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		<title>Conceal 2 (Source) - Revision history</title>
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		<updated>2026-05-10T08:09:16Z</updated>
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	<entry>
		<id>http://wiki.swganh.org/index.php?title=Conceal_2_(Source)&amp;diff=15389&amp;oldid=prev</id>
		<title>Ready: New page: What does the camouflage skill modifier do?  The camouflage skill determines the rate of success for the /conceal effect. It has no impact on /maskscent, which maxes out at Master Scout Th...</title>
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				<updated>2007-09-05T18:50:24Z</updated>
		
		<summary type="html">&lt;p&gt;New page: What does the camouflage skill modifier do?  The camouflage skill determines the rate of success for the /conceal effect. It has no impact on /maskscent, which maxes out at Master Scout Th...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;What does the camouflage skill modifier do?&lt;br /&gt;
&lt;br /&gt;
The camouflage skill determines the rate of success for the /conceal effect.&lt;br /&gt;
It has no impact on /maskscent, which maxes out at Master Scout&lt;br /&gt;
The success rate for /conceal is capped at 98%&lt;br /&gt;
So what does increased camouflage skill actually do then?&lt;br /&gt;
Let’s try a couple of examples then (these are fictitious values, simply to prove the effect):&lt;br /&gt;
&lt;br /&gt;
Scenario A:&lt;br /&gt;
A Ranger with +100 Camouflage skill&lt;br /&gt;
A creature of CL 25&lt;br /&gt;
Result:&lt;br /&gt;
Success Rate of 98%&lt;br /&gt;
Scenario B:&lt;br /&gt;
A Ranger with +125 Camouflage skill&lt;br /&gt;
A creature of CL 25&lt;br /&gt;
Result:&lt;br /&gt;
Success Rate of 98%&lt;br /&gt;
Even though the Camouflage skill is +125, the success rate caps out at 98%&lt;br /&gt;
Scenario C:&lt;br /&gt;
A Ranger with +100 Camouflage skill&lt;br /&gt;
A creature of CL 35&lt;br /&gt;
Result:&lt;br /&gt;
Success Rate of 90%&lt;br /&gt;
The higher creature level has reduced the success rate compared to the CL 25 scenario&lt;br /&gt;
Scenario D:&lt;br /&gt;
A Ranger with +125 Camouflage skill&lt;br /&gt;
A creature of CL 35&lt;br /&gt;
Result:&lt;br /&gt;
Success Rate of 98%&lt;br /&gt;
The higher Maskscent has increased the Success rate back up to 98% for the tougher creature&lt;br /&gt;
&lt;br /&gt;
Again, note these are fictitious values, I don’t know what the baseline Creature Level actually is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How do you use a camo kit?&lt;br /&gt;
&lt;br /&gt;
There is no radial menu option for using a camo kit.&lt;br /&gt;
Instead use the /conceal command, and it will choose the proper kit to use based on the current planet.&lt;br /&gt;
What skill level do you need to be to use a camo kit?&lt;br /&gt;
Wayfaring I is required to use a Dantooine camo kit&lt;br /&gt;
At the moment, this writer is unsure what is the minimum level required for the Endor, Lok, or Dathomir kits&lt;br /&gt;
If you happen to know from in game experience, please fill us in via the forums.&lt;br /&gt;
How much experience is received by a successful check against /conceal?&lt;br /&gt;
&lt;br /&gt;
A player receives (2 * Creature Level) experience for each successful check against /conceal&lt;br /&gt;
In comparison, a player receives (3 * Creature Level) experience for each successful check against /maskscent&lt;br /&gt;
If a player concealed by the Ranger successfully checks against a creature, the Ranger will receive experience, as long as he is still nearby.&lt;br /&gt;
However, the Ranger will only receives experience once from each creature, no matter how many group mates happen to successfully conceal against it.&lt;/div&gt;</summary>
		<author><name>Ready</name></author>	</entry>

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