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| No formula has been devised for this but I propose the following: | | No formula has been devised for this but I propose the following: |
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− | ChancetoHit = ( 0.75 x ( forceIntimidateAccuracy / 100 ) ) - | + | ChancetoHit = ( 0.75 x ( forceLightningAccuracy / 100 ) ) - |
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| ( 0.5 x (defendersForceDefenseMod / 100 ) ) ) ) | | ( 0.5 x (defendersForceDefenseMod / 100 ) ) ) ) |
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| ||Damage||align="center" |0 | | ||Damage||align="center" |0 |
| |- | | |- |
− | ||Delay Time||align="center" |0 | + | ||Delay Time||align="center" |4 |
| |- | | |- |
| |} | | |} |
| |} | | |} |
| |} | | |} |
Latest revision as of 09:19, 23 September 2007
Ability - Force Lightning Cone 2
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Description
/forceLightningCone2 <target>: This attack allows a Jedi to direct a lightning strike against a multitude of targets. While doing more damage than Force Lightning Cone 1, this attack also has a chance of causing all targets struck by the lightning to become dizzy.
Command: /forceLightningCone2
CommandQueue Entry: forcelightningcone2 (CCE7373F)
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Related Tags
0%
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Force Powers
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This document is related to the Force Powers Profession.
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Ability Breakdown & Details
A 32 m ranged cone area of effect electrical damage attack that does 2400-4800 damage.
Force lightning should be considered as Force Power attacks. Their accuracy modifiers are only compared against the target’s Force Defenses. Defense Versus and Jedi State Defenses are not factored in, if the attack hits then the state is automatically applied.
No formula has been devised for this but I propose the following:
ChancetoHit = ( 0.75 x ( forceLightningAccuracy / 100 ) ) -
( 0.5 x (defendersForceDefenseMod / 100 ) ) ) )
This makes it so a master defender has a chance to greatly reduce the accuracy of this attack%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other
Player's Message
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forcelightningcone2_block
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/string/en/
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cbt_spam.stf
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internal_command_string
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You direct a lightning strike towards %TT for %DI points of damage, but %ST blocks it!
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%TU directs a lightning strike towards you for %DI points of damage, but you block it!
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%TU directs a lightning strike towards %TT for %DI points of damage, but %ST blocks it!
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forcelightningcone2_counter
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/string/en/
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cbt_spam.stf
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internal_command_string
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You direct a lightning strike towards %TT for %DI points of damage, but %ST counterattacks!
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%TU directs a lightning strike towards you for %DI points of damage, but you counterattack!
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%TU directs a lightning strike towards %TT for %DI points of damage, but %ST counterattacks!
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forcelightningcone2_evade
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/string/en/
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cbt_spam.stf
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internal_command_string
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You direct a lightning strike towards %TT for %DI points of damage, but %ST evades it.
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%TU directs a lightning strike towards you for %DI points of damage, but you evade it.
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%TU directs a lightning strike towards %TT for %DI points of damage, but %ST evades it.
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forcelightningcone2_hit
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/string/en/
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cbt_spam.stf
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internal_command_string
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You direct a lightning strike towards %TT for %DI points of damage!
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%TU directs a lightning strike towards you for %DI points of damage!
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%TU directs a lightning strike towards %TT for %DI points of damage!
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forcelightningcone2_miss
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/string/en/
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cbt_spam.stf
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internal_command_string
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You direct a lightning strike towards %TT but miss.
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%TU directs a lightning strike towards you but misses.
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%TU directs a lightning strike towards %TT but misses.
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Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
250
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
4
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