial&amp;quot;, &lt;br /&gt;
&lt;br /&gt;
fontcolor=&amp;quot;#458CAF&amp;quot;, URL=&amp;quot;Test102&amp;quot;];&lt;br /&gt;
        node3 [color=&amp;quot;orange&amp;quot;, label = &amp;quot;Step 03&amp;quot;, style=&amp;quot;bold&amp;quot;, fontname=&amp;quot;arial&amp;quot;, &lt;br /&gt;
&lt;br /&gt;
fontcolor=&amp;quot;#458CAF&amp;quot;, URL=&amp;quot;Test101&amp;quot;];&lt;br /&gt;
        node1 -&amp;gt; node2:w [color=&amp;quot;#929292&amp;quot;];&lt;br /&gt;
        node2:w -&amp;gt; node3:e [color=&amp;quot;#515FCA&amp;quot;, constraint=false];&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/graphviz&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==System Messages==&lt;br /&gt;
&lt;br /&gt;
==SUI Prompt==&lt;br /&gt;
&lt;br /&gt;
==Combat Chat Spam==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other &lt;br /&gt;
&lt;br /&gt;
Player's Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
saimai_block&lt;br /&gt;
||&lt;br /&gt;
/string/en/&lt;br /&gt;
||&lt;br /&gt;
cbt_spam.stf&lt;br /&gt;
||&lt;br /&gt;
internal_command_string&lt;br /&gt;
||&lt;br /&gt;
You use Sai Mai on %TT for %DI points of damage, but %ST blocks it!&lt;br /&gt;
||&lt;br /&gt;
%TU uses Sai Mai on you for %DI points of damage, but you block it!&lt;br /&gt;
||&lt;br /&gt;
%TU uses Sai Mai on %TT for %DI points of damage, but %ST blocks it!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||saimai_counter&lt;br /&gt;
||&lt;br /&gt;
/string/en/&lt;br /&gt;
||&lt;br /&gt;
cbt_spam.stf&lt;br /&gt;
||&lt;br /&gt;
internal_command_string&lt;br /&gt;
||&lt;br /&gt;
You use Sai Mai on %TT for %DI points of damage, but %ST counterattacks!&lt;br /&gt;
||&lt;br /&gt;
%TU uses Sai Mai on you for %DI points of damage, but you counterattack!&lt;br /&gt;
||&lt;br /&gt;
%TU uses Sai Mai on %TT for %DI points of damage, but %ST counterattacks!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||saimai_evade&lt;br /&gt;
||/string/en/&lt;br /&gt;
||cbt_spam.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You use Sai Mai on %TT for %DI points of damage, but %ST evades it.&lt;br /&gt;
||%TU uses Sai Mai on you for %DI points of damage, but you evade it.&lt;br /&gt;
||%TU uses Sai Mai on %TT for %DI points of damage, but %ST evades it.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
||saimai_hit&lt;br /&gt;
||/string/en/&lt;br /&gt;
||cbt_spam.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You use Sai Mai on %TT for %DI points of damage!&lt;br /&gt;
||%TU uses Sai Mai on you for %DI points of damage!&lt;br /&gt;
||%TU uses Sai Mai on %TT for %DI points of damage!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||saimai_miss&lt;br /&gt;
||/string/en/&lt;br /&gt;
||cbt_spam.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||Your Sai Mai misses %TT.&lt;br /&gt;
||%TU's Sai Mai misses you.&lt;br /&gt;
||%TU's Sai Mai misses %TT.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fly Text==&lt;br /&gt;
&lt;br /&gt;
==Formula(s)==&lt;br /&gt;
&lt;br /&gt;
* '''1 + 1 = 3'''&lt;br /&gt;
&lt;br /&gt;
* '''2 - 2 + 2 = 3'''&lt;br /&gt;
&lt;br /&gt;
==Source References==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;150px&amp;quot;|'''Source'''||width=&amp;quot;450px&amp;quot;|'''Source in Context'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
== Ability HAM Costs ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Action Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Mind Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Force Cost||align=&amp;quot;center&amp;quot; |750&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ability Multipliers ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Action cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Mind cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Force cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Damage||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Delay Time||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Area_Track_(Ability)&amp;diff=51101</id>
		<title>Area Track (Ability)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Area_Track_(Ability)&amp;diff=51101"/>
				<updated>2009-03-07T00:43:58Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeader|Ability|Area Track}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
/areatrack: Gives the Ranger the ability to study tracking clues in the area to figure out what kind of creatures or people have been in the region recently.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Command:''' 	/areatrack&lt;br /&gt;
&amp;lt;br&amp;gt;'''CommandQueue Entry:''' '''[[areatrack (AA4E8A8C)]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
[[image:Ranger-AreaTrack2.jpg|200px|thumb|Area Track]]&lt;br /&gt;
||&lt;br /&gt;
[[Image:Ranger-AreaTracking.jpg|200px|thumb|Area Track]]&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
[[image:Ranger-areatrack3.gif|200px|thumb|Area Track]]&lt;br /&gt;
||&lt;br /&gt;
[[Image:Ranger-AreaTrack4.jpg|200px|thumb|Area Track]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||{{D75%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Ability}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Ranger}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Breakdown &amp;amp; Details =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Area Track Abilities&lt;br /&gt;
/area track granted at novice ranger. Range is a fixed/max number of 500m and does not increase with skill. Area Track can only be done outside and while stationary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the /areatrack command is issued, a window prompt is made that asks the player to choose what they want to track (based on our skills); Animal, NPC, or PC. Then the player selects what they want to track and there is an animation. A list of results is then shown displaying all mobs in the radius, or a message saying there is nothing to track in the area. The list or results consists of a the MOB type; displayed as the full critter name including the baby tag if it is one, or the NPC name incliding it's type [such as Ophelia (a Nightsister Ranger)], or a Player's name (no title or faction affiliation is displayed) and a direction and distance, if the player has the appropriate skill boxes trained.&lt;br /&gt;
&lt;br /&gt;
The developers decided that Tracking should be a challenge to the player, and did not provide a simple waypoint to follow. Tracking does provide direction and distance in the higher skill levels which make it easier to locate the quarry.  Tracking can NOT find what the server has not spawned yet. This means that you need to have been in the area long enough for a critter to spawn. Ex. You can not fly into an area on a speeder and jump off and track. The server takes a moment to recognize that you are there and will then spawn accordingly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Novice -- animals&lt;br /&gt;
0010 -- animals with compass direction&lt;br /&gt;
0020 -- animals &amp;amp; NPCs with compass direction&lt;br /&gt;
0030 -- animals &amp;amp; NPCs -- Compass direction and distance&lt;br /&gt;
0040 -- Animals, NPCs &amp;amp; Players -- Compass direction and distance&lt;br /&gt;
Master ranger - No additional benefits to the tracking skill &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==System Messages==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''&lt;br /&gt;
|-&lt;br /&gt;
||sys_scan_nothing&lt;br /&gt;
||/string/en/&lt;br /&gt;
||skl_use.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You aren't able to determine anything from the tracks in the area.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
||sys_scan_begin&lt;br /&gt;
||/string/en/&lt;br /&gt;
||skl_use.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You begin to examine the environment for information.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
||sys_scan_already&lt;br /&gt;
||/string/en/&lt;br /&gt;
||skl_use.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You are already searching for information.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
||sys_scan_inside&lt;br /&gt;
||/string/en/&lt;br /&gt;
||skl_use.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||Your tracking skills only apply to outdoor environments.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
||sys_scan_moved&lt;br /&gt;
||/string/en/&lt;br /&gt;
||skl_use.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||Your attempt to gather information has been disrupted by moving around too much.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
||sys_scan_combat&lt;br /&gt;
||/string/en/&lt;br /&gt;
||skl_use.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||Your attempt to gather information has been disrupted by combat!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SUI Prompt==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Prompt 1 '''&lt;br /&gt;
&lt;br /&gt;
This is the first prompt after using the area track skill. The player selects from 3 types of entities to track in the list.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''SUI Button Label'''||'''Window Contents'''&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||scan_type_t&lt;br /&gt;
||/string/en/&lt;br /&gt;
||skl_use.stf&lt;br /&gt;
||Internal SUI label&lt;br /&gt;
||Area Track Type&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
||scan_type_d&lt;br /&gt;
||/string/en/&lt;br /&gt;
||skl_use.stf&lt;br /&gt;
||Internal SUI label&lt;br /&gt;
||&lt;br /&gt;
||Select the type of entity you want to search the area for.&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||st_animals&lt;br /&gt;
||/string/en/&lt;br /&gt;
||skl_use.stf&lt;br /&gt;
||Internal SUI label&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||Animals&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||st_people&lt;br /&gt;
||/string/en/&lt;br /&gt;
||skl_use.stf&lt;br /&gt;
||Internal SUI label&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||People&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||st_players&lt;br /&gt;
||/string/en/&lt;br /&gt;
||skl_use.stf&lt;br /&gt;
||Internal SUI label&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||Players&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Prompt 2 '''&lt;br /&gt;
&lt;br /&gt;
This is the prompt the player receives after choosing an entity to track. The results list the full name of the target (including type if its an npc/creature) along with direction (north, south, east, west, northeast,northwest, southeast,southwest) and distance in meters.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''SUI Button Label'''||'''Window Contents'''&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||scan_results_t&lt;br /&gt;
||/string/en/&lt;br /&gt;
||skl_use.stf&lt;br /&gt;
||Internal SUI label&lt;br /&gt;
||Area Track Results&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
||scan_results_d&lt;br /&gt;
||/string/en/&lt;br /&gt;
||skl_use.stf&lt;br /&gt;
||Internal SUI label&lt;br /&gt;
||&lt;br /&gt;
||You have examined the tracks and clues in the area for information about what kinds of creatures might be nearby.  This is what you have determined.&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||mobname(s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Source References==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;150px&amp;quot;|'''Source'''||width=&amp;quot;450px&amp;quot;|'''Source in Context'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[Area Track 1 (Source)|Source 1]]||[[Area Track Context 1 (Source)|Source 1]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[Area Track 2 (Source)|Source 2]]||[[Area Track Context 2 (Source)|Source 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[Area Track 3 (Source)|Source 3]]||[[http://soe.lithium.com/board/message?board.id=ranger&amp;amp;message.id=61653 Source 3]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[Area Track 4 (Source)|Source 4]]||[[Area Track Context 4 (Source)|Source 4]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Animal_Scare_(Ability)&amp;diff=51100</id>
		<title>Animal Scare (Ability)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Animal_Scare_(Ability)&amp;diff=51100"/>
				<updated>2009-03-07T00:37:01Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: /* Related Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeader|Ability|Animal Scare}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
/animalScare &amp;lt;target&amp;gt;: This ability allows a Jedi to enter the mind of the target and fill it with unease, scaring the target away. Note that this ability will only work on creatures.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Command:''' 	/animalScare&lt;br /&gt;
&amp;lt;br&amp;gt;'''CommandQueue Entry:''' '''[[animalscare (E001C174)]]'''&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
||{{D25%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Ability}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Force Powers}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Breakdown &amp;amp; Details =&lt;br /&gt;
&lt;br /&gt;
This will cause a target to immediately take flight from the jedi.&lt;br /&gt;
&lt;br /&gt;
Animal scare makes the targeted creature run 100 meters off in the opposite direction , and you can peace it at that distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Ability Flow==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;graphviz&amp;gt;&lt;br /&gt;
digraph G&lt;br /&gt;
{&lt;br /&gt;
        rankdir = LR;&lt;br /&gt;
        node [shape=record, width=.2, height=.2];&lt;br /&gt;
        node [width=1];&lt;br /&gt;
        node1 [color=&amp;quot;#929292&amp;quot;, label = &amp;quot;Step 01&amp;quot;, style=&amp;quot;bold&amp;quot;, fontname=&amp;quot;arial&amp;quot;, &lt;br /&gt;
&lt;br /&gt;
fontcolor=&amp;quot;#929292&amp;quot;, URL=&amp;quot;Test101&amp;quot;];&lt;br /&gt;
        node2 [color=&amp;quot;orange&amp;quot;, label = &amp;quot;Step 02&amp;quot;, style=&amp;quot;bold&amp;quot;, fontname=&amp;quot;arial&amp;quot;, &lt;br /&gt;
&lt;br /&gt;
fontcolor=&amp;quot;#458CAF&amp;quot;, URL=&amp;quot;Test102&amp;quot;];&lt;br /&gt;
        node3 [color=&amp;quot;orange&amp;quot;, label = &amp;quot;Step 03&amp;quot;, style=&amp;quot;bold&amp;quot;, fontname=&amp;quot;arial&amp;quot;, &lt;br /&gt;
&lt;br /&gt;
fontcolor=&amp;quot;#458CAF&amp;quot;, URL=&amp;quot;Test101&amp;quot;];&lt;br /&gt;
        node1 -&amp;gt; node2:w [color=&amp;quot;#929292&amp;quot;];&lt;br /&gt;
        node2:w -&amp;gt; node3:e [color=&amp;quot;#515FCA&amp;quot;, constraint=false];&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/graphviz&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==System Messages==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||animal_scare_fail||/string/en/||jedi_spam.stf||internal_command_string||You fail to scare your target.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||animal_scare_success||/string/en/||jedi_spam.stf||internal_command_string||You successfully scare your target.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SUI Prompt==&lt;br /&gt;
&lt;br /&gt;
==Combat Chat Spam==&lt;br /&gt;
&lt;br /&gt;
==Fly Text==&lt;br /&gt;
&lt;br /&gt;
==Formula(s)==&lt;br /&gt;
&lt;br /&gt;
* '''1 + 1 = 3'''&lt;br /&gt;
&lt;br /&gt;
* '''2 - 2 + 2 = 3'''&lt;br /&gt;
&lt;br /&gt;
==Source References==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;150px&amp;quot;|'''Source'''||width=&amp;quot;450px&amp;quot;|'''Source in Context'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
== Ability HAM Costs ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Action Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Mind Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Force Cost||align=&amp;quot;center&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ability Multipliers ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Action cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Mind cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Force cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Damage||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Delay Time||align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Animal_Calm_(Ability)&amp;diff=51099</id>
		<title>Animal Calm (Ability)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Animal_Calm_(Ability)&amp;diff=51099"/>
				<updated>2009-03-07T00:36:26Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: /* Related Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeader|Ability|One-Hand Lunge 1}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
/animalCalm &amp;lt;target&amp;gt;: This ability will cause a target that is in combat to stop attacking, returning to its normal peaceful state. Note that this ability will only work on creatures.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Command:''' 	/animalCalm&lt;br /&gt;
&amp;lt;br&amp;gt;'''CommandQueue Entry:''' '''[[animalcalm (22E1565B)]]'''&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
||{{D25%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Ability}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Force Powers}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Breakdown &amp;amp; Details =&lt;br /&gt;
&lt;br /&gt;
Animal Calm, causes the targeted creature to stop combat on the player. You must use &amp;quot;Peace&amp;quot; after using Animal Calm for it to work. If you don't peace yourself before the next attack, you'll break its peace and it will continue attacking. Aggressive mobs (red dot/named) will aggro again if the player is still within its regular aggression range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Ability Flow==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;graphviz&amp;gt;&lt;br /&gt;
digraph G&lt;br /&gt;
{&lt;br /&gt;
        rankdir = LR;&lt;br /&gt;
        node [shape=record, width=.2, height=.2];&lt;br /&gt;
        node [width=1];&lt;br /&gt;
        node1 [color=&amp;quot;#929292&amp;quot;, label = &amp;quot;Step 01&amp;quot;, style=&amp;quot;bold&amp;quot;, fontname=&amp;quot;arial&amp;quot;, &lt;br /&gt;
&lt;br /&gt;
fontcolor=&amp;quot;#929292&amp;quot;, URL=&amp;quot;Test101&amp;quot;];&lt;br /&gt;
        node2 [color=&amp;quot;orange&amp;quot;, label = &amp;quot;Step 02&amp;quot;, style=&amp;quot;bold&amp;quot;, fontname=&amp;quot;arial&amp;quot;, &lt;br /&gt;
&lt;br /&gt;
fontcolor=&amp;quot;#458CAF&amp;quot;, URL=&amp;quot;Test102&amp;quot;];&lt;br /&gt;
        node3 [color=&amp;quot;orange&amp;quot;, label = &amp;quot;Step 03&amp;quot;, style=&amp;quot;bold&amp;quot;, fontname=&amp;quot;arial&amp;quot;, &lt;br /&gt;
&lt;br /&gt;
fontcolor=&amp;quot;#458CAF&amp;quot;, URL=&amp;quot;Test101&amp;quot;];&lt;br /&gt;
        node1 -&amp;gt; node2:w [color=&amp;quot;#929292&amp;quot;];&lt;br /&gt;
        node2:w -&amp;gt; node3:e [color=&amp;quot;#515FCA&amp;quot;, constraint=false];&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/graphviz&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==System Messages==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||calm_target&lt;br /&gt;
||/string/en/&lt;br /&gt;
||filename.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You successfully calm down your target.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||fail_calm_target&lt;br /&gt;
||/string/en/&lt;br /&gt;
||jedi_spam.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You fail to calm your target.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SUI Prompt==&lt;br /&gt;
&lt;br /&gt;
==Combat Chat Spam==&lt;br /&gt;
&lt;br /&gt;
==Fly Text==&lt;br /&gt;
&lt;br /&gt;
==Formula(s)==&lt;br /&gt;
&lt;br /&gt;
* '''1 + 1 = 3'''&lt;br /&gt;
&lt;br /&gt;
* '''2 - 2 + 2 = 3'''&lt;br /&gt;
&lt;br /&gt;
==Source References==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;150px&amp;quot;|'''Source'''||width=&amp;quot;450px&amp;quot;|'''Source in Context'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
== Ability HAM Costs ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Action Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Mind Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Force Cost||align=&amp;quot;center&amp;quot; |50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ability Multipliers ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Action cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Mind cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Force cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Damage||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Delay Time||align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Animal_Attack_(Ability)&amp;diff=51098</id>
		<title>Animal Attack (Ability)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Animal_Attack_(Ability)&amp;diff=51098"/>
				<updated>2009-03-07T00:35:47Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: /* Related Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeader|Ability|Animal Attack}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
/animalAttack &amp;lt;target&amp;gt;: This ability allows a Jedi to enter the mind of his or her look-at target and cause it to attack the current combat target. Note that this ability will only work on creatures.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Command:''' 	/animalAttack&lt;br /&gt;
&amp;lt;br&amp;gt;'''CommandQueue Entry:''' '''[[animalattack (A7E89355)]]'''&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
||{{D25%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Ability}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Force Powers}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Breakdown &amp;amp; Details =&lt;br /&gt;
&lt;br /&gt;
Animal Attack is an awesome ability. You can use it to turn any creature against your current combat target (the one you're actively engaged with), even if that creature is currently attacking you! Also, it can be used on as many creatures at a time as you want.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Ability Flow==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;graphviz&amp;gt;&lt;br /&gt;
digraph G&lt;br /&gt;
{&lt;br /&gt;
        rankdir = LR;&lt;br /&gt;
        node [shape=record, width=.2, height=.2];&lt;br /&gt;
        node [width=1];&lt;br /&gt;
        node1 [color=&amp;quot;#929292&amp;quot;, label = &amp;quot;Step 01&amp;quot;, style=&amp;quot;bold&amp;quot;, fontname=&amp;quot;arial&amp;quot;, &lt;br /&gt;
&lt;br /&gt;
fontcolor=&amp;quot;#929292&amp;quot;, URL=&amp;quot;Test101&amp;quot;];&lt;br /&gt;
        node2 [color=&amp;quot;orange&amp;quot;, label = &amp;quot;Step 02&amp;quot;, style=&amp;quot;bold&amp;quot;, fontname=&amp;quot;arial&amp;quot;, &lt;br /&gt;
&lt;br /&gt;
fontcolor=&amp;quot;#458CAF&amp;quot;, URL=&amp;quot;Test102&amp;quot;];&lt;br /&gt;
        node3 [color=&amp;quot;orange&amp;quot;, label = &amp;quot;Step 03&amp;quot;, style=&amp;quot;bold&amp;quot;, fontname=&amp;quot;arial&amp;quot;, &lt;br /&gt;
&lt;br /&gt;
fontcolor=&amp;quot;#458CAF&amp;quot;, URL=&amp;quot;Test101&amp;quot;];&lt;br /&gt;
        node1 -&amp;gt; node2:w [color=&amp;quot;#929292&amp;quot;];&lt;br /&gt;
        node2:w -&amp;gt; node3:e [color=&amp;quot;#515FCA&amp;quot;, constraint=false];&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/graphviz&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==System Messages==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''&lt;br /&gt;
|-&lt;br /&gt;
||animal_attack_fail&lt;br /&gt;
||/string/en/&lt;br /&gt;
||jedi_spam.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You fail to enrage your target.&lt;br /&gt;
|-&lt;br /&gt;
	&lt;br /&gt;
||animal_attack_success&lt;br /&gt;
||/string/en/&lt;br /&gt;
||jedi_spam.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You successfully enrage your target.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SUI Prompt==&lt;br /&gt;
&lt;br /&gt;
==Combat Chat Spam==&lt;br /&gt;
&lt;br /&gt;
==Fly Text==&lt;br /&gt;
&lt;br /&gt;
==Formula(s)==&lt;br /&gt;
&lt;br /&gt;
* '''1 + 1 = 3'''&lt;br /&gt;
&lt;br /&gt;
* '''2 - 2 + 2 = 3'''&lt;br /&gt;
&lt;br /&gt;
==Source References==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;150px&amp;quot;|'''Source'''||width=&amp;quot;450px&amp;quot;|'''Source in Context'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
== Ability HAM Costs ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Action Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Mind Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Force Cost||align=&amp;quot;center&amp;quot; |150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ability Multipliers ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Action cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Mind cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Force cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Damage||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Delay Time||align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Aim_(Ability)&amp;diff=51097</id>
		<title>Aim (Ability)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Aim_(Ability)&amp;diff=51097"/>
				<updated>2009-03-07T00:33:33Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: /* Related Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeader|Ability|Aim}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
/aim: This combat move allows you to give up an attack round in order to gain better accuracy on your next ranged attack.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Command:''' 	/aim&lt;br /&gt;
&amp;lt;br&amp;gt;'''CommandQueue Entry:''' '''[[aim (A0A107F8)]]'''&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
||{{D50%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Ability}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Marksman}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Breakdown &amp;amp; Details =&lt;br /&gt;
&lt;br /&gt;
Increases accuracy of ranged weapons per use. Stackable up to 3 times. Player gives up combat turn for each use.  The skill works by increasing the player's accuracy by the amount given from their general ranged accuracy modifier plus the amount given with their corresponding +aiming mod in the elite profession skill boxes.  These bonus +aiming modifiers stack with the general ranged aiming modifier, however they are profession specific, meaning a rifleman's +aiming mod will not stack with a pistoleer's. Each point in general ranged aiming and also the +aiming bonus mods count as a 1 point increase of accuracy so +30 general ranged aiming and +10 pistol aiming is the equivilant of +40 pistol accuracy. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Ability Flow==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;graphviz&amp;gt;&lt;br /&gt;
digraph G&lt;br /&gt;
{&lt;br /&gt;
        rankdir = LR;&lt;br /&gt;
        node [shape=record, width=.2, height=.2];&lt;br /&gt;
        node [width=1];&lt;br /&gt;
        node1 [color=&amp;quot;#929292&amp;quot;, label = &amp;quot;Step 01&amp;quot;, style=&amp;quot;bold&amp;quot;, fontname=&amp;quot;arial&amp;quot;, &lt;br /&gt;
&lt;br /&gt;
fontcolor=&amp;quot;#929292&amp;quot;, URL=&amp;quot;Test101&amp;quot;];&lt;br /&gt;
        node2 [color=&amp;quot;orange&amp;quot;, label = &amp;quot;Step 02&amp;quot;, style=&amp;quot;bold&amp;quot;, fontname=&amp;quot;arial&amp;quot;, &lt;br /&gt;
&lt;br /&gt;
fontcolor=&amp;quot;#458CAF&amp;quot;, URL=&amp;quot;Test102&amp;quot;];&lt;br /&gt;
        node3 [color=&amp;quot;orange&amp;quot;, label = &amp;quot;Step 03&amp;quot;, style=&amp;quot;bold&amp;quot;, fontname=&amp;quot;arial&amp;quot;, &lt;br /&gt;
&lt;br /&gt;
fontcolor=&amp;quot;#458CAF&amp;quot;, URL=&amp;quot;Test101&amp;quot;];&lt;br /&gt;
        node1 -&amp;gt; node2:w [color=&amp;quot;#929292&amp;quot;];&lt;br /&gt;
        node2:w -&amp;gt; node3:e [color=&amp;quot;#515FCA&amp;quot;, constraint=false];&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/graphviz&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==System Messages==&lt;br /&gt;
&lt;br /&gt;
==SUI Prompt==&lt;br /&gt;
&lt;br /&gt;
==Combat Chat Spam==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other &lt;br /&gt;
&lt;br /&gt;
Player's Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
aim&lt;br /&gt;
||&lt;br /&gt;
/string/en/&lt;br /&gt;
||&lt;br /&gt;
cbt_spam.stf&lt;br /&gt;
||&lt;br /&gt;
internal_command_string&lt;br /&gt;
||&lt;br /&gt;
You carefully aim at %TT.&lt;br /&gt;
||&lt;br /&gt;
%TU aims carefully at you.&lt;br /&gt;
||&lt;br /&gt;
%TU carefully aims at %TT.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fly Text==&lt;br /&gt;
&lt;br /&gt;
==Formula(s)==&lt;br /&gt;
&lt;br /&gt;
* '''1 + 1 = 3'''&lt;br /&gt;
&lt;br /&gt;
* '''2 - 2 + 2 = 3'''&lt;br /&gt;
&lt;br /&gt;
==Source References==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;150px&amp;quot;|'''Source'''||width=&amp;quot;450px&amp;quot;|'''Source in Context'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[Aim 1 (Source)|Source 1]]||[[http://soe.lithium.com/swg/board/message?board.id=marksman&amp;amp;message.id=9004 Source 1]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[Aim 2 (Source)|Source 2]]||[[http://soe.lithium.com/board/message?board.id=dev_archive&amp;amp;message.id=46993 Source 2]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
== Ability HAM Costs ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Action Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Mind Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Force Cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ability Multipliers ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Action cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Mind cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Force cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Damage||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Delay Time||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Action_Shot_1_(Ability)&amp;diff=51096</id>
		<title>Action Shot 1 (Ability)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Action_Shot_1_(Ability)&amp;diff=51096"/>
				<updated>2009-03-07T00:31:45Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeader|Ability|Action Shot 1}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
/actionshot1 &amp;lt;target&amp;gt;: This ranged attack can wreak havoc with a target's Action pool drain and regeneration rates.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Command:''' 	/actionShot1&lt;br /&gt;
&amp;lt;br&amp;gt;'''CommandQueue Entry:''' '''[[actionshot1 (484536A1)]]'''&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
||{{D100%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Ability}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Marksman}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Breakdown &amp;amp; Details =&lt;br /&gt;
&lt;br /&gt;
This is a single target ranged attack.  This ability causes a 120 second long bleed to the action pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of  the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Combat Chat Spam==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other &lt;br /&gt;
&lt;br /&gt;
Player's Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
impairingshot_block&lt;br /&gt;
||&lt;br /&gt;
/string/en/&lt;br /&gt;
||&lt;br /&gt;
cbt_spam.stf&lt;br /&gt;
||&lt;br /&gt;
internal_command_string&lt;br /&gt;
||&lt;br /&gt;
You use Impairing Shot on %TT for %DI points of damage, but %ST blocks it!&lt;br /&gt;
||&lt;br /&gt;
%TU uses Impairing Shot on you for %DI points of damage, but you block it!&lt;br /&gt;
||&lt;br /&gt;
%TU uses Impairing Shot on %TT for %DI points of damage, but %ST blocks it!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||impairingshot_counter&lt;br /&gt;
||&lt;br /&gt;
/string/en/&lt;br /&gt;
||&lt;br /&gt;
cbt_spam.stf&lt;br /&gt;
||&lt;br /&gt;
internal_command_string&lt;br /&gt;
||&lt;br /&gt;
You use Impairing Shot on %TT for %DI points of damage, but %ST counterattacks!&lt;br /&gt;
||&lt;br /&gt;
%TU uses Impairing Shot on you for %DI points of damage, but you counterattack!&lt;br /&gt;
||&lt;br /&gt;
%TU uses Impairing Shot on %TT for %DI points of damage, but %ST counterattacks!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||impairingshot_evade&lt;br /&gt;
||/string/en/&lt;br /&gt;
||cbt_spam.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You use Impairing Shot on %TT for %DI points of damage, but %ST evades it.&lt;br /&gt;
||%TU uses Impairing Shot on you for %DI points of damage, but you evade it.&lt;br /&gt;
||%TU uses Impairing Shot on %TT for %DI points of damage, but %ST evades it.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
||impairingshot_hit&lt;br /&gt;
||/string/en/&lt;br /&gt;
||cbt_spam.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You use Impairing Shot on %TT for %DI points of damage!&lt;br /&gt;
||%TU uses Impairing Shot on you for %DI points of damage!&lt;br /&gt;
||%TU uses Impairing Shot on %TT for %DI points of damage!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||impairingshot_miss&lt;br /&gt;
||/string/en/&lt;br /&gt;
||cbt_spam.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||Your Impairing Shot misses %TT.&lt;br /&gt;
||%TU's Impairing Shot misses you.&lt;br /&gt;
||%TU's Impairing Shot misses %TT.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
== Ability Multipliers ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health cost||align=&amp;quot;center&amp;quot; |1.75&lt;br /&gt;
|-&lt;br /&gt;
||Action cost||align=&amp;quot;center&amp;quot; |1.25&lt;br /&gt;
|-&lt;br /&gt;
||Mind cost||align=&amp;quot;center&amp;quot; |0.5&lt;br /&gt;
|-&lt;br /&gt;
||Force cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Damage||align=&amp;quot;center&amp;quot; |1.5&lt;br /&gt;
|-&lt;br /&gt;
||Delay Time||align=&amp;quot;center&amp;quot; |1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Acid_Single_1_(Ability)&amp;diff=51095</id>
		<title>Acid Single 1 (Ability)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Acid_Single_1_(Ability)&amp;diff=51095"/>
				<updated>2009-03-07T00:28:04Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeader|Ability|Acid Single 1}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
/fireacidsingle1 &amp;lt;target&amp;gt;: This ranged attack douses a target in acid, causing high amounts of damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Command:''' 	/fireAcidSingle1&lt;br /&gt;
&amp;lt;br&amp;gt;'''CommandQueue Entry:''' '''[[fireacidsingle1 (EC009F1F)]]'''&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
||{{D100%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Ability}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Commando}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Breakdown &amp;amp; Details =&lt;br /&gt;
&lt;br /&gt;
This is a single target ranged attack.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Combat Chat Spam==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
fireacidsingle1_block&lt;br /&gt;
||&lt;br /&gt;
/string/en/&lt;br /&gt;
||&lt;br /&gt;
cbt_spam.stf&lt;br /&gt;
||&lt;br /&gt;
internal_command_string&lt;br /&gt;
||&lt;br /&gt;
You use your acid rifle on %TT for %DI points of damage, but %ST blocks it!&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
%TU uses an acid rifle on you for %DI points of damage, but you block it!&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
%TU uses an acid rifle on %TT for %DI points of damage, but %ST blocks it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||fireacidsingle1_counter&lt;br /&gt;
||&lt;br /&gt;
/string/en/&lt;br /&gt;
||&lt;br /&gt;
cbt_spam.stf&lt;br /&gt;
||&lt;br /&gt;
internal_command_string&lt;br /&gt;
||&lt;br /&gt;
You use your acid rifle on %TT for %DI points of damage, but %ST counterattacks!&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
%TU uses an acid rifle on you for %DI points of damage, but you counterattack!&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
%TU uses an acid rifle on %TT for %DI points of damage, but %ST counterattacks!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||fireacidsingle1_evade&lt;br /&gt;
||/string/en/&lt;br /&gt;
||cbt_spam.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You use your acid rifle on %TT for %DI points of damage, but %ST evades it.&lt;br /&gt;
&lt;br /&gt;
||%TU uses an acid rifle on you for %DI points of damage, but you evade it.&lt;br /&gt;
&lt;br /&gt;
||%TU uses an acid rifle on %TT for %DI points of damage, but %ST evades it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
||fireacidsingle1_hit&lt;br /&gt;
||/string/en/&lt;br /&gt;
||cbt_spam.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You use your acid rifle on %TT for %DI points of damage!&lt;br /&gt;
&lt;br /&gt;
||%TU uses an acid rifle on you for %DI points of damage!&lt;br /&gt;
&lt;br /&gt;
||%TU uses an acid rifle on %TT for %DI points of damage!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||fireacidsingle1_miss&lt;br /&gt;
||/string/en/&lt;br /&gt;
||cbt_spam.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You use your acid rifle on %TT but miss.&lt;br /&gt;
&lt;br /&gt;
||%TU uses an acid rifle on you but misses.&lt;br /&gt;
&lt;br /&gt;
||%TU uses an acid rifle on %TT but misses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
== Ability Multipliers ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health cost||align=&amp;quot;center&amp;quot; |1.0&lt;br /&gt;
|-&lt;br /&gt;
||Action cost||align=&amp;quot;center&amp;quot; |1.5&lt;br /&gt;
|-&lt;br /&gt;
||Mind cost||align=&amp;quot;center&amp;quot; |1.0&lt;br /&gt;
|-&lt;br /&gt;
||Force cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Damage||align=&amp;quot;center&amp;quot; |3.0&lt;br /&gt;
|-&lt;br /&gt;
||Delay Time||align=&amp;quot;center&amp;quot; |4.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Acid_Cone_2_(Ability)&amp;diff=51094</id>
		<title>Acid Cone 2 (Ability)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Acid_Cone_2_(Ability)&amp;diff=51094"/>
				<updated>2009-03-07T00:22:23Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeader|Ability|Acid Cone 2}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
/fireacidcone2 &amp;lt;target&amp;gt;: This powerful ranged area attack splashes acid in a cone in front of the player, damaging multiple opponents at once with its terrifying onslaught.  This is more powerful than Acid Cone 1.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Command:''' 	/fireAcidCone2&lt;br /&gt;
&amp;lt;br&amp;gt;'''CommandQueue Entry:''' '''[[fireacidcone2 (37170127)]]'''&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
||{{D100%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Ability}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Commando}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Breakdown &amp;amp; Details =&lt;br /&gt;
&lt;br /&gt;
This is a cone area effect ranged attack.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Combat Chat Spam==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
fireacidcone2_block&lt;br /&gt;
||&lt;br /&gt;
/string/en/&lt;br /&gt;
||&lt;br /&gt;
cbt_spam.stf&lt;br /&gt;
||&lt;br /&gt;
internal_command_string&lt;br /&gt;
||&lt;br /&gt;
You use your acid rifle to spray a huge cone of acid on %TT for %DI points of damage, but %ST blocks it!&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
%TU uses an acid rifle to spray a huge cone of acid on you for %DI points of damage, but you block it!&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
%TU uses an acid rifle to spray a huge cone of acid on %TT for %DI points of damage, but %ST blocks it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||fireacidcone2_counter&lt;br /&gt;
||&lt;br /&gt;
/string/en/&lt;br /&gt;
||&lt;br /&gt;
cbt_spam.stf&lt;br /&gt;
||&lt;br /&gt;
internal_command_string&lt;br /&gt;
||&lt;br /&gt;
You use your acid rifle to spray a huge cone of acid on %TT for %DI points of damage, but %ST counterattacks!&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
%TU uses an acid rifle to spray a huge cone of acid on you for %DI points of damage, but you counterattack!&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
%TU uses an acid rifle to spray a huge cone of acid on %TT for %DI points of damage, but %ST counterattacks!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||fireacidcone2_evade&lt;br /&gt;
||/string/en/&lt;br /&gt;
||cbt_spam.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You use your acid rifle to spray a huge cone of acid on %TT for %DI points of damage, but %ST evades it.&lt;br /&gt;
&lt;br /&gt;
||%TU uses an acid rifle to spray a huge cone of acid on you for %DI points of damage, but you evade it.&lt;br /&gt;
&lt;br /&gt;
||%TU uses an acid rifle to spray a huge cone of acid on %TT for %DI points of damage, but %ST evades it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
||fireacidcone2_hit&lt;br /&gt;
||/string/en/&lt;br /&gt;
||cbt_spam.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You use your acid rifle to spray a huge cone of acid on %TT for %DI points of damage!&lt;br /&gt;
&lt;br /&gt;
||%TU uses an acid rifle to spray a huge cone of acid on you for %DI points of damage!&lt;br /&gt;
&lt;br /&gt;
||%TU uses an acid rifle to spray a huge cone of acid on %TT for %DI points of damage!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||fireacidcone2_miss&lt;br /&gt;
||/string/en/&lt;br /&gt;
||cbt_spam.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You use your acid rifle to spray a huge cone of acid at %TT but miss.&lt;br /&gt;
&lt;br /&gt;
||%TU uses an acid rifle to spray a huge cone of acid at you but misses.&lt;br /&gt;
&lt;br /&gt;
||%TU uses an acid rifle to spray a huge cone of acid at %TT but misses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
== Ability Multipliers ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health cost||align=&amp;quot;center&amp;quot; |1.0&lt;br /&gt;
|-&lt;br /&gt;
||Action cost||align=&amp;quot;center&amp;quot; |1.5&lt;br /&gt;
|-&lt;br /&gt;
||Mind cost||align=&amp;quot;center&amp;quot; |1.0&lt;br /&gt;
|-&lt;br /&gt;
||Force cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Damage||align=&amp;quot;center&amp;quot; |3.6&lt;br /&gt;
|-&lt;br /&gt;
||Delay Time||align=&amp;quot;center&amp;quot; |4.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Panic_Shot_(Ability)&amp;diff=51093</id>
		<title>Panic Shot (Ability)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Panic_Shot_(Ability)&amp;diff=51093"/>
				<updated>2009-03-06T21:59:06Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeader|Ability|Panic Shot}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
/panicshot &amp;lt;target&amp;gt;: A pistol attack that launches a series of wild shots to surprise enemies in the cone of fire.  Enemies surprised this way will have their next action delayed.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Command:''' 	/panicshot&lt;br /&gt;
&amp;lt;br&amp;gt;'''CommandQueue Entry:''' '''[[panicshot (6AC22291)]]'''&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
||{{D100%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Ability}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Smuggler}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Breakdown &amp;amp; Details =&lt;br /&gt;
&lt;br /&gt;
This is a cone area effect ranged attack.  &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==System Messages==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||delay_notify&lt;br /&gt;
||/string/en/&lt;br /&gt;
||combat_effects.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You duck for cover from %TT's wild shooting!  Your next action is delayed for %DI seconds.&lt;br /&gt;
||Notes&lt;br /&gt;
||Examples&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Chat Spam==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other &lt;br /&gt;
&lt;br /&gt;
Player's Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
panicshot_block&lt;br /&gt;
||&lt;br /&gt;
/string/en/&lt;br /&gt;
||&lt;br /&gt;
cbt_spam.stf&lt;br /&gt;
||&lt;br /&gt;
internal_command_string&lt;br /&gt;
||&lt;br /&gt;
You use Panic Shot on %TT for %DI points of damage, but %ST blocks it!&lt;br /&gt;
||&lt;br /&gt;
%TU uses Panic Shot on you for %DI points of damage, but you block it!&lt;br /&gt;
||&lt;br /&gt;
%TU uses Panic Shot on %TT for %DI points of damage, but %ST blocks it!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||panicshot_counter&lt;br /&gt;
||&lt;br /&gt;
/string/en/&lt;br /&gt;
||&lt;br /&gt;
cbt_spam.stf&lt;br /&gt;
||&lt;br /&gt;
internal_command_string&lt;br /&gt;
||&lt;br /&gt;
You use Panic Shot on %TT for %DI points of damage, but %ST counterattacks!&lt;br /&gt;
||&lt;br /&gt;
%TU uses Panic Shot on you for %DI points of damage, but you counterattack!&lt;br /&gt;
||&lt;br /&gt;
%TU uses Panic Shot on %TT for %DI points of damage, but %ST counterattacks!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||panicshot_evade&lt;br /&gt;
||/string/en/&lt;br /&gt;
||cbt_spam.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You use Panic Shot on %TT for %DI points of damage, but %ST evades it.&lt;br /&gt;
||%TU uses Panic Shot on you for %DI points of damage, but you evade it.&lt;br /&gt;
||%TU uses Panic Shot on %TT for %DI points of damage, but %ST evades it.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
||panicshot_hit&lt;br /&gt;
||/string/en/&lt;br /&gt;
||cbt_spam.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||You use Panic Shot on %TT for %DI points of damage!&lt;br /&gt;
||%TU uses Panic Shot on you for %DI points of damage!&lt;br /&gt;
||%TU uses Panic Shot on %TT for %DI points of damage!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||panicshot_miss&lt;br /&gt;
||/string/en/&lt;br /&gt;
||cbt_spam.stf&lt;br /&gt;
||internal_command_string&lt;br /&gt;
||Your Panic Shot misses %TT.&lt;br /&gt;
||%TU's Panic Shot misses you.&lt;br /&gt;
||%TU's Panic Shot misses %TT.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
== Ability Multipliers ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health cost||align=&amp;quot;center&amp;quot; |0.5&lt;br /&gt;
|-&lt;br /&gt;
||Action cost||align=&amp;quot;center&amp;quot; |1.25&lt;br /&gt;
|-&lt;br /&gt;
||Mind cost||align=&amp;quot;center&amp;quot; |0.5&lt;br /&gt;
|-&lt;br /&gt;
||Force cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Damage||align=&amp;quot;center&amp;quot; |2.0&lt;br /&gt;
|-&lt;br /&gt;
||Delay Time||align=&amp;quot;center&amp;quot; |2.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Acid_Cone_1_(Ability)&amp;diff=51087</id>
		<title>Acid Cone 1 (Ability)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Acid_Cone_1_(Ability)&amp;diff=51087"/>
				<updated>2009-03-06T20:17:35Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeader|Ability|Acid Cone 1}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
[[fireacidcone1 (3A5427FE)|/fireacidcone1]] &amp;lt;target&amp;gt;: This ranged area attack splashes acid in a cone in front of the player, damaging multiple opponents at once with its terrifying onslaught.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Command:''' 	[[fireacidcone1 (3A5427FE)|/fireacidcone1]]&lt;br /&gt;
&amp;lt;br&amp;gt;'''CommandQueue Entry:''' '''[[fireacidcone1 (3A5427FE)|/fireacidcone1]]'''&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||{{D100%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Ability}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Commando}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Breakdown &amp;amp; Details =&lt;br /&gt;
&lt;br /&gt;
This is a cone area effect ranged attack.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Combat Chat Spam==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||&amp;lt;font size=1&amp;gt;fireacidcone1_block&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;/string/en/&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;cbt_spam.stf&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;internal_command_string&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;You use your acid rifle to spray a cone of acid on %TT for %DI points of damage, but %ST blocks it!&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;%TU uses an acid rifle to spray a cone of acid on you for %DI points of damage, but you block it!&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;%TU uses an acid rifle to spray a cone of acid on %TT for %DI points of damage, but %ST blocks it!&amp;lt;font&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||&amp;lt;font size=1&amp;gt;fireacidcone1_counter&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;/string/en/&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;cbt_spam.stf&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;internal_command_string&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;You use your acid rifle to spray a cone of acid on %TT for %DI points of damage, but %ST counterattacks!&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;%TU uses an acid rifle to spray a cone of acid on you for %DI points of damage, but you counterattack!&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;%TU uses an acid rifle to spray a cone of acid on %TT for %DI points of damage, but %ST counterattacks!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||&amp;lt;font size=1&amp;gt;fireacidcone1_evade&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;/string/en/&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;cbt_spam.stf&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;internal_command_string&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;You use your acid rifle to spray a cone of acid on %TT for %DI points of damage, but %ST evades it.&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;%TU uses an acid rifle to spray a cone of acid on you for %DI points of damage, but you evade it.&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;%TU uses an acid rifle to spray a cone of acid on %TT for %DI points of damage, but %ST evades it.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||&amp;lt;font size=1&amp;gt;fireacidcone1_hit&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;/string/en/&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;cbt_spam.stf&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;internal_command_string&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;You use your acid rifle to spray a cone of acid on %TT for %DI points of damage!&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;%TU uses an acid rifle to spray a cone of acid on you for %DI points of damage!&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;%TU uses an acid rifle to spray a cone of acid on %TT for %DI points of damage!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||&amp;lt;font size=1&amp;gt;fireacidcone1_miss&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;/string/en/&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;cbt_spam.stf&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;internal_command_string&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;You use your acid rifle to spray a cone of acid at %TT but miss.&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;%TU uses an acid rifle to spray a cone of acid at you but misses.&amp;lt;font&amp;gt;||&amp;lt;font size=1&amp;gt;%TU uses an acid rifle to spray a cone of acid at %TT but misses.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
== Ability Multipliers ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health cost||align=&amp;quot;center&amp;quot; |1.0&lt;br /&gt;
|-&lt;br /&gt;
||Action cost||align=&amp;quot;center&amp;quot; |1.5&lt;br /&gt;
|-&lt;br /&gt;
||Mind cost||align=&amp;quot;center&amp;quot; |1.0&lt;br /&gt;
|-&lt;br /&gt;
||Force cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Damage||align=&amp;quot;center&amp;quot; |3.0&lt;br /&gt;
|-&lt;br /&gt;
||Delay Time||align=&amp;quot;center&amp;quot; |4.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Action_Shot_2_(Ability)&amp;diff=51084</id>
		<title>Action Shot 2 (Ability)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Action_Shot_2_(Ability)&amp;diff=51084"/>
				<updated>2009-03-06T19:47:34Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeader|Ability|Action Shot 2}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
[[actionshot2 (45061078)|/actionShot2]] &amp;lt;target&amp;gt;: This area ranged attack can wreak havoc with a target's Action pool drain and regeneration rates.  This is more powerful than Action Shot 1.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Command:''' 	[[actionshot2 (45061078)|/actionShot2]]&lt;br /&gt;
&amp;lt;br&amp;gt;'''CommandQueue Entry:''' '''[[actionshot2 (45061078)]]'''&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
||{{D100%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Ability}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Carbineer}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Breakdown &amp;amp; Details =&lt;br /&gt;
&lt;br /&gt;
This is a cone area effect ranged attack. This ability causes a 180 second long bleed to the action pool, with a total of 9 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of  the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Combat Chat Spam==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_block||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage, but %ST blocks it!||%TU uses Debilitating Shot on you for %DI points of damage, but you block it!||%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST blocks it!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_counter||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage, but %ST counterattacks!||%TU uses Debilitating Shot on you for %DI points of damage, but you counterattack!||%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST counterattacks!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_evade||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage, but %ST evades it.||%TU uses Debilitating Shot on you for %DI points of damage, but you evade it.||%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST evades it.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_hit||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage!||%TU uses Debilitating Shot on you for %DI points of damage!||%TU uses Debilitating Shot on %TT for %DI points of damage!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_miss||/string/en/||cbt_spam.stf||internal_command_string||Your Debilitating Shot misses %TT.||%TU's Debilitating Shot misses you.||%TU's Debilitating Shot misses %TT.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
== Ability Multipliers ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health cost||align=&amp;quot;center&amp;quot; |2.0&lt;br /&gt;
|-&lt;br /&gt;
||Action cost||align=&amp;quot;center&amp;quot; |1.25&lt;br /&gt;
|-&lt;br /&gt;
||Mind cost||align=&amp;quot;center&amp;quot; |0.5&lt;br /&gt;
|-&lt;br /&gt;
||Force cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Damage||align=&amp;quot;center&amp;quot; |3.0&lt;br /&gt;
|-&lt;br /&gt;
||Delay Time||align=&amp;quot;center&amp;quot; |1.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Action_Shot_2_(Ability)&amp;diff=51083</id>
		<title>Action Shot 2 (Ability)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Action_Shot_2_(Ability)&amp;diff=51083"/>
				<updated>2009-03-06T19:44:30Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeader|Ability|Action Shot 2}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
[[actionshot2 (45061078)|/actionShot2]] &amp;lt;target&amp;gt;: This area ranged attack can wreak havoc with a target's Action pool drain and regeneration rates.  This is more powerful than Action Shot 1.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Command:''' 	[[actionshot2 (45061078)|/actionShot2]]&lt;br /&gt;
&amp;lt;br&amp;gt;'''CommandQueue Entry:''' '''[[actionshot2 (45061078)]]'''&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
||{{D75%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Ability}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Carbineer}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Breakdown &amp;amp; Details =&lt;br /&gt;
&lt;br /&gt;
This is a cone area effect ranged attack. This ability causes a 180 second long bleed to the action pool, with a total of 9 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of  the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Combat Chat Spam==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_block||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage, but %ST blocks it!||%TU uses Debilitating Shot on you for %DI points of damage, but you block it!||%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST blocks it!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_counter||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage, but %ST counterattacks!||%TU uses Debilitating Shot on you for %DI points of damage, but you counterattack!||%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST counterattacks!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_evade||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage, but %ST evades it.||%TU uses Debilitating Shot on you for %DI points of damage, but you evade it.||%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST evades it.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_hit||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage!||%TU uses Debilitating Shot on you for %DI points of damage!||%TU uses Debilitating Shot on %TT for %DI points of damage!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_miss||/string/en/||cbt_spam.stf||internal_command_string||Your Debilitating Shot misses %TT.||%TU's Debilitating Shot misses you.||%TU's Debilitating Shot misses %TT.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
== Ability Multipliers ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health cost||align=&amp;quot;center&amp;quot; |2.0&lt;br /&gt;
|-&lt;br /&gt;
||Action cost||align=&amp;quot;center&amp;quot; |1.25&lt;br /&gt;
|-&lt;br /&gt;
||Mind cost||align=&amp;quot;center&amp;quot; |0.5&lt;br /&gt;
|-&lt;br /&gt;
||Force cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Damage||align=&amp;quot;center&amp;quot; |3.0&lt;br /&gt;
|-&lt;br /&gt;
||Delay Time||align=&amp;quot;center&amp;quot; |1.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Action_Shot_2_(Ability)&amp;diff=51082</id>
		<title>Action Shot 2 (Ability)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Action_Shot_2_(Ability)&amp;diff=51082"/>
				<updated>2009-03-06T19:41:53Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeader|Ability|Action Shot 2}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
[[actionshot2 (45061078)|/actionShot2]] &amp;lt;target&amp;gt;: This area ranged attack can wreak havoc with a target's Action pool drain and regeneration rates.  This is more powerful than Action Shot 1.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Command:''' 	[[actionshot2 (45061078)|/actionShot2]]&lt;br /&gt;
&amp;lt;br&amp;gt;'''CommandQueue Entry:''' '''[[actionshot2 (45061078)]]'''&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
||{{D75%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Ability}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Carbineer}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Breakdown &amp;amp; Details =&lt;br /&gt;
&lt;br /&gt;
This is a cone area effect ranged attack. This ability causes a 180 second long bleed to the action pool, with a total of 9 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of  the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Combat Chat Spam==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_block||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage, but %ST blocks it!||%TU uses Debilitating Shot on you for %DI points of damage, but you block it!||%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST blocks it!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_counter||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage, but %ST counterattacks!||%TU uses Debilitating Shot on you for %DI points of damage, but you counterattack!||%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST counterattacks!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_evade||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage, but %ST evades it.||%TU uses Debilitating Shot on you for %DI points of damage, but you evade it.||%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST evades it.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_hit||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage!||%TU uses Debilitating Shot on you for %DI points of damage!||%TU uses Debilitating Shot on %TT for %DI points of damage!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_miss||/string/en/||cbt_spam.stf||internal_command_string||Your Debilitating Shot misses %TT.||%TU's Debilitating Shot misses you.||%TU's Debilitating Shot misses %TT.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ability Multipliers ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health cost||align=&amp;quot;center&amp;quot; |2.0&lt;br /&gt;
|-&lt;br /&gt;
||Action cost||align=&amp;quot;center&amp;quot; |1.25&lt;br /&gt;
|-&lt;br /&gt;
||Mind cost||align=&amp;quot;center&amp;quot; |0.5&lt;br /&gt;
|-&lt;br /&gt;
||Force cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Damage||align=&amp;quot;center&amp;quot; |3.0&lt;br /&gt;
|-&lt;br /&gt;
||Delay Time||align=&amp;quot;center&amp;quot; |1.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Action_Shot_2_(Ability)&amp;diff=51081</id>
		<title>Action Shot 2 (Ability)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Action_Shot_2_(Ability)&amp;diff=51081"/>
				<updated>2009-03-06T19:41:03Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeader|Ability|Action Shot 2}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
[[actionshot2 (45061078)|/actionShot2]] &amp;lt;target&amp;gt;: This area ranged attack can wreak havoc with a target's Action pool drain and regeneration rates.  This is more powerful than Action Shot 1.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Command:''' 	[[actionshot2 (45061078)|/actionShot2]]&lt;br /&gt;
&amp;lt;br&amp;gt;'''CommandQueue Entry:''' '''[[actionshot2 (45061078)]]'''&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
||{{D75%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Ability}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Carbineer}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Breakdown &amp;amp; Details =&lt;br /&gt;
&lt;br /&gt;
This is a cone area effect ranged attack. This ability causes a 180 second long bleed to the action pool, with a total of 9 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of  the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Combat Chat Spam==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_block||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage, but %ST blocks it!||%TU uses Debilitating Shot on you for %DI points of damage, but you block it!||%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST blocks it!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_counter||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage, but %ST counterattacks!||%TU uses Debilitating Shot on you for %DI points of damage, but you counterattack!||%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST counterattacks!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_evade||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage, but %ST evades it.||%TU uses Debilitating Shot on you for %DI points of damage, but you evade it.||%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST evades it.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_hit||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage!||%TU uses Debilitating Shot on you for %DI points of damage!||%TU uses Debilitating Shot on %TT for %DI points of damage!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_miss||/string/en/||cbt_spam.stf||internal_command_string||Your Debilitating Shot misses %TT.||%TU's Debilitating Shot misses you.||%TU's Debilitating Shot misses %TT.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Source References==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;150px&amp;quot;|'''Source'''||width=&amp;quot;550px&amp;quot;|'''Source in Context'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[OneHandLunge1_Source1|Prima Guide]]||http://somelink1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ability Multipliers ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health cost||align=&amp;quot;center&amp;quot; |2.0&lt;br /&gt;
|-&lt;br /&gt;
||Action cost||align=&amp;quot;center&amp;quot; |1.25&lt;br /&gt;
|-&lt;br /&gt;
||Mind cost||align=&amp;quot;center&amp;quot; |0.5&lt;br /&gt;
|-&lt;br /&gt;
||Force cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Damage||align=&amp;quot;center&amp;quot; |3.0&lt;br /&gt;
|-&lt;br /&gt;
||Delay Time||align=&amp;quot;center&amp;quot; |1.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Action_Shot_2_(Ability)&amp;diff=51080</id>
		<title>Action Shot 2 (Ability)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Action_Shot_2_(Ability)&amp;diff=51080"/>
				<updated>2009-03-06T19:40:19Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeader|Ability|Action Shot 2}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
[[actionshot2 (45061078)|/actionShot2]] &amp;lt;target&amp;gt;: This area ranged attack can wreak havoc with a target's Action pool drain and regeneration rates.  This is more powerful than Action Shot 1.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Command:''' 	[[actionshot2 (45061078)|/actionShot2]]&lt;br /&gt;
&amp;lt;br&amp;gt;'''CommandQueue Entry:''' '''[[actionshot2 (45061078)]]'''&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
||{{D75%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Ability}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Carbineer}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Breakdown &amp;amp; Details =&lt;br /&gt;
&lt;br /&gt;
This is a cone area effect ranged attack. This ability causes a 180 second long bleed to the action pool, with a total of 9 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of  the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Combat Chat Spam==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_block||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage, but %ST blocks it!||%TU uses Debilitating Shot on you for %DI points of damage, but you block it!||%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST blocks it!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_counter||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage, but %ST counterattacks!||%TU uses Debilitating Shot on you for %DI points of damage, but you counterattack!||%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST counterattacks!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_evade||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage, but %ST evades it.||%TU uses Debilitating Shot on you for %DI points of damage, but you evade it.||%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST evades it.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_hit||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage!||%TU uses Debilitating Shot on you for %DI points of damage!||%TU uses Debilitating Shot on %TT for %DI points of damage!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||debilitatingshot_miss||/string/en/||cbt_spam.stf||internal_command_string||Your Debilitating Shot misses %TT.||%TU's Debilitating Shot misses you.||%TU's Debilitating Shot misses %TT.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Formula(s)==&lt;br /&gt;
&lt;br /&gt;
* '''1 + 1 = 3'''&lt;br /&gt;
&lt;br /&gt;
* '''2 - 2 + 2 = 3'''&lt;br /&gt;
&lt;br /&gt;
==Source References==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;150px&amp;quot;|'''Source'''||width=&amp;quot;550px&amp;quot;|'''Source in Context'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
||[[OneHandLunge1_Source1|Prima Guide]]||http://somelink1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ability Multipliers ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;anhsmalltable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Modifier'''||'''Value'''&lt;br /&gt;
|-&lt;br /&gt;
||Health cost||align=&amp;quot;center&amp;quot; |2.0&lt;br /&gt;
|-&lt;br /&gt;
||Action cost||align=&amp;quot;center&amp;quot; |1.25&lt;br /&gt;
|-&lt;br /&gt;
||Mind cost||align=&amp;quot;center&amp;quot; |0.5&lt;br /&gt;
|-&lt;br /&gt;
||Force cost||align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
||Damage||align=&amp;quot;center&amp;quot; |3.0&lt;br /&gt;
|-&lt;br /&gt;
||Delay Time||align=&amp;quot;center&amp;quot; |1.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Accuracy_(Game_Mechanics)&amp;diff=51079</id>
		<title>Accuracy (Game Mechanics)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Accuracy_(Game_Mechanics)&amp;diff=51079"/>
				<updated>2009-03-06T19:18:41Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: /* Related Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageCleanup}}&lt;br /&gt;
{{PageHeader|Game Mechanics|Mechanics Category}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
=Navigation=&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;280px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{{Auction (Mess)}}&lt;br /&gt;
{{Banking (Mess)}}&lt;br /&gt;
{{Combat (Mess)}}&lt;br /&gt;
{{Crafting (Mess)}}&lt;br /&gt;
{{Creatures / Pets / Mounts (Mess)}}&lt;br /&gt;
{{General Shared Messages (Mess)}}&lt;br /&gt;
{{Dungeons (Mess)}}&lt;br /&gt;
{{GCW (Mess)}}&lt;br /&gt;
{{Games (Mess)}}&lt;br /&gt;
{{Healing (Mess)}}&lt;br /&gt;
{{JTL (Mess)}}&lt;br /&gt;
{{Logout Event (Mess)}}&lt;br /&gt;
{{Items and Objects (Mess)}}&lt;br /&gt;
{{Force Sensitive / Jedi (Mess)}}&lt;br /&gt;
{{Player Interactions (Mess)}}&lt;br /&gt;
{{Player Structures (Mess)}}&lt;br /&gt;
{{Player Cities (Mess)}}&lt;br /&gt;
{{Quests / Missions (Mess)}}&lt;br /&gt;
{{Resources (Mess)}}&lt;br /&gt;
{{Skills (Mess)}}&lt;br /&gt;
{{Stat Migration (Mess)}}&lt;br /&gt;
{{Travel (Mess)}}&lt;br /&gt;
{{Tutorials (Mess)}}&lt;br /&gt;
{{Unknown (Mess)}}&lt;br /&gt;
{{Using Innate Species Ability (Mess)}}&lt;br /&gt;
{{Waypoint / Datapad (Mess)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
Template (Game Messages)&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||{{D50%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{GameMechanics}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Accuracy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Accuracy in SWG is displayed through a positive/negative counter that appears to the left of the Look At target's HAM or condition BAR. A positive number means that the player has a bonus chance to hit the target where as a negative number means that a player is under a penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your weapon accuracy depends on 8 variables (values that affect the outcome of an equation):&lt;br /&gt;
&lt;br /&gt;
* Weapon accuracy mod (&amp;quot;Accuracy&amp;quot;); i.e. the numerical value of your Carbine Accuracy mod.&lt;br /&gt;
&lt;br /&gt;
* Individual weapon accuracy (&amp;quot;Weapon&amp;quot;); i.e. your weapon's accuracy value at your current range from your target. More on determing this value below.&lt;br /&gt;
&lt;br /&gt;
* Aiming mod (&amp;quot;Aiming&amp;quot;); the sum of your General Ranged Aiming and weapon-specific Aiming mods. Only applies if you use Aim prior to your attack.&lt;br /&gt;
&lt;br /&gt;
* Attacker posture mod (&amp;quot;Player&amp;quot;); your posture determines how accurate you are. This includes prone, kneeling, standing, running. Players obtain a penalty to their chance to hit while running and bonuses to their chance to hit depending on the posture they are using with prone giving the highest bonus.&lt;br /&gt;
&lt;br /&gt;
* Ability accuracy mod (&amp;quot;Ability&amp;quot;); each special ability has an inherent modifier on your accuracy. These exact modifiers are unknown, but generally believed to be positive (adding to your to-hit chance).&lt;br /&gt;
&lt;br /&gt;
* Target's primary defense (&amp;quot;Defense&amp;quot;); i.e. the numerical value of your target's Ranged Defense or Melee Defense mods, depending on if your weapon is ranged or melee. If the attacker is hitting with a ranged weapon then the target's ranged defense modifiers are used. If the attacker is hitting with melee weapons then the melee weapon modifiers are used.&lt;br /&gt;
&lt;br /&gt;
* Target's posture mod (&amp;quot;Target&amp;quot;); your target's posture can make him or her harder for you to hit. This includes prone, kneeling, standing, running. Players obtain a bonus to their chance to not be hit while they are running. Players also receive bonuses and penalties to their chance to be hit depending on what posture they are in and what attack type the enemy is using against them. Kneeling and Prone postures give the defender a bonus against their chance to be hit by ranged attacks while Kneeling and Prone give them penalties against attackers who are engaging them in melee.&lt;br /&gt;
&lt;br /&gt;
* Target's state effects (&amp;quot;State&amp;quot;); some states make your target easier to hit. Details below. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note: there are some additional factors that the author didnt cover such as:'''&lt;br /&gt;
&lt;br /&gt;
* 1. Target Movement Bonuses/penalties&amp;lt;br&amp;gt;&lt;br /&gt;
* 2. Attacker Movement Bonuses/penalties&amp;lt;br&amp;gt;&lt;br /&gt;
* 3. Target's Take Cover Bonus&amp;lt;br&amp;gt;&lt;br /&gt;
* 4. Attacker's State Effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note: The author didn't provide any numbers for the penalties/bonuses applied from various states. Some other sources did provide some information but it seems to be questionable.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attacker's State Effects&lt;br /&gt;
&lt;br /&gt;
* Blinded: -50 to chance to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attackers Posture Modifiers -&lt;br /&gt;
&lt;br /&gt;
* Standing: +0 to chance to hit&lt;br /&gt;
* Kneeling: +16 to chance to hit&lt;br /&gt;
* Prone: +50 to chance to hit&lt;br /&gt;
* Running: -50 to chance to hit&lt;br /&gt;
&lt;br /&gt;
Defenders Posture Modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Standing: -0 to chance to be hit&lt;br /&gt;
* Kneeling: -16 to chance to be hit by ranged. +16 to chance to be hit by melee.&lt;br /&gt;
* Prone: -25 to chance to be hit by ranged. +25 to chance to be hit by melee.&lt;br /&gt;
* Running:  -25 to chance to be hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defender's Take Cover Bonus&lt;br /&gt;
&lt;br /&gt;
* Cover: -58 to chance to be hit by ranged&lt;br /&gt;
&lt;br /&gt;
== Accuracy equation ==&lt;br /&gt;
&lt;br /&gt;
The percent chance of a given attack hitting your target, &amp;quot;ToHit,&amp;quot; is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
[[image:Acceq.png|700px|thumb|Accuracy Formula]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The complex nature of weapon accuracies in Star Wars Galaxies makes it difficult to calculate your weapon's accuracy at a given range. But we'll try, anyway.&lt;br /&gt;
&lt;br /&gt;
Weapon accuracies have three main components:&lt;br /&gt;
&lt;br /&gt;
* Point-blank range specifies the minimum range of your weapon.&lt;br /&gt;
* Ideal range specifies the &amp;quot;sweetspot&amp;quot; range for your weapon; this range is specific to each type of weapon (i.e. all DH17 Carbines have the same ideal range). You will always fire with maximum accuracy at your ideal range.&lt;br /&gt;
* Maximum range specifies the furthest you can be from your target and still be able to fire. For ranged weapons, this is usually 64m. &lt;br /&gt;
&lt;br /&gt;
Each range value also has a modifier associated with it. This modifier gives the Accuracy mod we need in the above equation whenever your character is firing from exactly that range. Unfortunately, we are rarely so precise, and so we need a way to determine what our real accuracy value is. This requires two steps.&lt;br /&gt;
&lt;br /&gt;
First, imagine your current range from your target as a slider that moves back and forth on a line, where the line has markers for your point-blank, ideal, and maximum ranges. Here is such a slider for an imaginary weapon: &lt;br /&gt;
&lt;br /&gt;
[[image:Rangemods.png|700px|thumb|Range Modifier Scale]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, determine where on this slider your current range lies. Let's imagine our target is 33m away; thus, we are between our minimum and ideal ranges. Were our target 58m away, we would be between ideal and maximum ranges. In both cases, we refer to the lower range value (minimum range in the first example) as the &amp;quot;small range&amp;quot;, and the higher range value (ideal range in the first example) as &amp;quot;big range.&amp;quot; To determine our final accuracy, we must interpolate between the small range and big range based on where our current range lies on the above slider. To do so, use the following equation, where &amp;quot;Current&amp;quot; is your current range from the target, and &amp;quot;BigRange,&amp;quot; &amp;quot;SmallRange,&amp;quot; &amp;quot;BigMod,&amp;quot; and &amp;quot;SmallMod&amp;quot; all refer to the distance and modifier values at your small and big ranges.&lt;br /&gt;
[[image:Rangecalc.png|700px|thumb|Range Modifier Scale]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a quick example, let's go back to the above imaginary weapon, with our target at 35m. Our calcualation comes out thus:&lt;br /&gt;
&lt;br /&gt;
[[image:Accexample.png|700px|thumb|Range Modifier Scale]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So our weapon accuracy at 35m is +40.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Analysis&lt;br /&gt;
&lt;br /&gt;
As is evident from the accuracy equation, your chance to hit a target is a direct competition between your weapon accuracy and your opponent's defenses. With every point increase in your accuracy skill (or the accuracy of your weapon), you gain a 0.5% increase in your chance to hit any given target. However, every point your target has in Ranged or Melee Defense decreases your chance to hit by 0.5%. Thus, it is important to maximize your accuracy mods while taking on opponents with a defense lower than your accuracy. Attacking such an opponent will guarantee at least a 66% chance to hit with your attacks, provided you are both standing.&lt;br /&gt;
&lt;br /&gt;
How big an effect does your range have upon your final accuracy? It depends greatly on your weapon's ideal range modifier. A high ideal mod can be an enormous boost to your chance to hit; similarly, a negative (or low positive) mod can seriously hurt your chances. In general, you always want to be exactly at your ideal range from your target.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, few combat situations allow us to always maintain our ideal range. Is it better to be closer or further than your ideal range from your target? That also depends on your specific ideal range. If your ideal range is lower than 32m, it's better to be further away; if your range is greater than 32m, it's best to be closer to your target. Why is that?&lt;br /&gt;
&lt;br /&gt;
Following is an image demonstrating our imaginary weapon's relative chance to hit at various ranges. Darker areas represent higher chances to hit; thus, the black area is the ideal range for the weapon: &lt;br /&gt;
&lt;br /&gt;
[[image:Accgradient.png|700px|thumb|Range Modifier Scale]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What on earth does this image mean? Look at the difference between the gradient from Min to Ideal and from Ideal to Max. The latter gradient transitions from black (high chance) to white (low chance) much more quickly than the first. Thus, the same change in distance results in a much greater loss in accuracy when you're past this ideal range than if you're in front of it. Put another way, if at 45m your accuracy is +60, your accuracy at 35m might be +50 and your accuracy at 55m might be +30. This is all assuming your point-blank and maximum range modifiers are close to equal, which is the case for nearly all weapons in Galaxies.&lt;br /&gt;
&lt;br /&gt;
==Source References==&lt;br /&gt;
&lt;br /&gt;
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}}&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Deed_for:_Food_Factory_(Schematic)&amp;diff=51027</id>
		<title>Deed for: Food Factory (Schematic)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Deed_for:_Food_Factory_(Schematic)&amp;diff=51027"/>
				<updated>2009-02-26T01:32:20Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: /* Related Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageCleanup}}&lt;br /&gt;
&lt;br /&gt;
{{PageHeader|Schematic|Deed for: Food Factory}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;90%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CraftingSpec&lt;br /&gt;
|Deed for: Food Factory&lt;br /&gt;
|Schematic Description&lt;br /&gt;
|16&lt;br /&gt;
|Structure and Furniture Crafting Tool&lt;br /&gt;
|16&lt;br /&gt;
|Schematic Granted XP&lt;br /&gt;
|1900&lt;br /&gt;
|Structure Crafting&lt;br /&gt;
|Installation}}&lt;br /&gt;
&lt;br /&gt;
== Schematic ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;400&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{CraftingSlot|res_steel.png|Load-bearing Frame and Reinforcement|Steel|300}}&lt;br /&gt;
|{{CraftingSlot|res_component.png|Body Shell and Casing|similar Wall Module items|3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{CraftingSlot|res_ore.png|Structure Foundation|Low-Grade Ore|250}}&lt;br /&gt;
|{{CraftingSlot|res_ore.png|Thermal Noise and Charge-proof Shielding|Low-Grade Ore|400}}&lt;br /&gt;
|-&lt;br /&gt;
|{{CraftingSlot|res_component.png|Power Supply Unit|Generator Turbine|1}}&lt;br /&gt;
|{{CraftingSlot|res_component.png|Output Storage Unit|Structure Storage Module|1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{CraftingSlot|res_component.png|Semi-automated Assembly Mechanism|Manufacturing Mechanism|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||{{D100%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Architect}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Schematic}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Experimental Properties==&lt;br /&gt;
&lt;br /&gt;
{{ExperimentalProps&lt;br /&gt;
|ExpProperty01    = Experimental Durability&lt;br /&gt;
|ExpSubProperty01 = Unit Integrity&lt;br /&gt;
|attribute01a     = Decay Resistance&lt;br /&gt;
|value01a         = 33%&lt;br /&gt;
|attribute01b     = Unit Toughness&lt;br /&gt;
|value01b         = 66%&lt;br /&gt;
|ExpProperty02    = Experimental Storage&lt;br /&gt;
|ExpSubProperty02 = Hopper Size&lt;br /&gt;
|attribute02a     = Decay Resistance&lt;br /&gt;
|value02a         = 33%&lt;br /&gt;
|attribute02b     = Unit Toughness&lt;br /&gt;
|value02b         = 66%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;90%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Schematic Image 1 (Ingredients) ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[Image:FoodFactory-Schematic.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Schematic Image 2 (Attributes 1)==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[Image:foodfactoryschem2.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Schematic Image 3 (Attributes 2) ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[Image:SchematicImageName(Pic3).jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Item Image 1 ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[Image:FoodFactory-Deed.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Item Image 2 ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[Image:SchematicImageName(Item2).jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Source References==&lt;br /&gt;
{{SourceReferences&lt;br /&gt;
| SourcePage01 = &lt;br /&gt;
| OriginalPageLink01 = &lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Pages]]&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=File:Foodfactoryschem2.jpg&amp;diff=51026</id>
		<title>File:Foodfactoryschem2.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=File:Foodfactoryschem2.jpg&amp;diff=51026"/>
				<updated>2009-02-26T01:21:16Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: From Allakhazam's Deed for: Food Factory (Schematic) Page, Last Updated Tue Nov 25 15:49:14 2003. 

Source: http://swg.allakhazam.com/db/abilities.html?swgability=1218&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From Allakhazam's Deed for: Food Factory (Schematic) Page, Last Updated Tue Nov 25 15:49:14 2003. &lt;br /&gt;
&lt;br /&gt;
Source: http://swg.allakhazam.com/db/abilities.html?swgability=1218&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Deed_for:_Food_Factory_(Schematic)&amp;diff=51025</id>
		<title>Deed for: Food Factory (Schematic)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Deed_for:_Food_Factory_(Schematic)&amp;diff=51025"/>
				<updated>2009-02-26T01:19:58Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: /* Schematic Image 2 (Attributes 1) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageCleanup}}&lt;br /&gt;
&lt;br /&gt;
{{PageHeader|Schematic|Deed for: Food Factory}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;90%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CraftingSpec&lt;br /&gt;
|Deed for: Food Factory&lt;br /&gt;
|Schematic Description&lt;br /&gt;
|16&lt;br /&gt;
|Structure and Furniture Crafting Tool&lt;br /&gt;
|16&lt;br /&gt;
|Schematic Granted XP&lt;br /&gt;
|1900&lt;br /&gt;
|Structure Crafting&lt;br /&gt;
|Installation}}&lt;br /&gt;
&lt;br /&gt;
== Schematic ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;400&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{CraftingSlot|res_steel.png|Load-bearing Frame and Reinforcement|Steel|300}}&lt;br /&gt;
|{{CraftingSlot|res_component.png|Body Shell and Casing|similar Wall Module items|3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{CraftingSlot|res_ore.png|Structure Foundation|Low-Grade Ore|250}}&lt;br /&gt;
|{{CraftingSlot|res_ore.png|Thermal Noise and Charge-proof Shielding|Low-Grade Ore|400}}&lt;br /&gt;
|-&lt;br /&gt;
|{{CraftingSlot|res_component.png|Power Supply Unit|Generator Turbine|1}}&lt;br /&gt;
|{{CraftingSlot|res_component.png|Output Storage Unit|Structure Storage Module|1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{CraftingSlot|res_component.png|Semi-automated Assembly Mechanism|Manufacturing Mechanism|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||{{D75%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{ProfessionTagOther|Architect}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Schematic}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Experimental Properties==&lt;br /&gt;
&lt;br /&gt;
{{ExperimentalProps&lt;br /&gt;
|ExpProperty01    = Experimental Durability&lt;br /&gt;
|ExpSubProperty01 = Unit Integrity&lt;br /&gt;
|attribute01a     = Decay Resistance&lt;br /&gt;
|value01a         = 33%&lt;br /&gt;
|attribute01b     = Unit Toughness&lt;br /&gt;
|value01b         = 66%&lt;br /&gt;
|ExpProperty02    = Experimental Storage&lt;br /&gt;
|ExpSubProperty02 = Hopper Size&lt;br /&gt;
|attribute02a     = Decay Resistance&lt;br /&gt;
|value02a         = 33%&lt;br /&gt;
|attribute02b     = Unit Toughness&lt;br /&gt;
|value02b         = 66%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;90%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Schematic Image 1 (Ingredients) ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[Image:FoodFactory-Schematic.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Schematic Image 2 (Attributes 1)==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[Image:foodfactoryschem2.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Schematic Image 3 (Attributes 2) ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[Image:SchematicImageName(Pic3).jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Item Image 1 ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[Image:FoodFactory-Deed.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Item Image 2 ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[Image:SchematicImageName(Item2).jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
==Source References==&lt;br /&gt;
{{SourceReferences&lt;br /&gt;
| SourcePage01 = &lt;br /&gt;
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}}&lt;br /&gt;
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|}&lt;br /&gt;
|}&lt;br /&gt;
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[[Category:Help Pages]]&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Deed_for:_Food_Factory_(Schematic)&amp;diff=51022</id>
		<title>Deed for: Food Factory (Schematic)</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Deed_for:_Food_Factory_(Schematic)&amp;diff=51022"/>
				<updated>2009-02-26T01:02:18Z</updated>
		
		<summary type="html">&lt;p&gt;Temploiter: /* Experimental Properties */&lt;/p&gt;
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{{PageHeader|Schematic|Deed for: Food Factory}}&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; width=&amp;quot;90%&amp;quot; cellpadding=6&lt;br /&gt;
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==Details==&lt;br /&gt;
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{{CraftingSpec&lt;br /&gt;
|Deed for: Food Factory&lt;br /&gt;
|Schematic Description&lt;br /&gt;
|16&lt;br /&gt;
|Structure and Furniture Crafting Tool&lt;br /&gt;
|16&lt;br /&gt;
|Schematic Granted XP&lt;br /&gt;
|1900&lt;br /&gt;
|Structure Crafting&lt;br /&gt;
|Installation}}&lt;br /&gt;
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== Schematic ==&lt;br /&gt;
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{| width=&amp;quot;400&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{CraftingSlot|res_steel.png|Load-bearing Frame and Reinforcement|Steel|300}}&lt;br /&gt;
|{{CraftingSlot|res_component.png|Body Shell and Casing|similar Wall Module items|3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{CraftingSlot|res_ore.png|Structure Foundation|Low-Grade Ore|250}}&lt;br /&gt;
|{{CraftingSlot|res_ore.png|Thermal Noise and Charge-proof Shielding|Low-Grade Ore|400}}&lt;br /&gt;
|-&lt;br /&gt;
|{{CraftingSlot|res_component.png|Power Supply Unit|Generator Turbine|1}}&lt;br /&gt;
|{{CraftingSlot|res_component.png|Output Storage Unit|Structure Storage Module|1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{CraftingSlot|res_component.png|Semi-automated Assembly Mechanism|Manufacturing Mechanism|1}}&lt;br /&gt;
|}&lt;br /&gt;
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== Related Tags ==&lt;br /&gt;
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||{{D75%}}&lt;br /&gt;
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||{{ProfessionTagOther|Architect}}&lt;br /&gt;
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||{{Schematic}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==Experimental Properties==&lt;br /&gt;
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{{ExperimentalProps&lt;br /&gt;
|ExpProperty01    = Experimental Durability&lt;br /&gt;
|ExpSubProperty01 = Unit Integrity&lt;br /&gt;
|attribute01a     = Decay Resistance&lt;br /&gt;
|value01a         = 33%&lt;br /&gt;
|attribute01b     = Unit Toughness&lt;br /&gt;
|value01b         = 66%&lt;br /&gt;
|ExpProperty02    = Experimental Storage&lt;br /&gt;
|ExpSubProperty02 = Hopper Size&lt;br /&gt;
|attribute02a     = Decay Resistance&lt;br /&gt;
|value02a         = 33%&lt;br /&gt;
|attribute02b     = Unit Toughness&lt;br /&gt;
|value02b         = 66%&lt;br /&gt;
}}&lt;br /&gt;
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== Schematic Image 1 (Ingredients) ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
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||[[Image:FoodFactory-Schematic.jpg|200px]]&lt;br /&gt;
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==Schematic Image 2 (Attributes 1)==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
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||[[Image:SchematicImageName(Pic2).jpg|200px]]&lt;br /&gt;
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==Schematic Image 3 (Attributes 2) ==&lt;br /&gt;
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==Item Image 1 ==&lt;br /&gt;
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|-&lt;br /&gt;
||[[Image:FoodFactory-Deed.jpg|200px]]&lt;br /&gt;
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==Item Image 2 ==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[Image:SchematicImageName(Item2).jpg|200px]]&lt;br /&gt;
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==Source References==&lt;br /&gt;
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}}&lt;br /&gt;
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|}&lt;br /&gt;
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[[Category:Help Pages]]&lt;/div&gt;</summary>
		<author><name>Temploiter</name></author>	</entry>

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