Difference between revisions of "Holo Emotes (Game Mechanics)"

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The Image Designer mini-publish in May of 2004 gave Image Designers the new ability to grant holo-emotes to themselves and their customers. Whereas traditional emotes caused avatars to perform certain animations, holo-emotes involve special graphical effects independent of the avatar's movements. All holo-emotes are visual effects only; they do not produce sounds.
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Players can request holo-emotes from Image Designers with skills in the hairstyling tree. Image designers are granted more holo-emotes as they level up this tree.
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Simply type /holo help to access these instructions. Holo-emotes have different durations, refered to as Low (10-15 seconds) and High (20+ seconds) below. There is a 30-second timer between starting one holo-emote and the next.
  
 
==Source References==
 
==Source References==

Revision as of 20:58, 4 September 2009




Game Mechanics - Mechanics Category

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Template (Game Messages)

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Game Mechanics

The Image Designer mini-publish in May of 2004 gave Image Designers the new ability to grant holo-emotes to themselves and their customers. Whereas traditional emotes caused avatars to perform certain animations, holo-emotes involve special graphical effects independent of the avatar's movements. All holo-emotes are visual effects only; they do not produce sounds.

Players can request holo-emotes from Image Designers with skills in the hairstyling tree. Image designers are granted more holo-emotes as they level up this tree.




Simply type /holo help to access these instructions. Holo-emotes have different durations, refered to as Low (10-15 seconds) and High (20+ seconds) below. There is a 30-second timer between starting one holo-emote and the next.

Source References

Source Source in Context