Difference between revisions of "Crafting (Sequence)"

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[[GameSystemPackets|Baaaaaaaaaaaaaaaaack]]
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=Description=
 
=Description=
  
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=Packet Breakdown=
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=The Sequence=
 
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{{Box Packet|'''[[ResourceListForSurveyMessage|ResourceListForSurveyMessage]]''' ('''Client''' <-- '''Server''')|
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<pre>
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</pre>
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}}
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[[Portal:SWGANH_Packets|Baaaaaaaaaaaaaaaaack]]
 
  
Craaaaaaaaaaaaaaaaaaaaaafting........ :)
 
  
 
On using or doubleclicking the craft item the client sends 3 Packets, through which a crc list of the available schematics is requested.
 
On using or doubleclicking the craft item the client sends 3 Packets, through which a crc list of the available schematics is requested.

Revision as of 10:26, 2 April 2007

Baaaaaaaaaaaaaaaaack

Description

The crafting process is monitored in the Player Object. The relevant values are set through the Yalp 9 at initialization and / or changed through the relevant deltas in the crafting process.


Packetflow

 Client <-> Server Sequence: Survey UI

{{{2}}}


The Sequence

On using or doubleclicking the craft item the client sends 3 Packets, through which a crc list of the available schematics is requested.


For starters let us break it down into the steps needed to open up the different craft-screens




Step 1 opening the 1st crafting screen


1) client -> server radial menu request Packet

2) client -> server F9996AB6 synchronizeduilisten

3) client -> server 094AC516 requestcraftingsession



server response


4) server -> client Menu response

5) server -> client Schematic List


client response

10) client -> server 5FD21EB0 requestdraftslotsbatch

11) client -> server 9A8B385C requestresourceweightsbatch


server response


12) server -> client answer : requestdraftslotsbatch

14) server -> client answer : requestresourceweightsbatch



opening the 2nd crafting screen

client

18) client -> server ObjectControllerMessage selectdraftschematic request to open the 2nd craft screen


server

(20) server -> client MSCO Object (init, link, 3,6,8,9, close schem object))

(21) server -> client ONAT Object (init, link, 3,6,8,9, close schem object))


16) server -> client blueprints