<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://wiki.swganh.org/index.php?action=history&amp;feed=atom&amp;title=Throw_Trap_6_%28Source%29</id>
		<title>Throw Trap 6 (Source) - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.swganh.org/index.php?action=history&amp;feed=atom&amp;title=Throw_Trap_6_%28Source%29"/>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Throw_Trap_6_(Source)&amp;action=history"/>
		<updated>2026-04-06T07:03:59Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.26.4</generator>

	<entry>
		<id>http://wiki.swganh.org/index.php?title=Throw_Trap_6_(Source)&amp;diff=15048&amp;oldid=prev</id>
		<title>Ready: New page: WIRE MESH  Wire Mesh: Makes a creature more succeptible to melee attacks  http://soe.lithium.com/swg/board/message?board.id=scout&amp;message.id=8793&amp;query.id=438183#M8793  Quote: Does the wir...</title>
		<link rel="alternate" type="text/html" href="http://wiki.swganh.org/index.php?title=Throw_Trap_6_(Source)&amp;diff=15048&amp;oldid=prev"/>
				<updated>2007-09-01T16:01:21Z</updated>
		
		<summary type="html">&lt;p&gt;New page: WIRE MESH  Wire Mesh: Makes a creature more succeptible to melee attacks  http://soe.lithium.com/swg/board/message?board.id=scout&amp;amp;message.id=8793&amp;amp;query.id=438183#M8793  Quote: Does the wir...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;WIRE MESH&lt;br /&gt;
&lt;br /&gt;
Wire Mesh: Makes a creature more succeptible to melee attacks&lt;br /&gt;
&lt;br /&gt;
http://soe.lithium.com/swg/board/message?board.id=scout&amp;amp;message.id=8793&amp;amp;query.id=438183#M8793&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
Does the wire mesh trap work properly? I use this trap very frequently, however I have never seen it actually increase my melee damage. The on-screen effect is &amp;quot;melee defense down&amp;quot;, so I assume my damage should go up. Is this the case?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They make it more likely that you're going to hit the target with your weapon. They don't increase the damage.&lt;br /&gt;
&lt;br /&gt;
Stacks with Glow wire traps&lt;br /&gt;
&lt;br /&gt;
http://soe.lithium.com/swg/board/message?board.id=scout&amp;amp;message.id=8675&amp;amp;query.id=438354#M8675&lt;br /&gt;
Lecepanine Dart&lt;br /&gt;
&lt;br /&gt;
Lecepanine dart. Causes dizzy state and damages action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glow Juice&lt;br /&gt;
&lt;br /&gt;
Glow Juice Trap: makes weaker to ranged.&lt;br /&gt;
&lt;br /&gt;
Can be stacked with Glow Wire&lt;br /&gt;
&lt;br /&gt;
http://soe.lithium.com/swg/board/message?board.id=scout&amp;amp;message.id=22087&amp;amp;query.id=438490#M22087&lt;br /&gt;
&lt;br /&gt;
Sharp Bone Spur&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
the bone spur makes the creature blind, decreasing his chances to hit me. Not being hit is a good thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damages mind pool&lt;br /&gt;
&lt;br /&gt;
Sharp bone spurs do inflict damage on creatures. In spite of being nerfed way back when, they still so some damage to the Mind bar. I recall that at one point, you could about kill some creatures - paralopes and durnis - with the sharp bone spur. Granted it ain't much, but damage it is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Noise maker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Causes Stun state and damages mind pool&lt;br /&gt;
&lt;br /&gt;
Stink Bomb&lt;br /&gt;
&lt;br /&gt;
Stink Bomb traps: makes vulnarable to status effects (like stun, dizzy and so on&lt;br /&gt;
&lt;br /&gt;
The stinkbomb is stackable, meaning you can throw as many as you want at a creature and they all have a chance to stick.&lt;br /&gt;
&lt;br /&gt;
Glow wire&lt;br /&gt;
&lt;br /&gt;
Glow-Wire: makes weaker to melee and ranged.&lt;br /&gt;
&lt;br /&gt;
Stacks with wire mesh and glow juice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phecnacine Dart&lt;br /&gt;
&lt;br /&gt;
Slows creature in snare&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ADHESIVE MESH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
&lt;br /&gt;
I use Adhesive Mesh's against Tortons and they work great, usualy only roots them for about 3 attacks but that's long enough to get out of stampede range, get a few head shots in and then throw the second trap to get the final shots in. Just make sure you have burst run ready incase the trap fails&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then I have another guestion about traps ... basicly about Adhesive Mesh and it's root effect. Is it normal that the length of the root effect varies from instantly breaking to 10 - 15 sec lasting effect?&lt;br /&gt;
Quote:&lt;br /&gt;
&lt;br /&gt;
Adhesive mesh has varying effectiveness based on your trapping skill and the creature level of the creature. The variation that you are seeing is normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks for the anwsers again!&lt;br /&gt;
&lt;br /&gt;
So I'm about combat level 5 (if I remember right).&lt;br /&gt;
&lt;br /&gt;
My trapping skill is at the moment scouts trapping 4 and the variation I get is from same creature type.&lt;br /&gt;
&lt;br /&gt;
For example I throw Adhesive Mesh at rill and is success. Rill is rooted to be freed 1 sec later. After I've killed the rill I target another rill and throw Adhesive Mesh. Success again (yes ... I'm on a row ) and rill is rooted. I keep shooting at it for 15 secs. I hit it's health and mind pools and miss couple times. After 15 sec the root breakes and rill is free, but I get lucky shot and hit it's action pool ... rill dies.&lt;br /&gt;
&lt;br /&gt;
So in this case the variation comes from my trapping skill since the creature type is same and they both are same combat level 5. I think that stinks ... and I have little hope of keeping higher level creatures rooted since CL 5 can break root in 1 sec.&lt;br /&gt;
Quote:&lt;br /&gt;
&lt;br /&gt;
Depending on the CL of the creature the adheasive mesh traps do somewhat work&lt;br /&gt;
&lt;br /&gt;
I'm currently working on Dantooine against longhorn pickets, solo, toss a WM trap at them and they slow waaaayyyyy down, not stop completly. where as if I toss a WM trap at a gnort that poor little sucker is froze there till the trap wears off.&lt;br /&gt;
&lt;br /&gt;
So it all depends on what your fighting, netting won't stop a whale it just slows it down some&lt;/div&gt;</summary>
		<author><name>Ready</name></author>	</entry>

	</feed>