Difference between revisions of "Meditate (Ability)"
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Revision as of 22:04, 28 August 2009
Ability - Meditate
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Description/meditate: This Teras Kasi art allows the user to enter a trance-like state. In this state, the user can stop bleeding as well as slow poison and disease. Additionally, rumors suggest that extremely proficient meditation artists can slowly heal their own wounds.
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Related Tags
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Ability Breakdown & Details
When you issue the /meditate command, it initiates a 'You sit down' system message then takes a meditation pose. This command cannot be used while in motion or swimming/combat. Here's what mediation skill can do for each level of meditation. Note that each additional level increases the speed of the previous levels heals. Teräs Käsi Novice: cure bleeding Intermediate Meditative Techniques: cure bleeding + cure poison Advanced Meditative Techniques: cure bleeding + cure poison + cure disease Expert Meditative Techniques: cure bleeding + cure poison + cure disease (nothing new) Master Meditative Techniques:= cure bleeding + cure poison + cure disease + cure wounds In addition, Meditate will make your HAM regenerate faster than standing. I'm unsure if it is faster than sitting (although it is at least as fast).
When you meditate you will see something like the following (exact wording may be off): Your disease severity has decreased. Your disease severity has decreased. Your disease severity has decreased. Your disease has subsided. [meditation] Your action wounds heal by [31] points. [meditation] Your action wounds heal by [23] points [meditation] Your action wounds heal by [15] points. Each message tends to have aperiod of about 3 or 4 seconds in between. So it does heal rather quickly. As for how long specifically it takes to heal disease and such, it depends on the severity. For example, Mantigrue Screechers on Endor can give some pretty nasty disease that hits for upwards of 300 or 400 wounds per tick. That disease usually takes about 3 or 4 messages to cure while I meditate (so about 12 seconds more or less). Of course when you get a disease or poison, it's usually in your advantage to finish the battle as quickly as possible so as to minimize wounding and the time it takes to mediate those wounds away. The numbers (for action) I listed above are typical heal rates. Each tick tends to heal between 20 and 35 wounds of one type. And, wounds will never heal while you are poisoned or diseased. Meditation always targets the poison or disease first. After those are healed then the priority wound healing is for the mind pool, then health/action follow. Last thing of note: you can not mediate while you have a state applied to you (dizzy, blind, etc.). The only things that Meditation won't heal are those types of negative states and battle fatigue. Meditation WILL heal all primary and wounds. Meditation state will break upon being attacked or moving.
Ability Flow
System Messages
SUI PromptCombat Chat SpamFly TextFormula(s)Tick rates for wound and dot healing seem to be 3 second intervals. Based on the limited information at hand, it seems that meditate at master tk can heal poisons/diseases/bleeds at a rate of 100 units of severity (dot strength) per tick every 3 seconds. Information suggests that meditation skill level affects the size of the healing amount done per level.
Wound heals rates seem to be a random number set within a range which is determined by the meditation skill. Wound healing range seems to be from 10-35 wounds at teras kasi master with 30 being the average, and 10-30 at meditation 4 with 20 being the average. TKM seems to have less variance in the frequency of larger size heals of the wounds than at meditation 4 however. Source References
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Ability HAM Costs
Ability Multipliers
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