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		<title>Experience 6 (Source) - Revision history</title>
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		<updated>2026-04-07T12:35:16Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.swganh.org/index.php?title=Experience_6_(Source)&amp;diff=23818&amp;oldid=prev</id>
		<title>Ready: New page: ON starter planets, mission difficulty is determined by the weapon you're holding AND your skill in that weapon. I watched my difficulty level increase by steps of 1 as I climbed the pisto...</title>
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				<updated>2008-02-25T09:25:44Z</updated>
		
		<summary type="html">&lt;p&gt;New page: ON starter planets, mission difficulty is determined by the weapon you&amp;#039;re holding AND your skill in that weapon. I watched my difficulty level increase by steps of 1 as I climbed the pisto...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;ON starter planets, mission difficulty is determined by the weapon you're holding AND your skill in that weapon. I watched my difficulty level increase by steps of 1 as I climbed the pistoleer tree. The max you can get this way is 25 (SOE has capped it at that). BTW starter planets = Tat, Naboo, Coriella, Talus, Rori.&lt;br /&gt;
&lt;br /&gt;
On 'adventure' planets, the difficulty missions are pre-determined, regardless of player skill or weapon. Dantooine has 30-40 lvl mission, Lok has 40-50 lvl mission, and Endor/Yavin/Dathomir have 50+ lvl missions. I'm not sure on the exact mission lvls on these planets, but my impression of difficulty was Dantooine -&amp;gt; Lok -&amp;gt; Dathomir/Endor -&amp;gt; Yavin.&lt;/div&gt;</summary>
		<author><name>Ready</name></author>	</entry>

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