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		<title>Cure Poison 1 (Source) - Revision history</title>
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		<updated>2026-05-14T00:22:13Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.swganh.org/index.php?title=Cure_Poison_1_(Source)&amp;diff=16393&amp;oldid=prev</id>
		<title>Ready: New page:  Imunization wrote: How strong do my disease and cure packs need to be to cure any disease or poison?    If you're refering to PVP poisons/diseases made by a CM, then the only answer I can...</title>
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				<updated>2007-09-15T19:55:32Z</updated>
		
		<summary type="html">&lt;p&gt;New page:  Imunization wrote: How strong do my disease and cure packs need to be to cure any disease or poison?    If you&amp;#039;re refering to PVP poisons/diseases made by a CM, then the only answer I can...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; Imunization wrote:&lt;br /&gt;
How strong do my disease and cure packs need to be to cure any disease or poison?&lt;br /&gt;
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If you're refering to PVP poisons/diseases made by a CM, then the only answer I can give is, stronger than the poison or disease. Cures (both single and area) have an effectiveness rating. In the case of a single cure, that efefctiveness checks against the effectiveness of the poison/disease pack itself. If the cure is at least as effective as the poison/disease, it will cure it in one application. Area cures are less effective. They check directly against the damage a poison does, or the wounds that a disease gives before BF is factored in. That means that the CM's combat medic effectiveness modifier comes into play when a doc uses an area cure. This modifier is used to determine the real damage or wounds that a poison or disease will produce. If you're up against a master CM, that means an area cuer is only half as effective as a single cure with the same effectiveness rating.&lt;br /&gt;
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This is the formula that determines how much damage a poison will do every tick:&lt;br /&gt;
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damage = pack effectiveness * ((100 + CM effectiveness mod)/100)&lt;br /&gt;
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The same formula can be used to determine the wounds given the first time a disease ticks on a target that has 0 battle fatigue. Area cures check against the damage itself, singles check against the pack effectiveness&lt;/div&gt;</summary>
		<author><name>Ready</name></author>	</entry>

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