Difference between revisions of "GuildResponseMessage"

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(Sample Packet)
(Sample Packet)
Line 56: Line 56:
 
<pre>
 
<pre>
 
  04 00
 
  04 00
  20 3F 26 32 //CRC = 'GuildResponseMessage
+
  20 3F 26 32             //GuildResponseMessage
  D2 CD 31 6E 0C 00 00 00 // Guild ID ??????
+
  D2 CD 31 6E 0C 00 00 00 // Guild ID
  10 00   //INT(16)
+
  10 00                                             //string count
  44 61 65 6C 61 27 20 45 73 27 65 6D 62 6C 65 79  //'Daela' Es'embley' guild's name
+
  44 61 65 6C 61 27 20 45 73 27 65 6D 62 6C 65 79  //'Daela' Es'embley' (guild's name)
 
  00 00  
 
  00 00  
  

Revision as of 19:05, 27 December 2007


Struct


SHORT Operand_Count
INT Opcode
LONG ObjectID
A_STRING GuildName
SHORT ??

Variable Descriptions


Opperand_Count = 4

Opcode = 32263F20


  • ObjectID:
ObjectID that you are setting the Guild for.
  • GuildName:
Full Guild Name (Not abbreviated) to show at the top of your character sheet beside your name.

Tags


S→C This packet originates on the server.

75% This packet has been partially reversed.


Sample Code

Insert Code Snippet Here...

Sample Packet

 04 00
 20 3F 26 32             //GuildResponseMessage
 D2 CD 31 6E 0C 00 00 00 // Guild ID
 10 00                                             //string count
 44 61 65 6C 61 27 20 45 73 27 65 6D 62 6C 65 79   //'Daela' Es'embley' (guild's name)
 00 00 


------Unguilded player----
 04 00
 20 3F 26 32  //CRC = 'GuildResponseMessage
 00 26 69 B3
 23 00 00 00
 00 00