Difference between revisions of "Tame (Ability)"

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(Ability Breakdown & Details)
(Formula(s))
 
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Once a player has the Novice Creature Handler skill, they gain access to the "Tame" option on the radial menu of baby animals in the wild; this option also appears on Bio-Engineered pet deeds. Baby animals are easily identified by the "(baby)" tag at the end of their name (for example, "a Greater Gulginaw (baby)"). Taming modifiers affects the success rate at taming creatures and teaching them commands. The Tame option will not appear on creatures if the player has less than a 15% chance of successfully taming it with their current skills. Creatures that have high Ferocity and/or Difficulty Level will require more Creature Handler skill to tame. Some creatures, like Krayt Dragons, are so powerful that no character can ever tame them.
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Once a player has the Novice Creature Handler skill, they gain access to the "Tame" option on the radial menu of baby animals in the wild; this option also appears on Bio-Engineered pet deeds. Baby animals are easily identified by the "(baby)" tag at the end of their name (for example, "a Greater Gulginaw (baby)"). Taming modifiers affects the success rate at taming creatures and teaching them commands. The Tame option will not appear on creatures if the player has less than a 15% chance of successfully taming it with their current skills. Creatures that high difficulty level will require more Creature Handler skill to tame.  
  
  
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* [[Tame (Game Messages)|Tame]]
 
* [[Tame (Game Messages)|Tame]]
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==Fly Text==
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{| align="center"
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|-
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||
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{| class="anhsmalltable"
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|- align="center" style="background-color:#ffffcc;"
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
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|- align="center"
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||success
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||/string/en/npc_reaction/
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||flytext.stf
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||internal_command_string
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||You tame the creature.
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||Notification sent to the player that tells them they have successfully tamed a creature.
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||[[Tame Pets 2 (Example)|Examples]]
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|- align="center"
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||fail
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||/string/en/npc_reaction.stf
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||flytext.stf
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||internal_command_string
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||You fail to tame the creature.
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||Message sent to the player when they fail an attempt at taming.
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||[[Tame Pets 5 (Example)|Examples]]
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|}
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|}
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==SUI Prompt==
 
==SUI Prompt==
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== Radial Menus ==
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* [[Taming Radial Menu (Game Messages)|Taming]]
  
 
== Dialogue ==
 
== Dialogue ==
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==Combat Chat Spam==
 
==Combat Chat Spam==
  
==Fly Text==
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==Formula(s)==
 
==Formula(s)==
  
* '''1 + 1 = 3'''
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No known formula for the chance to tame a creature exists so I will propose the following:
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Chance of Failure = ( ( ( (Adult Challenge Level / Taming Mod) x base taming chance) + 0.10) x 0.65 ) x 100
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Example:
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A player with 90 skill mod attempting to tame a level 65 creature with a base taming chance of 25%.
  
* '''2 - 2 + 2 = 3'''
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( ( ( 65 / 90 ) x 0.75 ) + 0.10 ) x 0.65 ) x 100 = 41.7% chance of failure
  
 
==Source References==
 
==Source References==

Latest revision as of 07:23, 3 September 2009

Ability - Tame

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Description

/tame <target>: Allows you to try to tame a creature.

Command: /tame
CommandQueue Entry: tame (03F6DC90)

Related Tags

25% This document has been partially completed.

Ability This document relates to Player Abilities.

Creature Handler This document is related to the Creature Handler Profession.

Ability Breakdown & Details

Once a player has the Novice Creature Handler skill, they gain access to the "Tame" option on the radial menu of baby animals in the wild; this option also appears on Bio-Engineered pet deeds. Baby animals are easily identified by the "(baby)" tag at the end of their name (for example, "a Greater Gulginaw (baby)"). Taming modifiers affects the success rate at taming creatures and teaching them commands. The Tame option will not appear on creatures if the player has less than a 15% chance of successfully taming it with their current skills. Creatures that high difficulty level will require more Creature Handler skill to tame.



Taming Features







Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages


Fly Text

ID Path Filename Trigger Message Notes Examples


success /string/en/npc_reaction/ flytext.stf internal_command_string You tame the creature. Notification sent to the player that tells them they have successfully tamed a creature. Examples


fail /string/en/npc_reaction.stf flytext.stf internal_command_string You fail to tame the creature. Message sent to the player when they fail an attempt at taming. Examples






SUI Prompt

Radial Menus

Dialogue

Combat Chat Spam

Formula(s)

No known formula for the chance to tame a creature exists so I will propose the following:

Chance of Failure = ( ( ( (Adult Challenge Level / Taming Mod) x base taming chance) + 0.10) x 0.65 ) x 100

Example:

A player with 90 skill mod attempting to tame a level 65 creature with a base taming chance of 25%.

( ( ( 65 / 90 ) x 0.75 ) + 0.10 ) x 0.65 ) x 100 = 41.7% chance of failure

Source References

Source Source in Context
Source 1 Source 1
Source 2 Source 2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0