<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://wiki.swganh.org/index.php?action=history&amp;feed=atom&amp;title=Harvester_Examination_%28Game_Mechanics%29</id>
		<title>Harvester Examination (Game Mechanics) - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.swganh.org/index.php?action=history&amp;feed=atom&amp;title=Harvester_Examination_%28Game_Mechanics%29"/>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Harvester_Examination_(Game_Mechanics)&amp;action=history"/>
		<updated>2026-05-16T05:01:31Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.26.4</generator>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Harvester_Examination_(Game_Mechanics)&amp;diff=55112&amp;oldid=prev</id>
		<title>Ready: /* Game Mechanics */</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Harvester_Examination_(Game_Mechanics)&amp;diff=55112&amp;oldid=prev"/>
				<updated>2009-07-05T15:28:59Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Game Mechanics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:28, 5 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot; &gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Similar events occur when examining a structure's deed. Normally a structure would have its [[media:Harvester12.jpg|base attributes]] however when surplus maintenance or power are left in the structure after redeeding, the [[media:PersonalMineralExtractor-Deed.jpg|Surplus Values]] are shown when examining the deed. When there is no longer surplus value remaining in the structure, the attributes are removed from the deed examination process.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Similar events occur when examining a structure's deed. Normally a structure would have its [[media:Harvester12.jpg|base attributes]] however when surplus maintenance or power are left in the structure after redeeding, the [[media:PersonalMineralExtractor-Deed.jpg|Surplus Values]] are shown when examining the deed. When there is no longer surplus value remaining in the structure, the attributes are removed from the deed examination process&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Another aspect to structure deed attributes is the &amp;quot;variation of&amp;quot; attribute which appears on any deed which has had a [[media:MediumNabooHouse-Deed.jpg|custom name]] created for it by the crafter other than the [[media:MediumTatooineHouse-Deed.jpg|default issued]] one for the object. This variation of attribute lets players know what the item really is&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Source References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Source References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ready</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Harvester_Examination_(Game_Mechanics)&amp;diff=55102&amp;oldid=prev</id>
		<title>Ready: /* Game Mechanics */</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Harvester_Examination_(Game_Mechanics)&amp;diff=55102&amp;oldid=prev"/>
				<updated>2009-07-05T15:17:30Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Game Mechanics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:17, 5 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot; &gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Similar events occur when examining a structure's deed. Normally a structure would have its [[media:Harvester12.jpg|base attributes]] however when surplus maintenance or power are left in the structure after redeeding, the [[media:PersonalMineralExtractor-Deed.jpg|Surplus Values]] are shown when examining the deed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Similar events occur when examining a structure's deed. Normally a structure would have its [[media:Harvester12.jpg|base attributes]] however when surplus maintenance or power are left in the structure after redeeding, the [[media:PersonalMineralExtractor-Deed.jpg|Surplus Values]] are shown when examining the deed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. When there is no longer surplus value remaining in the structure, the attributes are removed from the deed examination process&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Source References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Source References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ready</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Harvester_Examination_(Game_Mechanics)&amp;diff=55100&amp;oldid=prev</id>
		<title>Ready: /* Game Mechanics */</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Harvester_Examination_(Game_Mechanics)&amp;diff=55100&amp;oldid=prev"/>
				<updated>2009-07-05T15:13:39Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Game Mechanics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:13, 5 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot; &gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Similar events occur when examining a structure's deed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Similar events occur when examining a structure's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deed. Normally a structure would have its [[media:Harvester12.jpg|base attributes]] however when surplus maintenance or power are left in the structure after redeeding, the [[media:PersonalMineralExtractor-Deed.jpg|Surplus Values]] are shown when examining the &lt;/ins&gt;deed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Source References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Source References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ready</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Harvester_Examination_(Game_Mechanics)&amp;diff=55098&amp;oldid=prev</id>
		<title>Ready: /* Game Mechanics */</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Harvester_Examination_(Game_Mechanics)&amp;diff=55098&amp;oldid=prev"/>
				<updated>2009-07-05T15:01:41Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Game Mechanics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:01, 5 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot; &gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Structures, like most other object, can be examined through clicking on that structure and choosing the examine radial option. What appears in the examination window depends on the status of that structure. When examining &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;factories&lt;/del&gt;, a player may see several bits of information. If the structure has been renamed then a &amp;quot;variation of&amp;quot; attribute will appear on the examination window listing the base name /type of structure that is being examined. This window is [[media:Factory Examine1.jpg|usually blank]] under normal circumstances if a structure has not been renamed, however if a structure has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a manufacturing schematic inside&lt;/del&gt;, it will then [[media:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;FactoryExamine2&lt;/del&gt;.jpg|display additional information]] such as the type &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of item being produced by &lt;/del&gt;it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, how long that item takes to produce, as well as the total amount of items that have been produced by that particular factory. This &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;used as a means of determining how many items are left in the schematic use limit without removing the schematic from the factory&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Structures, like most other object, can be examined through clicking on that structure and choosing the examine radial option. What appears in the examination window depends on the status of that structure. When examining &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;harvesters directly&lt;/ins&gt;, a player may see several bits of information. If the structure has been renamed then a &amp;quot;variation of&amp;quot; attribute will appear on the examination window listing the base name /type of structure that is being examined. This window is [[media:Factory Examine1.jpg|usually blank]] under normal circumstances if a structure has not been renamed, however if a structure has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;been renamed&lt;/ins&gt;, it will then [[media:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;HarvesterExamine1&lt;/ins&gt;.jpg|display additional information]] such as the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;base structure &lt;/ins&gt;type &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;it is.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The time displayed on objects in the examine window is calculated by:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Time In Seconds = Item Complexity x 8 &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Similar events occur when examining a structure's deed&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Time displayed is always in seconds&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Source References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Source References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ready</name></author>	</entry>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Harvester_Examination_(Game_Mechanics)&amp;diff=55097&amp;oldid=prev</id>
		<title>Ready: New page: {{PageCleanup}} {{PageHeader|Game Mechanics|Mechanics Category}}  {| border=&quot;0&quot; width=&quot;100%&quot; cellpadding=6 |- |valign=top| =Navigation= {| align=&quot;center&quot; width=&quot;280px&quot; |- || {{Auction (Mes...</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Harvester_Examination_(Game_Mechanics)&amp;diff=55097&amp;oldid=prev"/>
				<updated>2009-07-05T14:58:46Z</updated>
		
		<summary type="html">&lt;p&gt;New page: {{PageCleanup}} {{PageHeader|Game Mechanics|Mechanics Category}}  {| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6 |- |valign=top| =Navigation= {| align=&amp;quot;center&amp;quot; width=&amp;quot;280px&amp;quot; |- || {{Auction (Mes...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PageCleanup}}&lt;br /&gt;
{{PageHeader|Game Mechanics|Mechanics Category}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
=Navigation=&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;280px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
{{Auction (Mess)}}&lt;br /&gt;
{{Banking (Mess)}}&lt;br /&gt;
{{Combat (Mess)}}&lt;br /&gt;
{{Crafting (Mess)}}&lt;br /&gt;
{{Creatures / Pets / Mounts (Mess)}}&lt;br /&gt;
{{General Shared Messages (Mess)}}&lt;br /&gt;
{{Dungeons (Mess)}}&lt;br /&gt;
{{GCW (Mess)}}&lt;br /&gt;
{{Games (Mess)}}&lt;br /&gt;
{{Healing (Mess)}}&lt;br /&gt;
{{JTL (Mess)}}&lt;br /&gt;
{{Logout Event (Mess)}}&lt;br /&gt;
{{Items and Objects (Mess)}}&lt;br /&gt;
{{Force Sensitive / Jedi (Mess)}}&lt;br /&gt;
{{Player Interactions (Mess)}}&lt;br /&gt;
{{Player Structures (Mess)}}&lt;br /&gt;
{{Player Cities (Mess)}}&lt;br /&gt;
{{Quests / Missions (Mess)}}&lt;br /&gt;
{{Resources (Mess)}}&lt;br /&gt;
{{Skills (Mess)}}&lt;br /&gt;
{{Stat Migration (Mess)}}&lt;br /&gt;
{{Travel (Mess)}}&lt;br /&gt;
{{Tutorials (Mess)}}&lt;br /&gt;
{{Unknown (Mess)}}&lt;br /&gt;
{{Using Innate Species Ability (Mess)}}&lt;br /&gt;
{{Waypoint / Datapad (Mess)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=6&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
== Description ==&lt;br /&gt;
Template (Game Messages)&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
== Related Tags ==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||{{D25%}}&lt;br /&gt;
|-&lt;br /&gt;
||{{GameMechanics}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Structures, like most other object, can be examined through clicking on that structure and choosing the examine radial option. What appears in the examination window depends on the status of that structure. When examining factories, a player may see several bits of information. If the structure has been renamed then a &amp;quot;variation of&amp;quot; attribute will appear on the examination window listing the base name /type of structure that is being examined. This window is [[media:Factory Examine1.jpg|usually blank]] under normal circumstances if a structure has not been renamed, however if a structure has a manufacturing schematic inside, it will then [[media:FactoryExamine2.jpg|display additional information]] such as the type of item being produced by it, how long that item takes to produce, as well as the total amount of items that have been produced by that particular factory. This is used as a means of determining how many items are left in the schematic use limit without removing the schematic from the factory.&lt;br /&gt;
&lt;br /&gt;
The time displayed on objects in the examine window is calculated by:&lt;br /&gt;
&lt;br /&gt;
Time In Seconds = Item Complexity x 8 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time displayed is always in seconds.&lt;br /&gt;
&lt;br /&gt;
==Source References==&lt;br /&gt;
&lt;br /&gt;
{{SourceReferences&lt;br /&gt;
| SourcePage01 = &lt;br /&gt;
| OriginalPageLink01 = &lt;br /&gt;
| SourcePage02 = &lt;br /&gt;
| OriginalPageLink02 = &lt;br /&gt;
| SourcePage03 = &lt;br /&gt;
| OriginalPageLink03 = &lt;br /&gt;
| SourcePage04 = &lt;br /&gt;
| OriginalPageLink04 = &lt;br /&gt;
| SourcePage05 = &lt;br /&gt;
| OriginalPageLink05 = &lt;br /&gt;
| SourcePage06 = &lt;br /&gt;
| OriginalPageLink06 = &lt;br /&gt;
| SourcePage07 = &lt;br /&gt;
| OriginalPageLink07 = &lt;br /&gt;
| SourcePage08 = &lt;br /&gt;
| OriginalPageLink08 = &lt;br /&gt;
| SourcePage09 = &lt;br /&gt;
| OriginalPageLink09 = &lt;br /&gt;
| SourcePage10 = &lt;br /&gt;
| OriginalPageLink10 = &lt;br /&gt;
| SourcePage11 = &lt;br /&gt;
| OriginalPageLink11 = &lt;br /&gt;
| SourcePage12 = &lt;br /&gt;
| OriginalPageLink12 = &lt;br /&gt;
| SourcePage13 = &lt;br /&gt;
| OriginalPageLink13 = &lt;br /&gt;
| SourcePage14 = &lt;br /&gt;
| OriginalPageLink14 = &lt;br /&gt;
| SourcePage15 = &lt;br /&gt;
| OriginalPageLink15 = &lt;br /&gt;
| SourcePage16 = &lt;br /&gt;
| OriginalPageLink16 = &lt;br /&gt;
| SourcePage17 = &lt;br /&gt;
| OriginalPageLink17 = &lt;br /&gt;
| SourcePage18 = &lt;br /&gt;
| OriginalPageLink18 = &lt;br /&gt;
| SourcePage19 = &lt;br /&gt;
| OriginalPageLink19 = &lt;br /&gt;
| SourcePage20 = &lt;br /&gt;
| OriginalPageLink20 = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ready</name></author>	</entry>

	</feed>