Difference between revisions of "Waypoint Node Event (Game Messages)"

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(System Messages)
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== System Messages ==
 
== System Messages ==
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
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||ID Value||/path/goes/here/||filename.stf||internal_command_string||System Message Text||Notes||Examples
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||<font size=1>node_not_close</font>||<font size=1>/string/en/</font>||<font size=1>survey.stf</font>||<font size=1>internal_command_string</font>||<font size=1>You weren't close enough to the concentration to recover it.</font>||<font size=1>Notification to a player that they were too far away from the generated waypoint to successfully sample for the node.</font>
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||[[Waypoint Node1 (Example)|Example]]
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||<font size=1>node_recovery</font>||<font size=1>/string/en/</font>||<font size=1>survey.stf</font>||<font size=1>internal_command_string</font>||<font size=1>You successfully recover a particularly rich concentration of resource!</font>||<font size=1>Notification to a player that they successfully recovered the node.</font>
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||[[Waypoint Node2 (Example)|Example]]
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||<font size=1>node_waypoint</font>||<font size=1>/string/en/</font>||<font size=1>survey.stf</font>||<font size=1>internal_command_string</font>||<font size=1>A waypoint to the concentration has been added to your datapad.</font>||<font size=1>This is a message received by the player when they choose to find the resource node.  The player is notified that a waypoint has generated to it.</font>
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||[[Waypoint Node3 (Example)|Example]]
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Revision as of 01:03, 20 August 2009




Game Messages - Message Category

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Description

Template (Game Messages)

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Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples
node_not_close /string/en/ survey.stf internal_command_string You weren't close enough to the concentration to recover it. Notification to a player that they were too far away from the generated waypoint to successfully sample for the node. Example


node_recovery /string/en/ survey.stf internal_command_string You successfully recover a particularly rich concentration of resource! Notification to a player that they successfully recovered the node. Example


node_waypoint /string/en/ survey.stf internal_command_string A waypoint to the concentration has been added to your datapad. This is a message received by the player when they choose to find the resource node. The player is notified that a waypoint has generated to it. Example