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		<title>Cure Poison 3 (Source) - Revision history</title>
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		<updated>2026-06-21T05:41:42Z</updated>
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	<entry>
		<id>http://wiki.swganh.org/index.php?title=Cure_Poison_3_(Source)&amp;diff=16397&amp;oldid=prev</id>
		<title>Ready: New page:  rhaspede wrote:  Sweet! So let me make sure I understand this:    Area cures now cure poison based on the tick. So, a cure of 100 power would need two applications to cure a poison that t...</title>
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				<updated>2007-09-15T19:58:39Z</updated>
		
		<summary type="html">&lt;p&gt;New page:  rhaspede wrote:  Sweet! So let me make sure I understand this:    Area cures now cure poison based on the tick. So, a cure of 100 power would need two applications to cure a poison that t...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; rhaspede wrote:&lt;br /&gt;
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Sweet! So let me make sure I understand this:&lt;br /&gt;
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Area cures now cure poison based on the tick. So, a cure of 100 power would need two applications to cure a poison that ticks for 200? If that's the case, that's exactly what I was hoping for.&lt;br /&gt;
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Now as for the innoculations; seems that lower resist rates on the innoculations don't have as good an effect on higher potency poisons. If that's the case, then again, exactly what I was hoping for!&lt;br /&gt;
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Thanks for the tests Matta!&lt;br /&gt;
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You are correct. For example it took three shots of a 302 Cure Poison Area B to cure a 330 eff Health Poison (ticking at 660), but only two shots of a 333 strength Cure Poison. Single poison cures are still working at 2xstrength. I wasn't wearing wound treatment clothes at the time, but these should increase the effective cure poison strength as well.&lt;br /&gt;
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BTW all of the test were Master Doc and Master CM. I'm not going to speculate how it might vary for Doc Med 90 or CM 75.&lt;/div&gt;</summary>
		<author><name>Ready</name></author>	</entry>

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