Difference between revisions of "ServerSysGroup (Ability)"

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(New page: {{PageHeader|Ability|ServerSysGroup}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Description == Ability Description... <br><br>'''Command:''' /command <br>'''CommandQueue...)
 
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== Description ==
 
== Description ==
Ability Description...
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/sysgroup <Message>: This command sends a system message to your group members, so that they see it immediately and in the center of their screens.
<br><br>'''Command:''' /command
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<br><br>'''Command:''' /serverSysGroup
<br>'''CommandQueue Entry:''' '''[[CommandQueue Link Goes Here]]'''
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<br>'''CommandQueue Entry:''' '''[[serversysgroup (D6EE77C2)]]'''
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{| align="center"
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|-
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[[image:SquadLeaderSysMessage.jpg|200px|thumb|System Message at Top]]
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[[image:Sysmessage.jpg|200px|thumb|Colored System Message in spatial]]
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|}
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= Ability Breakdown & Details =
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== Ability Breakdown & Details ==
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With this ability, a squad leader is able to send messages to their group and they will appear in the middle of the screen like other system messages. To program a message, the player must issue the correct parameters. The /sysgroup command can be used my typing "/sysgroup message".  The members of the group will then see the message appear on their screen in the following format\:
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Squad Leader NameHere: message.
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'''Adding Color'''
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As with many other functions in SWG, players can add color to /sysgroup commands.  This can be done by adding the color code to the command line. The format for doing so is as follows:
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/sysgroup \#FF0000\ message
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'''Target Functions'''
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Players can also include target functions such as %TT:
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/sysgroup Target is %TT. Everyone open fire!
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(NOTE: %TT is a variable which will add the name of your current target)
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{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
 
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|-
||ID Value
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||squad_leader_command
||/path/goes/here/
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||/string/en/
||filename.stf
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||squad_leader.stf
 
||internal_command_string
 
||internal_command_string
||System Message Text
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||Squad Leader %TT: %TO.
 
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==SUI Prompt==
 
==SUI Prompt==
 
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{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Button3 Label'''
 
 
|- align="center"
 
||1
 
||/path/goes/here
 
||filename.stf
 
||Internal SUI label
 
||SUI Window Description
 
||SUI Window Label
 
||SUI Button Label
 
||SUI Button Label
 
||SUI Button Label
 
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|}
 
  
 
==Combat Chat Spam==
 
==Combat Chat Spam==

Latest revision as of 05:56, 8 September 2009

Ability - ServerSysGroup

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Description

/sysgroup <Message>: This command sends a system message to your group members, so that they see it immediately and in the center of their screens.

Command: /serverSysGroup
CommandQueue Entry: serversysgroup (D6EE77C2)


System Message at Top
Colored System Message in spatial



Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Squad Leader This document is related to the Squad Leader Profession.

Ability Breakdown & Details

With this ability, a squad leader is able to send messages to their group and they will appear in the middle of the screen like other system messages. To program a message, the player must issue the correct parameters. The /sysgroup command can be used my typing "/sysgroup message". The members of the group will then see the message appear on their screen in the following format\:

Squad Leader NameHere: message.


Adding Color

As with many other functions in SWG, players can add color to /sysgroup commands. This can be done by adding the color code to the command line. The format for doing so is as follows:

/sysgroup \#FF0000\ message


Target Functions

Players can also include target functions such as %TT:

/sysgroup Target is %TT. Everyone open fire!

(NOTE: %TT is a variable which will add the name of your current target)




Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
squad_leader_command /string/en/ squad_leader.stf internal_command_string Squad Leader %TT: %TO.

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 somelink1 Source1
Source2 somelink2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0