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		<title>Area Track Context 1 (Source) - Revision history</title>
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		<updated>2026-04-16T21:40:40Z</updated>
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		<title>Ready: New page: http://soe.lithium.com/board/message?board.id=ranger&amp;message.id=85947#M85947  Quote:  I started taking notes on creature knowledge from several ranger/scout toons I had at different levels...</title>
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				<updated>2007-09-05T15:53:05Z</updated>
		
		<summary type="html">&lt;p&gt;New page: http://soe.lithium.com/board/message?board.id=ranger&amp;amp;message.id=85947#M85947  Quote:  I started taking notes on creature knowledge from several ranger/scout toons I had at different levels...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;http://soe.lithium.com/board/message?board.id=ranger&amp;amp;message.id=85947#M85947&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
&lt;br /&gt;
I started taking notes on creature knowledge from several ranger/scout toons I had at different levels. A novice ranger on TC, other scouts/rangers I’ve created on other servers in the past, and my main master ranger that I play on Kauri.&lt;br /&gt;
&lt;br /&gt;
It's kind of an interesting list.. especially noteworthy is the fact that although we get creature knowledge bonuses at novice ranger and 0010, it doesn't provide any benefit.&lt;br /&gt;
&lt;br /&gt;
Also, I’ve included survival XP amounts for ranger craftables. This info is already on Swgcraft.com, but I thought I might as well put it here since I’ve never seen it in a central location or in the ranger/scout forums – not to mention, it gave me something to do while sitting around in my camp and doing the survival tree for the 5th or so time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====================&lt;br /&gt;
Creature Knowledge Modifier&lt;br /&gt;
LEVEL +Mod/Total (represents +Mod for that box/Total Creature Knowledge)&lt;br /&gt;
Creature Information gained&lt;br /&gt;
&lt;br /&gt;
NO SCOUT 0/0&lt;br /&gt;
Armor rating&lt;br /&gt;
Vulnerabilities/resistances&lt;br /&gt;
Combat Difficulty (star /consider rating)&lt;br /&gt;
(Standard information available to all players when using /examine on a creature)&lt;br /&gt;
&lt;br /&gt;
NOVICE +5/5&lt;br /&gt;
aggressive - yes/no&lt;br /&gt;
stalker - yes/no&lt;br /&gt;
&lt;br /&gt;
HUNTING 1 +5/10&lt;br /&gt;
tamable: yes/no&lt;br /&gt;
&lt;br /&gt;
HUNTING 2 +10/20&lt;br /&gt;
Hide Type&lt;br /&gt;
Meat Type&lt;br /&gt;
&lt;br /&gt;
HUNTING 3 +10/30&lt;br /&gt;
Deathblows: yes/no&lt;br /&gt;
&lt;br /&gt;
HUNTING 4 +10/40&lt;br /&gt;
Ferocity: (number level)&lt;br /&gt;
&lt;br /&gt;
MASTER SCOUT +10/50&lt;br /&gt;
difficulty level: (number)&lt;br /&gt;
&lt;br /&gt;
NOVICE RANGER +5/55&lt;br /&gt;
No new information gained&lt;br /&gt;
&lt;br /&gt;
TRACKING 1 +5/60&lt;br /&gt;
No new information gained&lt;br /&gt;
&lt;br /&gt;
TRACKING 2 +10/70&lt;br /&gt;
Special Attack 1 -- type&lt;br /&gt;
&lt;br /&gt;
TRACKING 3 +10/80&lt;br /&gt;
Special Attack 2 -- type&lt;br /&gt;
&lt;br /&gt;
TRACKING 4 +10/90&lt;br /&gt;
Base To-Hit: (number)&lt;br /&gt;
&lt;br /&gt;
MASTER RANGER +10/100&lt;br /&gt;
Damage: (number)&lt;br /&gt;
&lt;br /&gt;
Force Sensitive + MR +5/105&lt;br /&gt;
No new information gained&lt;br /&gt;
Interesting note: The +5 FS creature knowledge mod only seems to be useful to someone with no scout skills, or with only the novice box – which would give that player “aggressive/stalker” and “tamable” info respectively. Otherwise, +5 doesn’t seem to boost you to the next level of creature knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====================&lt;br /&gt;
Creature Harvesting Modifier&lt;br /&gt;
Incremental bonuses to the harvesting mod as it increases to master ranger (150). This is not a percentile of what is harvested.&lt;br /&gt;
&lt;br /&gt;
NOVICE +15&lt;br /&gt;
&lt;br /&gt;
HUNTING 1 +5/20&lt;br /&gt;
&lt;br /&gt;
HUNTING 2 +10/30&lt;br /&gt;
&lt;br /&gt;
HUNTING 3 +5/35&lt;br /&gt;
&lt;br /&gt;
HUNTING 4 +10/45&lt;br /&gt;
&lt;br /&gt;
MASTER SCOUT +5/50&lt;br /&gt;
&lt;br /&gt;
NOVICE RANGER +5/55&lt;br /&gt;
&lt;br /&gt;
TRACKING 1 +5/60&lt;br /&gt;
&lt;br /&gt;
TRACKING 2 +10/70&lt;br /&gt;
&lt;br /&gt;
TRACKING 3 +10/80&lt;br /&gt;
&lt;br /&gt;
TRACKING 4 +10/90&lt;br /&gt;
&lt;br /&gt;
MASTER RANGER +60/150&lt;br /&gt;
Master ranger creature harvest skill was increased in Feb '05, from 100 to 150 skill, to balance new group harvest changes. The -40% penalty for creature harvesting while grouped was removed, and replaced with new rules for bonuses to harvesting while grouped.&lt;br /&gt;
&lt;br /&gt;
Group Harvesting bonuses&lt;br /&gt;
+20% increase in creature harvesting while grouped.&lt;br /&gt;
+30% increase in creature harvesting while grouped with a Ranger.&lt;br /&gt;
+40% increase in creature harvesting while grouped with a Master Ranger.&lt;br /&gt;
NOTE: You must be within 64m of a group members to receive harvesting bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==============&lt;br /&gt;
Area Track Abilities&lt;br /&gt;
/area track granted at novice ranger. Range is a fixed/max number of 500m and does not increase with skill.&lt;br /&gt;
&lt;br /&gt;
Novice -- animals&lt;br /&gt;
0010 -- animals with compass direction&lt;br /&gt;
0020 -- animals &amp;amp; NPCs with compass direction&lt;br /&gt;
0030 -- animals &amp;amp; NPCs -- Compass direction and distance&lt;br /&gt;
0040 -- Animals, NPCs &amp;amp; Players -- Compass direction and distance&lt;br /&gt;
Master ranger - No additional benefits to the tracking skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==============&lt;br /&gt;
Survival Crafting XP&lt;br /&gt;
Survival XP granted for crafting various camps &amp;amp; traps&lt;br /&gt;
&lt;br /&gt;
====&lt;br /&gt;
TRAPS&lt;br /&gt;
Crafted/Practiced XP – Trap type&lt;br /&gt;
Resources required&lt;br /&gt;
&lt;br /&gt;
12 xp per Lecaphine dart &amp;amp; wire mesh trap&lt;br /&gt;
3 hide, 3 bone&lt;br /&gt;
&lt;br /&gt;
16 xp Glow Juice&lt;br /&gt;
2bone,4organic,2organic&lt;br /&gt;
&lt;br /&gt;
16 xp Sharp Bone Spur&lt;br /&gt;
4 bone,4hide&lt;br /&gt;
&lt;br /&gt;
30/31 xp Noise Maker&lt;br /&gt;
10 hide, 5 bone&lt;br /&gt;
&lt;br /&gt;
30/31 xp Stink Bomb&lt;br /&gt;
10 bone, 5 meat&lt;br /&gt;
&lt;br /&gt;
40/42 xp Glow Wire&lt;br /&gt;
7 bone, 10 hide, 3 organic&lt;br /&gt;
&lt;br /&gt;
40/42 xp Phecnacine Dart&lt;br /&gt;
7 bone, 10 hide, 3 metal&lt;br /&gt;
&lt;br /&gt;
70/73 xp Adhesive Mesh&lt;br /&gt;
15 bone, 7 metal, 13 polymer&lt;br /&gt;
&lt;br /&gt;
70/73 xp Flash Bomb&lt;br /&gt;
20 bone, 15 metal&lt;br /&gt;
&lt;br /&gt;
90/94 xp Sonic Pulse&lt;br /&gt;
15 bone, 15 units, 15 metal&lt;br /&gt;
&lt;br /&gt;
====&lt;br /&gt;
CAMPS&lt;br /&gt;
Crafted/Practiced XP – Camp type&lt;br /&gt;
Resources required&lt;br /&gt;
&lt;br /&gt;
30/31 xp per basic camp kit&lt;br /&gt;
10 hide 5 bone&lt;br /&gt;
&lt;br /&gt;
56/58 xp multiperson camp kit&lt;br /&gt;
20 hide 8 bone&lt;br /&gt;
&lt;br /&gt;
84/88 xp Improved Camp Kit&lt;br /&gt;
30 Hide, 12 Bone&lt;br /&gt;
&lt;br /&gt;
100/105 xp High Quality Camp Kit&lt;br /&gt;
30 hide, 15 bone, 5 metal&lt;br /&gt;
&lt;br /&gt;
170/178 xp Field Base Kit&lt;br /&gt;
40 Hide, 25 bone, 20 metal&lt;br /&gt;
&lt;br /&gt;
230/241 xp HTFB Kit&lt;br /&gt;
50 hide, 35 bone, 30 metal&lt;br /&gt;
&lt;br /&gt;
NOTE: Camps can be used one level below the box that grants the crafting schematic. Using a camp at a skill level 2 or more boxes below that results in the message, &amp;quot;You lack the skill to deploy this camp&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Ready</name></author>	</entry>

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