Difference between revisions of "Heal All Self 2 (Ability)"

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||[[Force Healing 8 (Example)|Example]]
 
||[[Force Healing 8 (Example)|Example]]
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||battle_fatigue
 
||/string/en/
 
||jedi_spam.stf
 
||internal_command_string
 
||Battle Fatigue
 
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||[[Force Healing 9 (Example)|Example]]
 
|- align="center"
 
 
||health_wounds
 
||/string/en/
 
||jedi_spam.stf
 
||internal_command_string
 
||Health wounds
 
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||[[Force Healing 10 (Example)|Example]]
 
|- align="center"
 
 
||strength_wounds
 
||/string/en/
 
||jedi_spam.stf
 
||internal_command_string
 
||Strength wounds
 
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||[[Force Healing 11 (Example)|Example]]
 
|- align="center"
 
 
||constitution_wounds
 
||/string/en/
 
||jedi_spam.stf
 
||internal_command_string
 
||Constitution wounds
 
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||[[Force Healing 12 (Example)|Example]]
 
|- align="center"
 
 
||action_wounds
 
||/string/en/
 
||jedi_spam.stf
 
||internal_command_string
 
||Action wounds
 
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||[[Force Healing 13 (Example)|Example]]
 
|- align="center"
 
 
||quickness_wounds
 
||/string/en/
 
||jedi_spam.stf
 
||internal_command_string
 
||Quickness wounds
 
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||[[Force Healing 14 (Example)|Example]]
 
|- align="center"
 
 
||stamina_wounds
 
||/string/en/
 
||jedi_spam.stf
 
||internal_command_string
 
||Stamina wounds
 
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||[[Force Healing 15 (Example)|Example]]
 
|- align="center"
 
 
||mind_wounds
 
||/string/en/
 
||jedi_spam.stf
 
||internal_command_string
 
||Mind wounds
 
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||[[Force Healing 16 (Example)|Example]]
 
|- align="center"
 
 
||willpower_wounds
 
||/string/en/
 
||jedi_spam.stf
 
||internal_command_string
 
||Willpower wounds
 
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||[[Force Healing 17 (Example)|Example]]
 
|- align="center"
 
 
||focus_wounds
 
||/string/en/
 
||jedi_spam.stf
 
||internal_command_string
 
||Focus wounds
 
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||[[Force Healing 18 (Example)|Example]]
 
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Revision as of 07:23, 7 September 2009

Ability - Heal All Self 2

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Description

/healAllSelf2: Repairs a large amount of damage to all of your Health, Action, and Mind pools.

Command: /healAllSelf2
CommandQueue Entry: healallself2 (1C714397)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Healing This document is related to the Force Healing Profession.

Ability Breakdown & Details

Heals 1500 health, action and mind damage on self. This cannot be used on another target. This force cost of this ability increases based on the number of damage healed.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Notes Examples
no_damage_heal_self /string/en/ jedi_spam.stf internal_command_string You have no damage of that type. Example
no_damage_heal_other /string/en/ jedi_spam.stf internal_command_string Your target has no damage of that type to heal. Example
heal_other_self /string/en/ jedi_spam.stf internal_command_string You heal %TT for %DI points of %TO. Example
heal_other_other /string/en/ jedi_spam.stf internal_command_string You are healed for %DI points of %TO by %TT. Example
heal_self /string/en/ jedi_spam.stf internal_command_string You heal yourself for %DI points of %TO. Example
health_damage /string/en/ jedi_spam.stf internal_command_string Health damage Example
action_damage /string/en/ jedi_spam.stf internal_command_string Action damage Example
mind_damage /string/en/ jedi_spam.stf internal_command_string Mind damage Example


SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 470

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 4