Difference between revisions of "Group Mechanics 12 (Source)"

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<div class="article"><TABLE cellSpacing=10
 
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cellPadding=0 width=525 border=0> <TBODY> <TR> <TD width="520"
 
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valign="top"> <P align=center><b><IMG
 
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src="http://starwarsgalaxies.station.sony.com/images/features/headers/u
 
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pdate_history.jpg" hspace="5" border=0 align=middle></b></P> <p
 
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align="center"><em><strong><font size="5">Star
 
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Wars</font></strong></em><font size="5"><strong> Galaxies<br>
 
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</strong></font><font size="4"><strong>Publish Archive
 
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2005</strong></font></p> <HR> <p><strong>January 13, 2005 </strong><br>
 
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<strong>Publish 12 </strong><br> <br> <strong>Avatar </strong></p>
 
−
 
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<p>&#149;&nbsp; Improved avatar sitting in chair and after 5 minutes
 
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sliding forward and being left floating in the air </p>
 
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<p><strong>Bazaar/Vendor </strong></p> <p>&#149;&nbsp; Fixed problem
 
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with item getting deleted after retrieving item from vendor </p>
 
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<p><strong>Client Stability </strong></p> <p>&#149;&nbsp; Chat saving
 
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protocols have been optimized on the client. (For those that are
 
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curious, we throttled excessive disk io in the UI saving code and
 
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limited the amount of back scroll text that is saved to the uis. This
 
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should help out with client lag and make larger uis files considerably
 
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smaller.) </p> <p>&#149;&nbsp; Fixed a Crash To Desktop when using the
 
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/ttell command without having an active target. </p> <p>&#149;&nbsp;
 
−
 
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Fixed a Crash-to-Desktop when using the &quot;Disconnect&quot; button
 
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in-game. </p> <p><strong>Crafting </strong></p> <p>&#149;&nbsp;
 
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Berserker Rifle Stabilization components now drop with serial numbers.
 
−
 
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</p> <p>&#149;&nbsp; Existing Berserker Rifle Stabilization components
 
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should now have serial numbers as well. </p> <p>&#149;&nbsp; Hide and
 
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Organic symbols have been changed. </p> <p><strong>Events </strong></p>
 
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<p>&#149;&nbsp; Wookiee Life Day has been disabled for US and European
 
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servers </p> <p><strong>GCW </strong></p> <p>&#149;&nbsp; Faction
 
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backpacks are no longer auto-unequipped </p> <p><strong>Inventory
 
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</strong></p> <p>&#149;&nbsp; Added checkboxes to force sorting the
 
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player's datapad and inventory contents. When run the first time, these
 
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values should default to &quot;on&quot;. The toggles are located under
 
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the options/interface UI. Turning them off will give the behavior that
 
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occurred before the auto-sorting feature was introduced. </p>
 
−
 
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<p>&#149;&nbsp; Fixed problem with items looted from a corpse
 
−
 
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disappearing after crossing server boundary </p> <p>&#149;&nbsp; Fixed
 
−
 
−
a problem with items disappearing after picking items up from a house
 
−
 
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and crossing server boundary </p> <p>&#149;&nbsp; Faction backpacks
 
−
 
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should no longer disappear when traveling or logging out. Faction
 
−
 
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backpacks will no longer be auto-unequipped. Note: other faction items
 
−
 
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may auto-unequip and can sometimes overload your inventory. If this
 
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happens, you will not be able to move. You will need to move items out
 
−
 
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of your inventory into an equipped backpack, bank, house, get help from
 
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a friend, etc., or delete items as needed until the inventory count is
 
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within limits. </p> <p><strong>Loot </strong></p> <p>&#149;&nbsp;
 
−
 
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&quot;Recyclers&quot; have been added to the game. There are 5 types of
 
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recyclers: Flora, Creature, Metal, Chemical and Ore. </p>
 
−
 
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<p><strong>Space Missions </strong></p> <p>&#149;&nbsp; Star Destroyer
 
−
 
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now drops 10-20k credits in deep space </p> <p>&#149;&nbsp; Rebel space
 
−
 
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station now drops 10-20k credits in deep space </p> <p>&#149;&nbsp; The
 
−
 
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prison ship in the rebel tier 4 recovery duty &quot;Rescue prisoners
 
−
 
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from the Empire&quot; will no longer exit the Dathomir region early.
 
−
 
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</p> <p><strong>Space UI </strong></p> <p>&#149;&nbsp; Added light gray
 
−
 
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directional indicators that display a gunner's target to the pilot of a
 
−
 
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ship with turrets. In a multi-passenger ship when a player mans a
 
−
 
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turret, when the gunner cycles through targets, the pilot should see a
 
−
 
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light gray arrow that indicates the direction of the gunner's target.
 
−
 
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Please note that this should only appear when the target is off screen
 
−
 
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(similar to the standard target arrow) and that if the gunner and the
 
−
 
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pilot have the same thing targeted, then the target will only be
 
−
 
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indicated by the player's blue arrow. </p> <p><strong>Tutorial / New
 
−
 
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User Experience </strong></p> <p>&#149;&nbsp; The tutorial voice over
 
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will play once again. </p> <br> <HR> <p> <strong>January 25th, 2005
 
−
 
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</strong><strong><br> </strong><strong>Publish 12.1 </strong></p> <p>On
 
−
 
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behalf of the entire Dev team we would like to extend a big thank you
 
−
 
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to everyone that helped out on Test Center this weekend and to our Test
 
−
 
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Center community for being patient with the frogs and visiting guests.
 
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</p> <p>Along with the following features and bug fixes players that
 
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have not updated to DirectX 9.0c are required to please do so with this
 
−
 
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publish. </p> <p><strong>Artisan </strong></p> <p>&#149;&nbsp; Crafting
 
−
 
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an All Purpose Ship Repair Kit will now use artisan experimentation
 
−
 
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instead of shipwright experimentation. </p> <p><strong>Combat
 
−
 
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</strong></p> <p>&#149;&nbsp; Fixed a problem where warcry would stack
 
−
 
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multiple times. </p> <p><strong>Crafting </strong></p> <p>&#149;&nbsp;
 
−
 
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Allowed survey/sampling while on mounts </p> <p><strong>Dancers /
 
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Musicians </strong></p> <p>&#149;&nbsp; We now allow a dancer/musician
 
−
 
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buff simultaneously </p> <p><strong>Entertainer </strong></p>
 
−
 
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<p>&#149;&nbsp; Entertainer mission payouts have been substantially
 
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increased. </p> <p><strong>GCW </strong></p> <p>&#149;&nbsp; Imperial
 
−
 
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crackdown presence has had their firepower DRAMATICALLY increased </p>
 
−
 
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<p>&#149;&nbsp; Fixed faction base vulnerability bug </p>
 
−
 
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<p><strong>Jedi </strong></p> <p>&#149;&nbsp; Force Meditate now clears
 
−
 
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on all server transitions and login </p> <p><strong>Loot </strong></p>
 
−
 
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<p>&#149;&nbsp; Exceptional quality weapons will no longer drop with
 
−
 
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unlimited DOT charges. </p> <p><strong>Missions </strong></p>
 
−
 
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<p>&#149;&nbsp; The prison ship in the rebel tier 4 recovery duty
 
−
 
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&quot;Rescue prisoners from the Empire&quot; will no longer exit the
 
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Dathomir region early. </p> <p>&#149;&nbsp; Fixed a bug that prevented
 
−
 
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space missions from failing if you left the mission zone prematurely.
 
−
 
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</p> <p><strong>New Players </strong></p> <p>&#149;&nbsp; Newly created
 
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players who start in Kaadara, Naboo will no longer float 200m above the
 
−
 
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ground for 20 seconds </p> <p><strong>Player Structures </strong></p>
 
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<p>&#149;&nbsp; All maintenance fees will automatically attempt to
 
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deduct from Bank accounts after the maintenance pool has been depleted.
 
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Once a structure reaches 0 hitpoints, it will flag itself as condemned
 
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instead of deleting itself. Condemned houses are not enterable, and all
 
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other structures are not usable. To uncondemn a house, simply enter it
 
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with enough money in the bank to pay the repair cost. To uncondemn all
 
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other structures, use them with enough money in the bank to pay the
 
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costs. </p> <p><strong>Politician </strong></p> <p>&#149;&nbsp;
 
−
 
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Politician skill boxes will no longer require skill points to train.
 
−
 
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</p> <p><strong>Quests </strong></p> <p>&#149;&nbsp; Players will only
 
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be allowed 350 quests in their quests list. </p> <p><strong>Saitek
 
−
 
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Gaming Keyboard / Joystick </strong></p> <p>&#149;&nbsp; Fixed an issue
 
−
 
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with Saitek gaming keyboard </p> <p>&#149;&nbsp; Fix for Saitek X52
 
−
 
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flight control system </p> <p><strong>Server Stability </strong></p>
 
−
 
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<p>&#149;&nbsp; Fixed some issues that were causing server crashes </p>
 
−
 
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<p>&#149;&nbsp; Fixed a major crash to desktop that involved lightsaber
 
−
 
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use </p> <p>&#149;&nbsp; Improved client stability </p>
 
−
 
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<p><strong>Ships </strong></p> <p>&#149;&nbsp; Complete revamp of
 
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interior ship alarms. They should turn off now. You must redeed
 
−
 
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existing ships to completely correct the issue </p> <p>&#149;&nbsp; The
 
−
 
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target status window updates properly for gunners. </p> <p>&#149;&nbsp;
 
−
 
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Weapon capacitor overcharge should charge the space ship weapons beyond
 
−
 
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100% and increase charge rate </p> <p>&#149;&nbsp; Fixed engine
 
−
 
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slow-down in first-person camera mode. </p> <p><strong>Space
 
−
 
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</strong></p> <p>&#149;&nbsp; Star Destroyer now grants experience
 
−
 
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equivalent to Rebel Spacestation in Deep Space </p> <p><strong>Space UI
 
−
 
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</strong></p> <p>&#149;&nbsp; In the ship component view ('v') the
 
−
 
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following corrections where changed </p> <p>&#149;&nbsp; Capacitors
 
−
 
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where not reflecting the correct state data in the components UI. </p>
 
−
 
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<p>&#149;&nbsp; The shield recharge rate has now been corrected </p>
 
−
 
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<p>&#149;&nbsp; Max capacitor value now changes to reflect the new max
 
−
 
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value. </p> <p>&#149;&nbsp; Grey targeting arrow for POB ships will now
 
−
 
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fade in and out instead of disappearing. </p> <p><strong>Spawns / POI
 
−
 
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</strong></p> <p>&#149;&nbsp; Krayt Dragon Population boom! </p>
 
−
 
−
<p>&#149;&nbsp; Decreased spawn times for some POI's </p>
 
−
 
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<p>&#149;&nbsp; Decreased spawn times for Dathomir Spider Cave </p>
 
−
 
−
<p>&#149;&nbsp; Spawn System Refinements </p> <p><strong>Species
 
−
 
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</strong></p> <p>&#149;&nbsp; Mon Calamari now able to spend faction
 
−
 
−
points to buy items from Imperial recruiter. </p> <p><strong>Travel
 
−
 
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</strong></p> <p>&#149;&nbsp; Added X31 (not a typo) landspeeder to all
 
−
 
−
newbie starting equipment. This new speeder looks identical to the X34
 
−
 
−
but goes 10% slower. </p> <p>&#149;&nbsp; Decreased starport wait time
 
−
 
−
to 60 seconds </p> <p>&#149;&nbsp; Fixed an issue where spawns were not
 
−
 
−
being generated when in a speeder </p> <p><strong>UI </strong></p>
 
−
 
−
<p>&#149;&nbsp; Reticle optimization </p> <p>&#149;&nbsp; Tweaked space
 
−
 
−
controls backend </p> <p>&#149;&nbsp; Fixed display of faction rank for
 
−
 
−
character with no rank affiliation </p> <p><strong>Vendors
 
−
 
−
</strong></p> <p>&#149;&nbsp; Fixed an issue with vendors where you had
 
−
 
−
less then the maximum amount but you couldn't place a vendor </p>
 
−
 
−
<p>&#149;&nbsp; Player and vendor must be in the same building for the
 
−
 
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player to be allowed to initialize the vendor. </p> <HR> <p>
 
−
 
−
<strong>January 27, 2005 </strong><br> <strong>Live Publish
 
−
 
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</strong><strong><br> </strong><strong>Version 0.110667 </strong><br>
 
−
 
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<br> <strong>Draft Schematics </strong></p> <p>&#149;&nbsp; Fixed draft
 
−
 
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schematic icons &amp; information. </p> <p>&#149;&nbsp; You should see
 
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the ingredients required to create objects instead of the information
 
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about the object, schematics should no longer appear with red/degraded
 
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backgrounds, and icons will appear in detailed view. </p>
 
−
 
−
<p><strong>Japanese Client </strong></p> <p>&#149;&nbsp; Fixed a crash
 
−
 
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when the chat box was clicked on using the Japanese Version of the game
 
−
 
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</p> <p><strong>Rubberbanding </strong></p> <p>&#149;&nbsp; We are
 
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aware of the issue with rubberbanding and are devoting serious
 
−
 
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development resources to it. </p> <HR> <p><strong>
 
−
 
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</strong><strong>January 28th, 2005 </strong><br> <strong>Live Publish
 
−
 
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</strong><strong><br> </strong><strong>Version 110788 </strong><br>
 
−
 
−
This publish is a server side publish which means you will not see the
 
−
 
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version number change on your client. Please do not be concerned about
 
−
 
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this. <br> <br> <strong>Dancer </strong></p> <p>&#149;&nbsp; Fixed an
 
−
 
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issue with the Dancer Mind buff not working properly </p> <HR> <br>
 
−
 
−
<strong>January 31, 2005 </strong> <p><strong>Live Publish
 
−
 
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</strong><strong><br> </strong><strong>Version 0.111099 </strong><br>
 
−
 
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<br> <strong>Server Stability </strong></p> <p>&#149;&nbsp; Improved
 
−
 
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server stability </p> <HR> <p><strong>February 1, 2005
 
−
 
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</strong><strong><br> </strong><strong>Version 0.111212 </strong></p>
 
−
 
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<p><strong>Server Stability </strong></p> <p>&#149;&nbsp; Fixed a
 
−
 
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problem players were experiencing with a rubberbanding affect. </p>
 
−
 
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<p><strong>February 10, 2005 </strong><br> <strong>Publish 13.0
 
−
 
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</strong></p> <p><strong>Inventory </strong></p> <p>&#149;&nbsp;
 
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Inventory has been increased to now hold 80 items </p>
 
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<p><strong>Structures </strong></p> <p>&#149;&nbsp; All Housing item
 
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limits have been changed. This will mean that small houses can now
 
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store 100 items for a Naboo small house, and 200 for the the other
 
−
 
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small and medium houses. Large houses and Guild Halls can now store 400
 
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items each instead of being limited to 250 items each </p>
 
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<p>&#149;&nbsp; Large houses should now take up 5 lots instead of 6.
 
−
 
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<strong>In order to get the lot limits redeemed please put maintenance
 
−
 
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into the house and it will credit you the remaining lots. </strong></p>
 
−
 
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<p>&#149;&nbsp; Guild halls should now take up 5 lots instead of 7.
 
−
 
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<strong>In order to get the lot limits redeemed please put maintenance
 
−
 
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into the house and it will credit you the remaining lots. </strong></p>
 
−
 
−
<p>&#149;&nbsp; Fix problem where a factory will stop producing items
 
−
 
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for no apparent reason, even though the factory has sufficient
 
−
 
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maintenance, power, ingredients, and the output hopper is not full.
 
−
 
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</p> <p>&#149;&nbsp; Fixed a problem that can cause items dropped into
 
−
 
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a structure to disappear after you leave the structure and re-enter the
 
−
 
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structure later. </p> <p>&#149;&nbsp; Fixed when you are too far from a
 
−
 
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structure to /name, /paymaint you get a message &quot;You are too far
 
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from the terminal to purchase a ticket.&quot; </p> <p>&#149;&nbsp;
 
−
 
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Factory owners are now notified with an appropriate message via system
 
−
 
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message and mail when the factory stops making items because the output
 
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hopper is full. </p> <p><strong>Profession Smuggler </strong></p>
 
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<p>&#149;&nbsp; Smugglers no longer have an artificial faction point
 
−
 
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cap when buying faction points. The cap is their actual point cap.
 
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Signing up with the faction will make a larger bribery option
 
−
 
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available, and rising in ranks will increase the cap as per normal
 
−
 
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factional progression. </p> <p><strong>Profession Combat Medic, Doctors
 
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and Medics </strong></p> <p>&#149;&nbsp; The total amount of time delay
 
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between Medic wound healing has been reduced to a third of the original
 
−
 
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delay. </p> <p><strong>Profession Entertainer / Dancer / Musician
 
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</strong></p> <p>&#149;&nbsp; The minimum time required to watch an
 
−
 
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Entertainer before having a mind buff applied has been reduced from 2
 
−
 
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minutes to 1 minute. </p> <p>&#149;&nbsp; Increased
 
−
 
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Entertainer/Dancer/Musician wound healing </p> <p>&#149;&nbsp; It now
 
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takes half as long to apply an Entertainer mind buff. </p>
 
−
 
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<p>&#149;&nbsp; It now takes a quarter of the time it used to take to
 
−
 
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heal Mind/Focus/Willpower wounds. </p> <p><strong>All Professions
 
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</strong></p> <p>&#149;&nbsp; Removed all apprentice XP requirements
 
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from all professions </p> <p>&#149;&nbsp; Decreased Incapacitation Time
 
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by 50% </p> <p><strong>UI </strong></p> <p>&#149;&nbsp; The radial menu
 
−
 
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options to invite someone to your group has been increased from 32m to
 
−
 
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a max distance of 90 meters. </p> <p>&#149;&nbsp; An option to display
 
−
 
−
faction rank has been added to the Community - Character UI page. When
 
−
 
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enabled, the faction rank will be displayed above your character (just
 
−
 
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below the character name). </p> <p>&#149;&nbsp; An option was added to
 
−
 
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turn off game object arrows on the radar </p> <p>&#149;&nbsp; An option
 
−
 
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was added to turn off friendly NPCs from the radar to make the radar
 
−
 
−
cleaner and allow you to more easily see your Avatar. </p>
 
−
 
−
<p>&#149;&nbsp; All skills with three line names now appear correctly
 
−
 
−
in skills window </p> <p>&#149;&nbsp; Radial Menus on installations
 
−
 
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(factories and harvesters) will be accessible up to approximately 20m
 
−
 
−
from the outer edge of the installation. </p> <p>&#149;&nbsp;
 
−
 
−
<strong>Sneak Peak: </strong> We have developed two new interfaces that
 
−
 
−
we think are easier to use. New Star Wars Galaxies TEST and New MMORPG
 
−
 
−
(EQ2 syle) TEST operate without using the Alt key. We have a sneak peak
 
−
 
−
of these interfaces that are still under construction in this release.
 
−
 
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Remember these are marked TEST because they are still being refined and
 
−
 
−
subject to change. </p> <p><strong>Spawn </strong></p> <p>&#149;&nbsp;
 
−
 
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Increased spawn for krayt dragons again </p> <p>&#149;&nbsp; We have
 
−
 
−
added some new static spawns to Tatooine, Talus and Rori. Static means
 
−
 
−
the spawn is not spawned by players or missions and the spawn area will
 
−
 
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respawn on it's own. Get that hunting gear on and head out to find the
 
−
 
−
new groups of NPCs that roam the galaxies. </p> <p><strong>Profession
 
−
 
−
Artisan </strong></p> <p>&#149;&nbsp; Fixed the over brightening of the
 
−
 
−
surveying effect </p> <p><strong>Space </strong></p> <p>&#149;&nbsp;
 
−
 
−
The yacht, the yt1300, the Decimator, and the Nova Courier should no
 
−
 
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longer take up a lot space. Added 20 new space missions in the Dathomir
 
−
 
−
and Rori space zones. </p> <p>&#149;&nbsp; Dathomir Station </p>
 
−
 
−
<p>&#149;&nbsp; New destroy and escort missions for Imperial pilots
 
−
 
−
</p> <p>&#149;&nbsp; New destroy and escort missions for Privateer
 
−
 
−
pilots </p> <p>&#149;&nbsp; New story-driven missions for Imperial
 
−
 
−
pilots </p> <p>&#149;&nbsp; New story-driven missions for Privateer
 
−
 
−
pilots </p> <p>&#149;&nbsp; Rori Station </p> <p>&#149;&nbsp; New
 
−
 
−
destroy and escort missions for Imperial pilots </p> <p>&#149;&nbsp;
 
−
 
−
New destroy and escort missions for RSF pilots </p> <p>&#149;&nbsp; New
 
−
 
−
story-driven missions for Rebel pilots </p> <p><strong>Combat
 
−
 
−
</strong></p> <p>&#149;&nbsp; Wounded players can no longer migrate
 
−
 
−
stats that would result in a sum total of 0 or less due to wounds
 
−
 
−
causing permanent incapacitation </p> <p><strong>Server Stability
 
−
 
−
</strong></p> <p>&#149;&nbsp; Improved client stability </p>
 
−
 
−
<p>&#149;&nbsp; Fixed a problem players were experiencing with a
 
−
 
−
rubberbanding effect. </p> <p>&#149;&nbsp; Streamlined the terrain
 
−
 
−
system to improve client performance </p> <p><strong>Chat </strong></p>
 
−
 
−
<p>&#149;&nbsp; Added a &quot;CNTRL + R&quot; command for replying to
 
−
 
−
&quot;/tells&quot;. Reply currently has the issue of replying to the
 
−
 
−
last person that sent you a message. So, if you /reply to someone and
 
−
 
−
you receive a message in the middle of the response, your private
 
−
 
−
message is sent to another player. This is now fixed by changing
 
−
 
−
CNTRL+R to send a &quot;tell&quot; the player who sent you the last
 
−
 
−
message at the time you hit CNTRL+R. </p> <p><strong>Japanese
 
−
 
−
Localizations </strong></p> <p>&#149;&nbsp; /log will now save Japanese
 
−
 
−
chat correctly </p> <p>&#149;&nbsp; Chat messages can be in Japanese in
 
−
 
−
macros! </p> <p>&#149;&nbsp; IME candidate window now appears relative
 
−
 
−
to the text being typed </p> <p><strong>Veteran Rewards </strong></p>
 
−
 
−
<p>Veteran Rewards allow us to offer players rewards in recognition of
 
−
 
−
their investment in Star Wars Galaxies. The intent of the Veteran
 
−
 
−
Rewards program is to show our appreciation to players who have been a
 
−
 
−
part of the Star Wars Galaxies community over time by offering them a
 
−
 
−
selection of exclusive rewards. <a
 
−
 
−
href="http://starwarsgalaxies.station.sony.com/en_US/players/content.vm
 
−
 
−
?page=Veteran%20Rewards"><strong>Click here </strong></a> to read all
 
−
 
−
about the Vet Rewards Program! </p> <p><strong>To get the 360 day
 
−
 
−
reward, you need to collect the 90 and 180 rewards first.</strong></p>
 
−
 
−
<p align="center"><strong><img
 
−
 
−
src="http://starwarsgalaxies.station.sony.com/images/devs/miniature_rep
 
−
 
−
licas_zoomedou.jpg"></strong></p> <p>&nbsp;</p> <p><a
 
−
 
−
href="http://starwarsgalaxies.station.sony.com/en_US/players/content.vm
 
−
 
−
?page=Veteran%20Rewards">We are proud to announce our Veteran Rewards
 
−
 
−
program! </a> </p> <p> <HR> <br> <strong>February 11, 2005
 
−
 
−
</strong><br> Version 0.112612 (HotFix Update) <br> <br> Veteran
 
−
 
−
Rewards <p></p> <ul> <li>The Anti Decay Kit will now properly allow you
 
−
 
−
to place a lightsaber inside in order to apply anti decay to that
 
−
 
−
lightsaber. Putting a lightsaber inside the Anti Decay Kit will cause
 
−
 
−
the Anti Decay Kit to temporarily become a notrade/nodrop until the
 
−
 
−
lightsaber is taken out. The lightsaber and all crystals inside will no
 
−
 
−
longer decay once an Anti Decay Kit is used on the lightsaber. </li>
 
−
 
−
</ul> <p>Japanese Localization </p> <ul> <li>Updated text for the
 
−
 
−
Japanese language </li> </ul> <hr> <p> <strong>February 15, 2005
 
−
 
−
</strong><br> Version 0.113060 (Hotfix Publish) </p> <p>Force Sensitive
 
−
 
−
</p> <ul> <li>The Phase 4 version of Captain Sarguillo in the Village
 
−
 
−
of Aurilia will now grant his second quest to players who had already
 
−
 
−
worked for him in a previous instance of Phase 4. </li> </ul> <p>Server
 
−
 
−
Fixes </p> <ul> <li>Improved Server Stability <li>Fixes for Crashing to
 
−
 
−
desktop </li> </ul> <hr> <p><strong> Publish 13.1</strong> <br>
 
−
 
−
<strong>February 24, 2005 </strong></p> <p>In this publish we bring you
 
−
 
−
major changes to Star Wars Galaxies.&nbsp; These changes are listed
 
−
 
−
below: </p> <p><strong>Galactic Civil War (GCW) and Temporary Enemy
 
−
 
−
Flags (TEF) </strong></p> <p>The Galactic Civil War (GCW) will be
 
−
 
−
heating up as players fight for control of the planets. The system is
 
−
 
−
broken into two major components. The introduction of an improved
 
−
 
−
flagging system for factionally aligned players (redesign of "Temporary
 
−
 
−
Enemy Flags" - TEFs: they no longer make players vulnerable to PVP
 
−
 
−
without declaring faction) and the introduction of a GCW tracking
 
−
 
−
system that allows players to battle over planets and win control of
 
−
 
−
cities for their faction. </p> <p><strong>Group Friendly Looting
 
−
 
−
</strong></p> <p>Group Looting in Star Wars is a variety of methods for
 
−
 
−
how players in Star Wars Galaxies can distribute loot.&nbsp;&nbsp;
 
−
 
−
These systems will allow the group leader to determine what type of
 
−
 
−
looting system his group will use.</p> <p><strong>Player Event Perks
 
−
 
−
</strong></p> <p>Every week there are a many player-run events held
 
−
 
−
across the galaxy. These events can be anything from PvP tourneys and
 
−
 
−
role-playing events to murder mysteries or dance parties. To help
 
−
 
−
players more easily run these events, the Event Team has been working
 
−
 
−
on some special tools and perks.&nbsp;</p> <p><strong>Force Sensitive
 
−
 
−
</strong></p> <ul> <li>The Phase 4 version of Captain Sarguillo in the
 
−
 
−
Village of Aurilia will now grant his second quest to players who had
 
−
 
−
already worked for him in a previous instance of Phase 4 </li> </ul>
 
−
 
−
<p><strong>Server Fixes </strong></p> <ul> <li>Improved Server
 
−
 
−
Stability <li>Fixes for crashing to desktop <li>Optimizations to water
 
−
 
−
code to improve client performance.&nbsp; Water detail control
 
−
 
−
currently does nothing. </li> </ul> <p><strong>Veteran Rewards
 
−
 
−
</strong></p> <ul> <li>If you have triggered more than one veteran
 
−
 
−
reward at the same time, the announcement will remind you that you need
 
−
 
−
to claim the first reward before the second will be offered.&nbsp;
 
−
 
−
<li>The command /claimVeteranReward will now bring up the choices for
 
−
 
−
the new veteran rewards, in addition to the Sorosuub. This will also
 
−
 
−
fix an issue where players choose the option to be reminded in a week
 
−
 
−
for rewards and they change their mind but have to wait out the week,
 
−
 
−
now players can type /claimVeteranReward to reinitiate the process.
 
−
 
−
<li>Anti Decay Kits will now reset the item it is being used on to
 
−
 
−
maximum hitpoints.&nbsp; Items that have already had Anti Decay applied
 
−
 
−
will also be reset to maximum hitpoints. </li> </ul> <p><strong>Combat
 
−
 
−
</strong></p> <ul> <li>Fixed a bug where a dead or incapacitated person
 
−
 
−
could shutdown a factional base before it blew up. <li>Removed
 
−
 
−
insta-deathblows <li>Made incapacitation work if you are feigning death
 
−
 
−
</li> </ul> <p><strong>Space</strong> </p> <ul> <li>Changed escort ship
 
−
 
−
on Rori rebel story mission so that it highlights as an ally <li>Fixed
 
−
 
−
plasma conduit repair bug </li> </ul> <p><strong>UI </strong></p> <ul>
 
−
 
−
<li>New mouse button behavior in modeless test interfaces: <ul>
 
−
 
−
<li>Single left-click selects object when the button is released
 
−
 
−
<li>Double left-click now selects object and causes default action
 
−
 
−
<li>Single right-click selects object and brings up the context menu
 
−
 
−
when the button is released <li>Pressing a mouse button down in the
 
−
 
−
scene to move the camera no longer deselects the object; however, by
 
−
 
−
default, clicking quickly in the scene will deselect the current
 
−
 
−
target. </li> </ul> <li>Using commands targeted by name now works for
 
−
 
−
targets on vehicles and mounts.&nbsp; <li>The UI hud effectors will no
 
−
 
−
longer override opacity. UI elements will appear at 100% opacity
 
−
 
−
instead of 80%. <li>Fixed a issue players were experiencing when they
 
−
 
−
didn't have a target and typed an action <li>Ground radar
 
−
 
−
optimizations/fixes <li>"turn strafes" switch now works properly on
 
−
 
−
"New MMORPG (EQ2 style)" keymap <li>Hovering over a blip on the radar
 
−
 
−
will display tooltip info about the blip. <li>Removed extra popup
 
−
 
−
windows when clicking on friendly players </li> </ul>
 
−
 
−
<p><strong>Musician / Entertainer / Dancer </strong></p> <ul> <li>Fixed
 
−
 
−
/stopwatch/stoplisten canceling buffs out <li>Entertainer mind wound
 
−
 
−
healing has been toned down.&nbsp; There is still a twice as much gain
 
−
 
−
in experience for healing mind wounds than there was prior to Publish
 
−
 
−
13.0. </li> </ul> <p><strong>Harvesting / Resources </strong></p> <ul>
 
−
 
−
<li>There will no longer be a penalty to harvesting while in a
 
−
 
−
group.&nbsp; Instead, there will now be a 20% harvesting bonus if you
 
−
 
−
are in a group and at least one group member is within 64m of you when
 
−
 
−
you harvest.&nbsp; If there is a Ranger present in your group and is
 
−
 
−
within 64m of you, the group harvesting bonus will be 30% for you when
 
−
 
−
you harvest.&nbsp; If there is a Master Ranger present in your group
 
−
 
−
and is within 64m of you, the group harvesting bonus will be 40%.
 
−
 
−
<li>Creatures will now yield more milk after being successfully milked.
 
−
 
−
<li>Its been a bountiful season.&nbsp; The success chances of getting
 
−
 
−
mollusks and crustaceans while shellfish harvesting has been increased.
 
−
 
−
Expect to see higher yields from your shellfish harvesting!
 
−
 
−
<li>Searching a creature lair will have a higher chance of finding eggs
 
−
 
−
as well as a lower chance of finding nothing or finding a jar of
 
−
 
−
bugs.&nbsp; You might also want to try searching the lair again; there
 
−
 
−
might be a chance you missed something! <li>Increased the amount of
 
−
 
−
resources spawned, so that rare resources will be slightly more common.
 
−
 
−
</li> </ul> <p><strong>Structures </strong></p> <ul> <li>Fixed the lack
 
−
 
−
of an "hour" suffix in the residency renewal statement <li>Fixed
 
−
 
−
housing maintenance so it now works properly <li>Fixed an issue where
 
−
 
−
if you drop a bag in a house, leave the house, and come back later, and
 
−
 
−
open the bag, you don't see the contents of the bag until you pick it
 
−
 
−
up.&nbsp; </li> </ul> <p><strong>New Players </strong></p> <ul> <li>A
 
−
 
−
single-waypoint mode is active for new players.&nbsp; <ul> <li>This
 
−
 
−
mode is selectable via the waypoint tab in the datapad. </li> </ul>
 
−
 
−
<li>Single waypoint mode keeps only one player waypoint active. </li>
 
−
 
−
</ul> <p><strong>Spawn </strong></p> <ul> <li>Fixed problem with
 
−
 
−
mission lairs disappearing </li> </ul> <p><strong>Chat </strong></p>
 
−
 
−
<ul> <li>Numpad keys turned off for non-modal chat, except for NumLock
 
−
 
−
and Enter <ul> <li>If a non-numpad key is mapped to a function it will
 
−
 
−
still go to chat for non-modal <li>Modal chat will turn off
 
−
 
−
functionality while chatting </li> </ul> <li>CTRL+R reply functionality
 
−
 
−
works across game servers. </li> </ul> <p><strong>Inventory</strong>
 
−
 
−
</p> <ul> <li>Fixed inventory flicker when you add or remove objects
 
−
 
−
from the inventory. </li> </ul> <p><strong>Misc </strong></p> <ul>
 
−
 
−
<li>Fixed problem that can cause the stomach not to empty. <li>Reduce
 
−
 
−
the stomach empty time for a full stomach to 30 minutes. </li> </ul>
 
−
 
−
<hr> <p> <strong>Hotfix Publish </strong><br> Version 0.114556 <br>
 
−
 
−
<br> <strong>Profession Ranger </strong></p> <ul> <li>The Master Ranger
 
−
 
−
skill box will now grant a significantly higher skill mod to creature
 
−
 
−
harvesting </li> </ul> <p><strong>GCW </strong></p> <ul> <li>Upon
 
−
 
−
cloning all players will be set to on-leave status </li> </ul> <hr>
 
−
 
−
<p><strong> Hotfix Publish </strong><br> Version 0.114729 <br> <br>
 
−
 
−
<strong>GCW </strong></p> <ul> <li>Recruiters will be placed in all the
 
−
 
−
stronghold cities <li>The planetary map should display cities with
 
−
 
−
"show all cities" default box checked. <li>Removed /declare command
 
−
 
−
</li> </ul> <p><strong>Combat </strong></p> <ul> <li>When a player is
 
−
 
−
marked AFK they are now unable to initiate an attack. </li> </ul>
 
−
 
−
<p><strong>Droids/ Pets </strong></p> <ul> <li>Fixed an issue where
 
−
 
−
droids and pets could not be called from the hotbar. </li> </ul> <hr>
 
−
 
−
<p><strong>Hotfix Publish </strong><br> Version 0.114815 </p>
 
−
 
−
<p><strong>Crafting </strong></p> <ul> <li>There are no longer critical
 
−
 
−
fails on crafting (which would previously destroy componets involved)
 
−
 
−
</li> </ul> <p><strong>GCW </strong></p> <ul> <li>Fixed an issue where
 
−
 
−
players could /peace to get out of combat mode with a turret and stop
 
−
 
−
taking&nbsp; damage </li> </ul> <p><strong>Krayt Spawn </strong></p>
 
−
 
−
<ul> <li>Giant Canyon and Krayt Ancient Dragons will be the only
 
−
 
−
Krayt's that drop pearls. We are monitoring the drop rate from these
 
−
 
−
two types of Krayt and we will be tuning it as we see fit </li> </ul>
 
−
 
−
<p><strong>Server Stability Fixes </strong></p> <hr> <p><strong>Hotfix
 
−
 
−
Publish </strong><br> Version&nbsp;0.115085 </p> <p><strong>Structures
 
−
 
−
</strong></p> <ul> <li>You can no longer use /transferStructure to
 
−
 
−
transfer a factional base <li>Fixed an issue where players were
 
−
 
−
receiving extra lot refunds from faction bases </li> </ul>
 
−
 
−
<p><strong>Pets </strong></p> <ul> <li>Fixed an issue where pets could
 
−
 
−
be added to a group continuously to form up a full group </li> </ul>
 
−
 
−
<HR> <p><strong>Publish 14.0 </strong><strong><br>
 
−
 
−
</strong><strong>March 9, 2005 </strong></p> <p>In this publish we
 
−
 
−
bring to you tweaks and fixes&nbsp;for the GCW, some more UI loving and
 
−
 
−
a new story Arc! Read on for more details. </p> <p><strong>Quests
 
−
 
−
</strong></p> <p>Today begins the first part of a new epic quest series
 
−
 
−
called &quot;Secrets of the Syren&quot;! Who is the pilot that everyone
 
−
 
−
is searching for? What was the dangerous cargo he was carrying that
 
−
 
−
both Imperials and Rebels want so desperately? Rebels should report
 
−
 
−
immediately to the Tyrena Cantina, Imperials to the Bestine Cantina and
 
−
 
−
Neutrals to the Theed Cantina! </p> <p><strong>GCW </strong></p>
 
−
 
−
<p>&#149;&nbsp; Increased the difficulty of higher level faction base
 
−
 
−
spawns. (Now that the rebel and imperial faction bases spawned entity
 
−
 
−
difficulty and numbers have recently been brought into balance with
 
−
 
−
each other, the difficulty of the spawns at bases higher than the
 
−
 
−
forward operating bases are being increased) </p> <p>&#149;&nbsp; PvE
 
−
 
−
(non SF) faction bases can no longer have control terminal menu options
 
−
 
−
for resetting their vulnerability timer (which shouldn't have been
 
−
 
−
there anyhow, since PvE bases are always supposed to be vulnerable),
 
−
 
−
nor can you shut them down to abort a self-destruct countdown, once
 
−
 
−
started (which better fits the non-PvP nature of these bases). </p>
 
−
 
−
<p>&#149;&nbsp; Added hacked terminal and base destruction alarms to
 
−
 
−
factional bases </p> <p>&#149;&nbsp; Added exterior reinforcement
 
−
 
−
spawner to hacked factional bases </p> <p>&#149;&nbsp; Decreased point
 
−
 
−
cost of faction turrets </p> <p>&#149;&nbsp; Decreased point cost of
 
−
 
−
the factional forward operating bases </p> <p>&#149;&nbsp; Factional
 
−
 
−
base deeds should now indicate what faction they are for by their name.
 
−
 
−
</p> <p>&#149;&nbsp; Increased GCW point value of factional bases for
 
−
 
−
all bases higher than Forward Operating Base </p> <p>&#149;&nbsp;
 
−
 
−
Slightly increased cost of Tactical Center to bring it in line with the
 
−
 
−
increased toughness of its spawns </p> <p>&#149;&nbsp; Fixed an issue
 
−
 
−
where Imperial guards were spawning and entering Moenian cantinas </p>
 
−
 
−
<p>&#149;&nbsp; Fixed rank display in recruiter conversations </p>
 
−
 
−
<p>&#149;&nbsp; News terminals will now always open the news headlines
 
−
 
−
when you double click on them </p> <p>&#149;&nbsp; Fixed several bad
 
−
 
−
faction base objective-terminal spawn locations and orientations </p>
 
−
 
−
<p>&#149;&nbsp; Fixed terminals only working if you were special forces
 
−
 
−
</p> <p>&#149;&nbsp; Added roving security personnel to hacked
 
−
 
−
factional bases </p> <p>&#149;&nbsp; Fixed a bug where objects could
 
−
 
−
block players from entering factional bases </p> <p>&#149;&nbsp;
 
−
 
−
Changed how GCW faction perk costs are changed based on GCW status.
 
−
 
−
There was a bug that caused items to get cheaper as you started to
 
−
 
−
lose. This was incorrect and backwards. If you are losing, items get
 
−
 
−
more expensive on that planet. </p> <p><strong>AI </strong></p>
 
−
 
−
<p>&#149;&nbsp; Fixed a bug where AI would warp when moving towards a
 
−
 
−
destination (such as fleeing, etc.) </p> <p><strong>UI </strong></p>
 
−
 
−
<p>&#149;&nbsp; There are 4 new key bindings that are not mapped to any
 
−
 
−
key-binding at this time.&nbsp; When bound, they should filter out
 
−
 
−
friends and enemies in a previous next manner&nbsp; </p>
 
−
 
−
<p>&#149;&nbsp; Player movement should now feel &quot;snappier&quot;
 
−
 
−
(run, walk and turn rates have been accelerated) </p> <p>&#149;&nbsp;
 
−
 
−
Hovering over a blip on the radar will display tooltip information
 
−
 
−
about the blip. </p> <p>&#149;&nbsp; Fixed an issue where the buff
 
−
 
−
window would reset when a player logged out or relogged. </p>
 
−
 
−
<p>&#149;&nbsp; Planetmap should honor the show all cities flag. </p>
 
−
 
−
<p>&#149;&nbsp; Fixed an issue where players could not run through
 
−
 
−
streetlamps </p> <p>&#149;&nbsp; If the quest journal is open when a
 
−
 
−
task or quest completes, it will now update correctly. </p>
 
−
 
−
<p>&#149;&nbsp; Duplicate journal entries will only be displayed once.
 
−
 
−
(e.g. Darn Droid listed a speak task 3 times before). </p>
 
−
 
−
<p>&#149;&nbsp; Destroy, loot, and timer tasks will have a progress
 
−
 
−
counter in the journal. (e.g.. &quot;Killed: 2/10&quot; will show in
 
−
 
−
the journal description for a kill 10 worrts task). </p>
 
−
 
−
<p>&#149;&nbsp; Tooltips on the radar will now display instantly <br>
 
−
 
−
The waypoint window in the datapad window will no longer overlap the
 
−
 
−
checkboxes in the detail view </p> <p>&#149;&nbsp; Radar opacity should
 
−
 
−
ignore UI opacity setting </p> <p>&#149;&nbsp; Improved double click
 
−
 
−
options: </p> <p>&#149;&nbsp; Double-clicking on NPCs will display the
 
−
 
−
appropriate messages and perform the proper actions. </p>
 
−
 
−
<p>&#149;&nbsp; Double-clicking an incapacitated player will death-blow
 
−
 
−
them.&nbsp; </p> <p>&#149;&nbsp; Double-clicking on your mount will
 
−
 
−
mount or dismount you. </p> <p>&#149;&nbsp; Double-clicking on a
 
−
 
−
crafting station will start a crafting session with a compatible
 
−
 
−
crafting tool in your inventory </p> <p><strong>Loot </strong></p>
 
−
 
−
<p>&#149;&nbsp; Giant Canyon and Krayt Ancient Dragons should drop
 
−
 
−
pearls at their normal drop rate </p> <p>&#149;&nbsp; Nightsisters
 
−
 
−
should drop crystals at their normal drop rate </p> <p>&#149;&nbsp;
 
−
 
−
Fixed a problem with all high-end loot drop rates </p> <p>&#149;&nbsp;
 
−
 
−
Fixed an issue that no longer allows dead players to loot factional
 
−
 
−
pets and dead players </p> <p><strong>Player Cities </strong></p>
 
−
 
−
<p>&#149;&nbsp; Fixed a problem where some Mayors cannot send ingame
 
−
 
−
emails to citizens </p> <p><strong>Player Event Perks </strong></p>
 
−
 
−
<p>&#149;&nbsp; Changed faction perk gating to fix coverts not being
 
−
 
−
able to wear armor </p> <p><strong>Vet Rewards </strong></p>
 
−
 
−
<p>&#149;&nbsp; Anti Decay Kits that were placed inside house
 
−
 
−
containers such as a bookcase or armoire will now have a
 
−
 
−
&quot;Pickup&quot; radial menu option. </p> <p><strong>Misc.
 
−
 
−
</strong></p> <p>&#149;&nbsp; Fixed an issue where players would
 
−
 
−
experience a crash to desktop in /alarmsnooze if no alarms were
 
−
 
−
previously set </p> <p>&#149;&nbsp; Japanese Localization Fixes </p>
 
−
 
−
<p>&#149;&nbsp; Fixed some issues that would cause players to crash to
 
−
 
−
desktop </p> <p>If you are experiencing a bug in game please use the
 
−
 
−
/bug reporting feature and provide as much details as possible to help
 
−
 
−
us fix this problem. </p> <HR> <p><strong>Live - March 10, 2005
 
−
 
−
</strong><strong><br> </strong><strong>Publish 0.116070
 
−
 
−
</strong><strong><br> <br> </strong><strong>GCW </strong></p>
 
−
 
−
<p>&#149;&nbsp; Player placed gardens should no longer register
 
−
 
−
themselves on the planetary map </p> <p><strong>Loot </strong></p>
 
−
 
−
<p>&#149;&nbsp; Giant Canyon and Krayt Ancient Dragons should drop
 
−
 
−
pearls at their normal drop rate </p> <p>&#149;&nbsp; Nightsisters
 
−
 
−
should drop crystals at their normal drop rate </p> <hr>
 
−
 
−
<p><strong>Live - March 15, 2005 </strong><strong><br>
 
−
 
−
</strong><strong>Publish 0.116546 </strong></p> <p><strong>UI
 
−
 
−
</strong></p> <p>&#149;&nbsp; Based upon community feedback we have
 
−
 
−
tuned down the &quot;snappy&quot; movement. Please provide all feedback
 
−
 
−
on the snappy movement in the focus thread that will be started after
 
−
 
−
the publish is live. </p> <p>&#149;&nbsp; Changed default user
 
−
 
−
interface keymap to &quot;Star Wars Galaxies&quot; </p> <p>&#149;&nbsp;
 
−
 
−
Fixed a bug where a player could loot a corpse when dead when using the
 
−
 
−
radial menu </p> <hr> <p><strong>March 16, 2005 </strong><strong><br>
 
−
 
−
</strong><strong>Publish 0.116655 </strong><strong><br> <br>
 
−
 
−
</strong><strong>Server Stability Enhancements </strong></p> <hr>
 
−
 
−
<p><strong>Publish 14.1 </strong><strong><br> </strong><strong>March
 
−
 
−
24, 2005 </strong></p> <p><strong>Galaxy-wide Vendor Search is here!
 
−
 
−
</strong></p> <p>Have you ever wanted to search for an item to buy
 
−
 
−
without having to travel across the entire planet randomly checking
 
−
 
−
vendors? Well now you can!&nbsp; We have enhanced the functionality of
 
−
 
−
our bazaar terminals to include the ability to search all player
 
−
 
−
vendors for items you may be looking for. This new feature will greatly
 
−
 
−
improve how vendors are handled in the game. Read on for more
 
−
 
−
information. </p> <p><strong>Overview </strong><br> The purpose of
 
−
 
−
vendor search function is to allow vendor owned items to be searched
 
−
 
−
from anywhere in the galaxy.&nbsp; This will include the following
 
−
 
−
functions: </p> <p>&#149;&nbsp; Each vendor owner can decide whether to
 
−
 
−
allow his or her vendors to be searchable in the market.&nbsp; There is
 
−
 
−
an option for vendor owners to turn on/off the search option on his or
 
−
 
−
her vendor.&nbsp; The vendor owner will be able to find current search
 
−
 
−
option settings for each of his or her vendor(s) </p> <p>&#149;&nbsp;
 
−
 
−
When a vendor owner turns on the search option, a player should be able
 
−
 
−
to go to any bazaar and list all items owned by this vendor </p>
 
−
 
−
<p>&#149;&nbsp; When a vendor owner turns off the search option, the
 
−
 
−
vendor is no longer listed in the galaxy-wide network search. With this
 
−
 
−
search option turned off, vendor owners have the ability to conduct
 
−
 
−
private auctions. Players will need to physically go to the vendor and
 
−
 
−
click &quot;Use Vendor&quot; to list items from this vendor. </p>
 
−
 
−
<p><strong>Vendor Status </strong><br> For all the existing vendors,
 
−
 
−
the default option is set to no.&nbsp; Players have to go to their
 
−
 
−
vendors and enable this search option.&nbsp; For all future vendors,
 
−
 
−
this option is set to yes by default. For vendor owners to check if the
 
−
 
−
search option is on or off do the following: </p> <p>&#149;&nbsp;
 
−
 
−
Select the Vendor you wish to turn search on/off for </p>
 
−
 
−
<p>&#149;&nbsp; From the radial menu choose &quot;Vendor Control&quot;
 
−
 
−
<br> Once you have selected &quot;Vendor Control&quot; then choose
 
−
 
−
&quot;Status&quot; </p> <p>&#149;&nbsp; A pop-up window will show if
 
−
 
−
the search option is on or off </p> <p><strong>PA Hall Leadership
 
−
 
−
Succession </strong></p> <p><strong>Overview </strong><br> In the
 
−
 
−
current live environment, a PA does not automatically handle the case
 
−
 
−
where a PA leader has retired from the game. This condition results in
 
−
 
−
leaderless PAs, often with active members who wish to continue to run
 
−
 
−
the guild. In order to resolve this system, we will implement an
 
−
 
−
automated PA succession system. <br> &nbsp; <br> <strong>Allegiance
 
−
 
−
</strong><br> The existing &quot;Allegiance&quot; system interface will
 
−
 
−
be removed. Instead, guild leaders will be able to turn on voting at
 
−
 
−
any time. Every two weeks, the votes will be tallied and a new guild
 
−
 
−
leader selected. This is to allow guilds the option of a democratic
 
−
 
−
process. Not all guilds will want to enable this option. Guild leader
 
−
 
−
voting will default to off. </p> <p><strong>PA Hall Leadership
 
−
 
−
Succession </strong><br> There are now two methods for PA Hall
 
−
 
−
Leadership Succession: direct leadership transfer and leader elections
 
−
 
−
as explained below. </p> <p><strong>Direct Transfer </strong><br>
 
−
 
−
Direct leadership transfer is executed by the current PA leader at the
 
−
 
−
PA management terminal. The leader would select the &quot;Transfer PA
 
−
 
−
Leadership&quot; option at the terminal. They are then prompted to
 
−
 
−
enter the name of the person who will receive leadership. This person
 
−
 
−
must be online and be standing near the terminal. The person who will
 
−
 
−
receive leadership must also have enough lots free to take ownership of
 
−
 
−
the PA hall. If they satisfy the requirements, the PA leadership and
 
−
 
−
the PA hall ownership will be transferred to them. If they do not
 
−
 
−
satisfy the requirements, the existing leader will receive a message as
 
−
 
−
to why the change could not be made. Trial accounts are not eligible
 
−
 
−
for leadership or PA hall ownership. </p> <p><strong>Elections
 
−
 
−
</strong><br> During the regular weekly PA maintenance, the system will
 
−
 
−
examine the last login time of the PA leader. If they have not logged
 
−
 
−
in for one month, the system will send an email warning to the PA
 
−
 
−
members. The warning will explain that the leader has not been active
 
−
 
−
and that a voting process for a new leader has been opened. </p> <p>The
 
−
 
−
voting process will use the same interface as player city voting. Three
 
−
 
−
options will become available on the guild management terminal during
 
−
 
−
voting: </p> <p>&#149;&nbsp; Register / Unregister - Any full PA member
 
−
 
−
may run for election. They would select this option to add themselves
 
−
 
−
to the ballot. Only members on the ballot are eligible for election.
 
−
 
−
Any guild member in normal standing can register to run. Sponsored
 
−
 
−
applicants will not be eligible to run.&nbsp; </p> <p>&#149;&nbsp; Cast
 
−
 
−
Vote - This option allows a member to select who they wish to vote for.
 
−
 
−
They may also choose to abstain. A member may change their vote at any
 
−
 
−
time&nbsp; </p> <p>&#149;&nbsp; View Standings - allows the player to
 
−
 
−
look at who is currently registered and how many votes they have
 
−
 
−
received. </p> <p>Exactly two weeks after the election is started, the
 
−
 
−
votes will be tallied. The individual with the most votes will become
 
−
 
−
leader of the PA. </p> <p>In many cases, the owner of a PA hall and the
 
−
 
−
PA leader will be different characters. In order to prevent a PA from
 
−
 
−
losing a PA hall due to the absence of the hall owner, PA leaders now
 
−
 
−
have a limited ability to claim PA halls they do not own. A new guild
 
−
 
−
terminal option &quot;Accept PA Hall&quot; will appear (for guild
 
−
 
−
leader) if the hall owner has not logged in for 28 days. Once the guild
 
−
 
−
leader owns the hall, the structure may be transferred to another
 
−
 
−
player using the /transferStructure command. </p> <p><strong>Profession
 
−
 
−
Dancer </strong></p> <p>&#149;&nbsp; Added new dance (Tumble) to
 
−
 
−
Dancing Knowledge I </p> <p>&#149;&nbsp; Added new dance (Tumble2) to
 
−
 
−
Dancing Knowledge II </p> <p>&#149;&nbsp; Added new dance (Breakdance)
 
−
 
−
to Dancing Knowledge III </p> <p>&#149;&nbsp; Added new dance
 
−
 
−
(Breakdance2) to Dancing Knowledge IV </p> <p>&#149;&nbsp; Removed the
 
−
 
−
15sec delay between stopping one song or dance and starting a new song
 
−
 
−
or dance. </p> <p>&#149;&nbsp; Removed chance of making a mistake while
 
−
 
−
dancing. </p> <p><strong>Profession Musician </strong></p>
 
−
 
−
<p>&#149;&nbsp; Added new song (Starwars4) to Novice Musician skill
 
−
 
−
box. </p> <p>&#149;&nbsp; Added new song (Funk) to Music Knowledge II
 
−
 
−
</p> <p>&#149;&nbsp; Removed the 15sec delay between stopping one song
 
−
 
−
or dance and starting a new song or dance. </p> <p><strong>Profession -
 
−
 
−
Image Designer </strong></p> <p>&#149;&nbsp; Reduced Image Designer
 
−
 
−
skill point costs by 16 by reducing each skill box between Novice Image
 
−
 
−
Designer and Master Image Designer by one point. </p> <p>&#149;&nbsp;
 
−
 
−
Removed Image Designer action timers for Body and Cosmetic changes </p>
 
−
 
−
<p><strong>Quests </strong></p> <p>&#149;&nbsp; Quests with timers now
 
−
 
−
display the timer in the quest journal.&nbsp; </p> <p>&#149;&nbsp;
 
−
 
−
Quest News, our quest reporters have been digging around and were able
 
−
 
−
to bring you the following quest news stories: </p> <p>&#149;&nbsp;
 
−
 
−
<strong>Story Arc: </strong><strong>Secrets of the Syren, Chapter two;
 
−
 
−
More Than You Bargained For </strong>&nbsp; </p> <p>&#149;&nbsp;
 
−
 
−
Breaking News: Information has been received regarding the missing
 
−
 
−
freighter pilot from Naboo. While this information has not been made
 
−
 
−
public, a Rebel Officer in Tyrena as well as an Imperial Officer in
 
−
 
−
Bestine and a private citizen in Theed have all been seen in talks with
 
−
 
−
the various parties involved in the search. This raises the question of
 
−
 
−
the seriousness of this situation. Parties involved in the initial
 
−
 
−
search for this pilot are encouraged to talk to their initial contact.
 
−
 
−
</p> <p>&#149;&nbsp; <strong>Quest: Enough! </strong></p>
 
−
 
−
<p>&#149;&nbsp; From the journal of a holonews reporter: Looks like the
 
−
 
−
fighting was rather rough in Corellia space today.&nbsp; I had the
 
−
 
−
opportunity to actually see some of the fighting.&nbsp; I could kick
 
−
 
−
myself for not bringing my holo-recorder! It appeared to end in a draw,
 
−
 
−
but of course I can't actually report that!&nbsp; Interestingly, two
 
−
 
−
ships crashed: one on Talus and the other on Corellia.&nbsp; Sources
 
−
 
−
tell me that an Imperial officer named Ceth Laike at the Imperial
 
−
 
−
Outpost in Talus is looking for the pilot of one of these ships. A
 
−
 
−
Rebel named Acun Solari in Tyrena is looking for the other.&nbsp; I
 
−
 
−
hope they didn't land in bad spots.&nbsp; Sometimes the local gangs
 
−
 
−
salvage parts off of downed ships </p> <p>&#149;&nbsp; <strong>Quest:
 
−
 
−
Imperial Defector </strong></p> <p>&#149;&nbsp; ### $!&nbsp;&nbsp;
 
−
 
−
Encrypted transmission from Jom Irimore, Rebel Alliance cell member in
 
−
 
−
Tyrena to Teslo Ten'doora at the base.&nbsp; Sir, I have a new
 
−
 
−
contact.&nbsp; Another member of the Imperial Military (a high-ranking
 
−
 
−
one, I might add) is going to supply us with information.&nbsp; I'll
 
−
 
−
send someone to bring him to you as soon as possible.&nbsp; I trust in
 
−
 
−
this officer's defection.&nbsp; Apparently, his entire family was on
 
−
 
−
Alderaan. End transmission ^#)%)()(@!#^### </p> <p>&#149;&nbsp;
 
−
 
−
<strong>Quest: Rebel Informant </strong><br> <strong>Memo </strong><br>
 
−
 
−
To: Lt. Allard Lissara <br> From:&nbsp; Jaek Vercet, Imperial
 
−
 
−
Representative to Moenia <br> <br> You were correct, sir.&nbsp; Those
 
−
 
−
rebels are starting to cave.&nbsp; One of them came to me, telling me
 
−
 
−
about a rift in the Alliance's leadership.&nbsp; He's willing to give
 
−
 
−
us information if we offer him immunity for his treason.&nbsp; I leave
 
−
 
−
that decision to you.&nbsp; I'm laying low in one of the buildings in
 
−
 
−
town and will need to send someone to bring the Rebel to you. </p>
 
−
 
−
<p><strong>Jedi </strong></p> <p>&#149;&nbsp; Fixed an issue where Jedi
 
−
 
−
are able to heal other Jedi in incorrect cases </p> <p><strong>Player
 
−
 
−
Event Perks </strong></p> <p>&#149;&nbsp; A number of new venues and
 
−
 
−
decorations have been added to the player event promoter NPC </p>
 
−
 
−
<p>&#149;&nbsp; Player event decorations can now be rotated. You can
 
−
 
−
now use a radial menu on Rental Deeds for Player Event Perks to check
 
−
 
−
how much time they have before they expire. Many Player Event Perks can
 
−
 
−
now be redeeded. By using the radial menu, the owner of a Player Event
 
−
 
−
Perk may check how long the perk has before it expires. </p>
 
−
 
−
<p><strong>UI </strong></p> <p>&#149;&nbsp; Text changes made to the
 
−
 
−
Popup help </p> <p>&#149;&nbsp; Fixed a problem with the camera
 
−
 
−
rotation spin </p> <p>&#149;&nbsp; Changed UI options text from
 
−
 
−
&quot;Default (Modeless)&quot; to &quot;MMORPG Modeless&quot; </p>
 
−
 
−
<p>&#149;&nbsp; Changed default user interface keymap to &quot;Star
 
−
 
−
Wars Galaxies </p> <p>&#149;&nbsp; It is no longer possible to
 
−
 
−
configure the UI to use modal chat while in one of the new modeless
 
−
 
−
user interfaces. </p> <p>&#149;&nbsp; You can now turn with the
 
−
 
−
keyboard while holding down left mouse button while using the default
 
−
 
−
keymap </p> <p>&#149;&nbsp; Several optimizations to client terrain and
 
−
 
−
flora rendering which should show increased frame-rate, especially
 
−
 
−
during movement. Some players may find they can increase terrain detail
 
−
 
−
and/or flora distances and still get good frame rate </p>
 
−
 
−
<p>&#149;&nbsp; Optimizations to water code to improve client
 
−
 
−
performance.&nbsp; Water detail control currently does nothing. </p>
 
−
 
−
<p>&#149;&nbsp; Fixed an issues where water fountains were not showing
 
−
 
−
the &quot;water&quot; </p> <p><strong>GCW </strong></p> <p>&#149;&nbsp;
 
−
 
−
Removed donate resource option from faction HQ terminals </p>
 
−
 
−
<p><strong>Group Loot Options </strong></p> <p>&#149;&nbsp; The group
 
−
 
−
leadership and master looter will no longer transfer to another member
 
−
 
−
when crossing a server boundary, traveling, etc. </p> <p>&#149;&nbsp;
 
−
 
−
Droids and pets can no longer be made leaders or master looters </p>
 
−
 
−
<p><strong>Space </strong></p> <p>&#149;&nbsp; Fixed a bug where the
 
−
 
−
s-foils on the b-wing were not opening and closing upon command </p>
 
−
 
−
<p><strong>Structures </strong></p> <p>&#149;&nbsp; We have expanded
 
−
 
−
the viewing range on all player structures. This means they will now be
 
−
 
−
visible sooner upon approaching them. </p> <p>&#149;&nbsp; Owners of
 
−
 
−
houses with access fees will no longer receive a message when someone
 
−
 
−
tries to enter the house but can't pay the fee. This message will go to
 
−
 
−
the person attempting to enter the house instead. </p> <hr>
 
−
 
−
<strong><br> </strong><strong>Version 0.117554 </strong><strong><br>
 
−
 
−
</strong><strong>March 25, 2005 </strong><br> <br> <strong>Group Loot
 
−
 
−
</strong> <p>&#149;&nbsp; Fixed a loot bug where no player feedback
 
−
 
−
would be given if the corpse was empty when using /loot </p>
 
−
 
−
<p><strong>Quests: </strong></p> <p>&#149;&nbsp; Fixed an issue that
 
−
 
−
was causing timers to not always show up in the quest journal </p> <hr>
 
−
 
−
<p><strong>Publish 0.117734 </strong><strong><br>
 
−
 
−
</strong><strong>March 29, 2005 </strong></p> <p><strong>Crafting
 
−
 
−
</strong></p> <p>&#149;&nbsp; Fixed a bug where a crafting tool can
 
−
 
−
hang while loading schematic. </p> <p>&#149;&nbsp; Fixed recyclers, the
 
−
 
−
tumble blender, and the agitator motor. </p> <p><strong>Guilds
 
−
 
−
</strong></p> <p>&#149;&nbsp; Fixed bug where guilds could no longer be
 
−
 
−
placed on the Entry or Ban lists using &quot;guild:abbreviation&quot;
 
−
 
−
</p> <hr> <p><strong> </strong><strong>Publish 0.118054
 
−
 
−
</strong><strong><br> </strong><strong>March 31, 2005 </strong><br>
 
−
 
−
<br> <strong>Player Event Perks </strong></p> <p>&#149;&nbsp; Fixed an
 
−
 
−
issue preventing the jukebox from playing. </p> <p><strong>GCW
 
−
 
−
</strong></p> <p>&#149;&nbsp; Eased the faction base placement
 
−
 
−
restrictions </p> <p><strong>Misc. </strong></p> <p>&#149;&nbsp;
 
−
 
−
Improve server stability </p> <p>&#149;&nbsp; Fixed issue where objects
 
−
 
−
could not be moved up or down in one of the rooms of the Corellian
 
−
 
−
small style 2 house </p> <hr> <p><strong>Live - April 1, 2005
 
−
 
−
</strong><strong><br> </strong><strong>Version 0.11825 </strong><br>
 
−
 
−
&nbsp; <br> <strong>Group Loot </strong></p> <p>&#149;&nbsp; Jedi can
 
−
 
−
no longer tune force crystals or krayt pearls in the lottery loot
 
−
 
−
window. </p> <hr> <strong><br> </strong><strong>Live
 
−
 
−
</strong><strong><br> </strong><strong>Version 0.118868
 
−
 
−
</strong><strong><br> </strong><strong>April 8th, 2005 </strong>
 
−
 
−
<p><strong>Vendor Search </strong></p> <p>&#149;&nbsp; Added min and
 
−
 
−
max price filter UI to the vendor search </p> <p><strong>Player
 
−
 
−
Associations </strong></p> <p>&#149;&nbsp; PA election information will
 
−
 
−
no longer be forgotten by guild terminals. Any elections in progress
 
−
 
−
will be recovered and accessible from the guild terminal once more.
 
−
 
−
</p> <hr> <p><strong> </strong><strong>Version 0.119880
 
−
 
−
</strong><strong><br> </strong><strong>April 18th, 2005 </strong></p>
 
−
 
−
<p><strong>Vendor Search </strong></p> <p>&#149;&nbsp; Fix text
 
−
 
−
clipping in the commodities min/max price filter window </p>
 
−
 
−
<p>&#149;&nbsp; Improved commodities category search to include
 
−
 
−
individual item type.&nbsp; </p> <p>&#149;&nbsp; Improved commodities
 
−
 
−
category search for factory crates to include the actual item inside
 
−
 
−
the crate. </p> <p><strong>GCW </strong></p> <p>&#149;&nbsp; Faction
 
−
 
−
bases now can be placed in clusters of 3. There can be no more than 3
 
−
 
−
bases within 600 meters of one another. </p> <p><strong>Misc
 
−
 
−
</strong></p> <p>&#149;&nbsp; Modify containment system to prevent CS
 
−
 
−
from accidentally putting players in their inventory (stop laughing =P
 
−
 
−
)</p> </TD> </TR> </TBODY> </TABLE></div>
 

Revision as of 07:24, 17 February 2008