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		<title>Creature Knowledge (Source) - Revision history</title>
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		<updated>2026-05-07T04:52:51Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.swganh.org/index.php?title=Creature_Knowledge_(Source)&amp;diff=15076&amp;oldid=prev</id>
		<title>Ready: New page: I started taking notes on creature knowledge from several ranger/scout toons I had at different levels. A novice ranger on TC, other scouts/rangers I’ve created on other servers in the p...</title>
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				<updated>2007-09-01T16:42:15Z</updated>
		
		<summary type="html">&lt;p&gt;New page: I started taking notes on creature knowledge from several ranger/scout toons I had at different levels. A novice ranger on TC, other scouts/rangers I’ve created on other servers in the p...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I started taking notes on creature knowledge from several ranger/scout toons I had at different levels. A novice ranger on TC, other scouts/rangers I’ve created on other servers in the past, and my main master ranger that I play on Kauri.&lt;br /&gt;
&lt;br /&gt;
It's kind of an interesting list.. especially noteworthy is the fact that although we get creature knowledge bonuses at novice ranger and 0010, it doesn't provide any benefit.&lt;br /&gt;
&lt;br /&gt;
Also, I’ve included survival XP amounts for ranger craftables. This info is already on Swgcraft.com, but I thought I might as well put it here since I’ve never seen it in a central location or in the ranger/scout forums – not to mention, it gave me something to do while sitting around in my camp and doing the survival tree for the 5th or so time.&lt;br /&gt;
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=====================&lt;br /&gt;
Creature Knowledge Modifier&lt;br /&gt;
LEVEL +Mod/Total (represents +Mod for that box/Total Creature Knowledge)&lt;br /&gt;
Creature Information gained&lt;br /&gt;
&lt;br /&gt;
NO SCOUT 0/0&lt;br /&gt;
Armor rating&lt;br /&gt;
Vulnerabilities/resistances&lt;br /&gt;
Combat Difficulty (star /consider rating)&lt;br /&gt;
(Standard information available to all players when using /examine on a creature)&lt;br /&gt;
&lt;br /&gt;
NOVICE +5/5&lt;br /&gt;
aggressive - yes/no&lt;br /&gt;
stalker - yes/no&lt;br /&gt;
&lt;br /&gt;
HUNTING 1 +5/10&lt;br /&gt;
tamable: yes/no&lt;br /&gt;
&lt;br /&gt;
HUNTING 2 +10/20&lt;br /&gt;
Hide Type&lt;br /&gt;
Meat Type&lt;br /&gt;
&lt;br /&gt;
HUNTING 3 +10/30&lt;br /&gt;
Deathblows: yes/no&lt;br /&gt;
&lt;br /&gt;
HUNTING 4 +10/40&lt;br /&gt;
Ferocity: (number level)&lt;br /&gt;
&lt;br /&gt;
MASTER SCOUT +10/50&lt;br /&gt;
difficulty level: (number)&lt;br /&gt;
&lt;br /&gt;
NOVICE RANGER +5/55&lt;br /&gt;
No new information gained&lt;br /&gt;
&lt;br /&gt;
TRACKING 1 +5/60&lt;br /&gt;
No new information gained&lt;br /&gt;
&lt;br /&gt;
TRACKING 2 +10/70&lt;br /&gt;
Special Attack 1 -- type&lt;br /&gt;
&lt;br /&gt;
TRACKING 3 +10/80&lt;br /&gt;
Special Attack 2 -- type&lt;br /&gt;
&lt;br /&gt;
TRACKING 4 +10/90&lt;br /&gt;
Base To-Hit: (number)&lt;br /&gt;
&lt;br /&gt;
MASTER RANGER +10/100&lt;br /&gt;
Damage: (number)&lt;br /&gt;
&lt;br /&gt;
Force Sensitive + MR +5/105&lt;br /&gt;
No new information gained&lt;br /&gt;
Interesting note: The +5 FS creature knowledge mod only seems to be useful to someone with no scout skills, or with only the novice box – which would give that player “aggressive/stalker” and “tamable” info respectively. Otherwise, +5 doesn’t seem to boost you to the next level of creature knowledge.&lt;/div&gt;</summary>
		<author><name>Ready</name></author>	</entry>

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