Difference between revisions of "Tame (Ability)"
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− | Once a player has the Novice Creature Handler skill, they gain access to the "Tame" option on the radial menu of baby animals in the wild | + | Once a player has the Novice Creature Handler skill, they gain access to the "Tame" option on the radial menu of baby animals in the wild; this option also appears on Bio-Engineered pet deeds. Baby animals are easily identified by the "(baby)" tag at the end of their name (for example, "a Greater Gulginaw (baby)"). Taming modifiers affects the success rate at taming creatures and teaching them commands. The Tame option will not appear on creatures if the player has less than a 15% chance of successfully taming it with their current skills. Creatures that have high Ferocity and/or Difficulty Level will require more Creature Handler skill to tame. Some creatures, like Krayt Dragons, are so powerful that no character can ever tame them. |
Revision as of 03:11, 3 September 2009
Ability - Tame
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Description/tame <target>: Allows you to try to tame a creature.
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Related Tags
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Ability Breakdown & Details
Once a player has the Novice Creature Handler skill, they gain access to the "Tame" option on the radial menu of baby animals in the wild; this option also appears on Bio-Engineered pet deeds. Baby animals are easily identified by the "(baby)" tag at the end of their name (for example, "a Greater Gulginaw (baby)"). Taming modifiers affects the success rate at taming creatures and teaching them commands. The Tame option will not appear on creatures if the player has less than a 15% chance of successfully taming it with their current skills. Creatures that have high Ferocity and/or Difficulty Level will require more Creature Handler skill to tame. Some creatures, like Krayt Dragons, are so powerful that no character can ever tame them.
Taming Features
Ability Flow
System MessagesSUI PromptDialogueCombat Chat SpamFly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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