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		<title>Immobilized 1 (Source) - Revision history</title>
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		<updated>2026-04-06T03:22:03Z</updated>
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		<id>http://wiki.swganh.org/index.php?title=Immobilized_1_(Source)&amp;diff=51478&amp;oldid=prev</id>
		<title>Ready: New page: Sharp Bone Spur      the bone spur makes the creature blind, decreasing his chances to hit me. Not being hit is a good thing.    Damages mind pool  Sharp bone spurs do inflict damage on cr...</title>
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				<updated>2009-03-10T16:29:52Z</updated>
		
		<summary type="html">&lt;p&gt;New page: Sharp Bone Spur      the bone spur makes the creature blind, decreasing his chances to hit me. Not being hit is a good thing.    Damages mind pool  Sharp bone spurs do inflict damage on cr...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Sharp Bone Spur&lt;br /&gt;
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    the bone spur makes the creature blind, decreasing his chances to hit me. Not being hit is a good thing.&lt;br /&gt;
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Damages mind pool&lt;br /&gt;
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Sharp bone spurs do inflict damage on creatures. In spite of being nerfed way back when, they still so some damage to the Mind bar. I recall that at one point, you could about kill some creatures - paralopes and durnis - with the sharp bone spur. Granted it ain't much, but damage it is.&lt;br /&gt;
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Noise maker&lt;br /&gt;
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Causes Stun state and damages mind pool&lt;br /&gt;
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Stink Bomb&lt;br /&gt;
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Stink Bomb traps: makes vulnarable to status effects (like stun, dizzy and so on&lt;br /&gt;
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The stinkbomb is stackable, meaning you can throw as many as you want at a creature and they all have a chance to stick.&lt;br /&gt;
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Glow wire&lt;br /&gt;
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Glow-Wire: makes weaker to melee and ranged.&lt;br /&gt;
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Stacks with wire mesh and glow juice&lt;br /&gt;
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Phecnacine Dart&lt;br /&gt;
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Slows creature in snare&lt;br /&gt;
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ADHESIVE MESH&lt;br /&gt;
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    I use Adhesive Mesh's against Tortons and they work great, usualy only roots them for about 3 attacks but that's long enough to get out of stampede range, get a few head shots in and then throw the second trap to get the final shots in. Just make sure you have burst run ready incase the trap fails&lt;br /&gt;
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Then I have another guestion about traps ... basicly about Adhesive Mesh and it's root effect. Is it normal that the length of the root effect varies from instantly breaking to 10 - 15 sec lasting effect?&lt;br /&gt;
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    Adhesive mesh has varying effectiveness based on your trapping skill and the creature level of the creature. The variation that you are seeing is normal.&lt;br /&gt;
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Thanks for the anwsers again!&lt;br /&gt;
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So I'm about combat level 5 (if I remember right).&lt;br /&gt;
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My trapping skill is at the moment scouts trapping 4 and the variation I get is from same creature type.&lt;br /&gt;
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For example I throw Adhesive Mesh at rill and is success. Rill is rooted to be freed 1 sec later. After I've killed the rill I target another rill and throw Adhesive Mesh. Success again (yes ... I'm on a row ) and rill is rooted. I keep shooting at it for 15 secs. I hit it's health and mind pools and miss couple times. After 15 sec the root breakes and rill is free, but I get lucky shot and hit it's action pool ... rill dies.&lt;br /&gt;
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So in this case the variation comes from my trapping skill since the creature type is same and they both are same combat level 5. I think that stinks ... and I have little hope of keeping higher level creatures rooted since CL 5 can break root in 1 sec.&lt;br /&gt;
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    Depending on the CL of the creature the adheasive mesh traps do somewhat work&lt;br /&gt;
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    I'm currently working on Dantooine against longhorn pickets, solo, toss a WM trap at them and they slow waaaayyyyy down, not stop completly. where as if I toss a WM trap at a gnort that poor little sucker is froze there till the trap wears off.&lt;br /&gt;
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    So it all depends on what your fighting, netting won't stop a whale it just slows it down some&lt;/div&gt;</summary>
		<author><name>Ready</name></author>	</entry>

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