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		<title>Stats Mechanics 4 (Source) - Revision history</title>
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		<updated>2026-04-21T05:38:28Z</updated>
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		<title>Ready: New page: &lt;pre&gt;   We've all been mystified by how SQF (Strength/Quickness/Focus) affects HAM costs when specials are thrown, and I've seen a lot of people using the 10:1 ratio for Stat:Cost reductio...</title>
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				<updated>2008-02-18T06:57:43Z</updated>
		
		<summary type="html">&lt;p&gt;New page: &amp;lt;pre&amp;gt;   We&amp;#039;ve all been mystified by how SQF (Strength/Quickness/Focus) affects HAM costs when specials are thrown, and I&amp;#039;ve seen a lot of people using the 10:1 ratio for Stat:Cost reductio...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
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We've all been mystified by how SQF (Strength/Quickness/Focus) affects HAM costs when specials are thrown, and I've seen a lot of people using the 10:1 ratio for Stat:Cost reduction. It isn't that. I've managed to get close to the actual formula, but there are some tiny fractional amounts which I haven't been able to account for. Still, the formula is pretty damned close and should get you within 1 point of the actual ingame HAM costs of throwing specials.&lt;br /&gt;
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This means fairly acurate calculators can be built which will show you how HAM costs are affected by adjusting your SQF. Ready?&lt;br /&gt;
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The SQF value is a 14:1 percentage reduction of the Base Cost of the special attack.&lt;br /&gt;
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For example:&lt;br /&gt;
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1. UAH2 has a base cost of 12/18/12.&lt;br /&gt;
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2. Given an S/Q/F of 400/350/450, the HAM cost is reduced by 28.6% / 25% / 32%.&lt;br /&gt;
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3. HAM cost for these stats is 9/14/8. That's 8.75 / 13.5 / 8.14 rounded.&lt;br /&gt;
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I'll stress again that the formula isn't accounting for some fractional amounts, but will usually get within 1 point of actual ingame costs.&lt;br /&gt;
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HAM cost formula where Base is the H, A or M base cost for the skill and Stat is the relevant SQF value:&lt;br /&gt;
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Cost = Base * ( 1 - ( Stat / 1400 ) )&lt;br /&gt;
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Well, now I suppose you want to know the Base values for all the skills. Try this where Cost is actual, ingame H, A or M cost and Stat is the relevant SQF value:&lt;br /&gt;
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Base = Cost / ( 1 - ( Stat / 1400 ) )&lt;br /&gt;
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For example, given ingame Health cost of 13 and Strength of 380:&lt;br /&gt;
Base = 13 / ( 1 - ( 380 / 1400 ) )&lt;br /&gt;
Base = 13 / ( 1 - 0.271428571 )&lt;br /&gt;
Base = 13 / .728571428&lt;br /&gt;
Base = 17.84313725&lt;br /&gt;
So Base Health Cost for the special is about 18.&lt;br /&gt;
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Figuring the Base from existing Stat and Cost values means you are working with rounded numbers ( a cost of 9 may actually be 8.57 rounded up), so again, the results will not always be exact.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ready</name></author>	</entry>

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