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		<title>Throw Trap 7 (Source) - Revision history</title>
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		<updated>2026-04-06T02:50:53Z</updated>
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	<entry>
		<id>http://wiki.swganh.org/index.php?title=Throw_Trap_7_(Source)&amp;diff=15049&amp;oldid=prev</id>
		<title>Ready: New page: Kayt,  Take a look at my From Novice to Master Guide, the section on trapping.  Your trapping +mod increases your likelihood for a trap to work when you throw it, versus different creature...</title>
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				<updated>2007-09-01T16:02:58Z</updated>
		
		<summary type="html">&lt;p&gt;New page: Kayt,  Take a look at my From Novice to Master Guide, the section on trapping.  Your trapping +mod increases your likelihood for a trap to work when you throw it, versus different creature...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Kayt,&lt;br /&gt;
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Take a look at my From Novice to Master Guide, the section on trapping.&lt;br /&gt;
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Your trapping +mod increases your likelihood for a trap to work when you throw it, versus different creatures. But if you are a low level trapper - Level 1 or 2, you aren't going to be able to hit the big boys just yet. Also, while you can throw Wire Mesh's over and over, this isn't recommended. They're a low level trap, and if you trying doing that against the biggie critters, they're never going to work.&lt;br /&gt;
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So hit the lower level creatures - gnorts, sycks, nightspiders and other similiar lower level (below CL 16) - until you make it up to trapping 3 and get most of the good traps. At that point, start hitting the tougher guys.&lt;br /&gt;
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Always be sure to throw every trap that you can make every time - that increases your liklihood to hit and get the XP you need.&lt;br /&gt;
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Thank you for the suggestions. Of all the professions, I would say we are the best off in terms of functioning properly. Not that there isn't room for improvement.&lt;br /&gt;
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http://soe.lithium.com/swg/board/message?board.id=scout&amp;amp;message.id=15499&amp;amp;query.id=430820#M15499&lt;br /&gt;
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2b) Trapping uses a different to-hit system. They always hit, the creature might simply resist. As our skill raises, they do have an increased chance of landing.&lt;br /&gt;
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Variety would be nice, but they already do most state effects. Any new traps are likely going to be the domain of Rangers&lt;/div&gt;</summary>
		<author><name>Ready</name></author>	</entry>

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