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		<title>Cure Poison 2 (Source) - Revision history</title>
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		<updated>2026-05-06T04:00:59Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.swganh.org/index.php?title=Cure_Poison_2_(Source)&amp;diff=16395&amp;oldid=prev</id>
		<title>Ready: New page: The cure mod is wound treatment and the formula seems to be as follows: [cure effectiveness]*(1+([wound heal mod, including BE clothes and food]/100))= the amount of poison tick a doctor c...</title>
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				<updated>2007-09-15T19:56:43Z</updated>
		
		<summary type="html">&lt;p&gt;New page: The cure mod is wound treatment and the formula seems to be as follows: [cure effectiveness]*(1+([wound heal mod, including BE clothes and food]/100))= the amount of poison tick a doctor c...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The cure mod is wound treatment and the formula seems to be as follows: [cure effectiveness]*(1+([wound heal mod, including BE clothes and food]/100))= the amount of poison tick a doctor can cure.&lt;br /&gt;
&lt;br /&gt;
Take this example:&lt;br /&gt;
&lt;br /&gt;
A master CM tosses an AOE mind poison with 400 effectiveness on a master doctor which will tick for 800 points, he then tosses a single mind poison with 550 effectivness which will tick for 1100, together they will tick for 1900. The master doctor, who is wearing +25 wound treatment clothes and taking +25 wound treatment bivoli uses a 550 power cure poison C will heal 1375 points off of the poison tick leaving him with a 525 poison tick for his next cure.&lt;br /&gt;
&lt;br /&gt;
The heal mod formula in this example was 550*(1+(150/100)) = 550*2.5 = 1375&lt;br /&gt;
&lt;br /&gt;
something else to add: even though it uses wound treatment as the modifier, for some reason it uses injury treatment speed for the speed mod, go figure.&lt;/div&gt;</summary>
		<author><name>Ready</name></author>	</entry>

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