Difference between revisions of "Camping (Skill Modifier)"

From SWGANH Wiki
Jump to: navigation, search
(Skill Mod Details)
(Sources)
 
(152 intermediate revisions by 2 users not shown)
Line 5: Line 5:
 
== Description ==
 
== Description ==
 
A higher camping skill allows the use of increasingly complex camp kits.
 
A higher camping skill allows the use of increasingly complex camp kits.
 +
 +
 +
 +
===Types of Camps===
 +
 +
 +
{| align="center"
 +
|-
 +
||
 +
[[image:Campingout.gif|200px|thumb|Basic Camp Kit]]
 +
||
 +
[[Image:ImprovedCamp.jpg|200px|thumb|Improved Camp Kit]]
 +
 +
|-
 +
||
 +
[[Image:Highqualitycamp.jpg|200px|thumb|High Quality Camp Kit]]
 +
 +
||
 +
[[Image:Fieldbase2.jpg|200px|thumb|Field Base Camp Kit]]
 +
 +
|-
 +
||
 +
[[Image:HighTechFieldBaseCamp1.jpg|200px|thumb|High Tech Field Base Camp Kit]]
 +
 +
||
 +
[[Image:CampStatusWindow-CU.jpg|200px|thumb|Camp Status Window Note: this is CU version but should be similar]]
 +
|}
 +
 +
 
|valign=top|
 
|valign=top|
  
 
== Related Tags ==
 
== Related Tags ==
 
+
{| align="center"
 +
|-
 +
||
 
{|
 
{|
 
|-
 
|-
||{{D0%}}
+
||{{D50%}}
 
|-
 
|-
 
||{{Skill Modifier}}
 
||{{Skill Modifier}}
Line 21: Line 52:
 
||{{ProfessionTagOther|Ranger}}
 
||{{ProfessionTagOther|Ranger}}
 
|-
 
|-
 +
|}
 
|}
 
|}
 
|}
 
|}
  
= Skill Mod Details =
+
== System Messages ==
  
 +
* [[Camping (Game Messages)|Camping]]
  
The camping modifier controls the player's ability to place and construct camps.  A higher modifier allows a player to use and construct more complex camps.  A player can use a camp that is one skill block level higher than their current camping level.  Note; this is probably like the trapping modifier where players can use camps if they are within a certain range of the level that allows them to create that camp, i.e survival 1 scout with +10 camping mod can use the Multipurpose camp that is at the +20 modifier.
+
== SUI Prompts ==
  
Camps offer the following abilities to players:
+
* [[Camping SUI 1 (Game Messages)|Camp Status]]
 +
* [[Camping SUI 2 (Game Messages)|Requisition Weapons]]
 +
* [[Camping SUI 3 (Game Messages)|Requisition Installations]]
  
1. Able to instantly call out a pet and by pass the 15 second call timer. <br>
+
== Radial Menus ==
2. Able to use wound healing packs on players or self. <br>
+
3. Able to use entertainment abilities to heal player wounds (but not bf) <br>
+
4. Auto heals ham pool wounds over a long period of time.
+
  
 +
* [[Camping Radial Menu 1 (Game Messages)|Camp Control Menu]]
 +
* [[Camping Radial Menu 2 (Game Messages)|Camp - Inventory]]
  
<br>
 
  
Camps are one use items and once used will stay up for 60 minutes before auto disbanding/packing up.
+
== Camp Status Menu Tile ==
Alternatively, players may use the camp terminal pad to manually disband  a camp or check the camps' current up time status to see how long it has been placed, who created it,  and to check number of visitors.    Players can actually leave the camp and travel a short distance way without it disbanding as long as you follow two rules: 1) you must have spent longer time in camp than away from it and 2) you can not enter combat.If the player engages in combat, a camp automatically disbands. Once a camp disbands (for whatever reason) the player will no longer recieve experience from it and will despawn from the world within 2 minutes. 
+
  
  
 +
* [[Camp Status Menu Name (Game Messages)|Camp Status Menu Titles]]
  
Ways to earn camping experience
+
== Skill Mod Details ==
  
1.  Healing players (wounds or ham damage)<br>
+
* [[Camp General Information (Game Mechanics)|General Overview]]
2.  Number of visitors<br>
+
* [[Camp Controls (Game Mechanics)|Camp Controls]]
3.  Length of time the camp stays up <br>
+
* [[Camp Experience (Game Mechanics)|Camp Experience]]
 +
* [[Camp Healing Rates (Game Mechanics)|Camp Healing Rates]]
 +
* [[Camp Special Features (Game Mechanics)|Special Features]]
 +
* [[Camp Repellant (Game Mechanics)|Creature Repellant]]
  
 +
== Formulas ==
  
The following shows how long a camp must stay up to recieve maximum experience as well as how the effects of the number of visitors affect the total length of time before maximum experience is achieved. Camping) experience is given based on how long you stay in the camp, how many people visit, and how much healing takes place. To get the experience per tick, for players staying in the camp, the players must stay for the full 1 minute tick. This also applies if the player disbands the camp; the current number of people inside the camp at the disband will give experience based off of how many were in the camp at the time. Experience gained is measured in ticks per minute, where each tick occurs every 60 seconds and the experience gained within the tick is determined by the actions that have occured (healing, visitors staying) between the previous tick and the present one.  Every 2 seconds a person is in the camp counts as a point of survival exp. more people in the camp adds another point for the time they are in the camp. You also get a point for every wound healed and a point for every damaged healed. The experience is totalled up every minute, so it has to be down at least one minute.  When placing a camp, the camp must stay up and occupied for at least 1 minute for the player to recieve any experience at all. 
 
  
<pre>
+
'''Experience rates are'''
1 person = 20 + min for max exp (without Visitor/heal bonus)
+
  
2 people = 14 min for max camp exp (whout bonuses)
+
1 point of exp every 2 seconds for every unique visitor inside a camp.
  
3 people = 10 min
+
1 point of exp for every point of wound healed
  
4 people = 7 min
+
1 point of exp for every point of ham damage healed
  
5+ people = 5 min
 
  
  
</pre>
+
'''Healing rates are'''
  
  
<pre>
 
The following values are the maximum experience possible if the player is alone
 
It is possible to exceed these values if a player has many visitors, or heals a lot of wounds
 
(taking a guess, the exceeding value cap may be up to 10% of the original max exp)
 
  
Basic Camp: 360
+
10 wounds healed to all stats every 5 minutes.
Multiperson Camp: 640.
+
Improved Camp: 800.
+
High Quality Camp: 1000.
+
Field Base: 1100.
+
High Tech Field Base: 1250.
+
</pre>
+
  
  
  
== Formulas ==
+
 
 +
'''Faction Item Cost rates in camps are 1.5 times the cost to purchase the items from a recruiter.'''
  
 
== Sources ==
 
== Sources ==
 +
 +
 +
{| align="center"
 +
|-
 +
||
 +
{| class="wikitable"
 +
|- align="center" style="background-color:#ffffcc;"
 +
|width="150px"|'''Source'''||width="750px"|'''Source in Context'''
 +
|- align="center"
 +
||[[Camping 1 (Source)|Source 1]]||http://swg.allakhazam.com/db/guides.html?guide=118
 +
|- align="center"
 +
||[[Camping 2 (Source)|Source 2]]||http://soe.lithium.com/swg/board/message?board.id=Eclipse&message.id=4638&query.id=470066#M4638
 +
|- align="center"
 +
||[[Camping 3 (Source)|Source 3]]||http://soe.lithium.com/swg/board/message?board.id=scout&message.id=15499&query.id=430820#M15499
 +
|- align="center"
 +
||[[Camping 4 (Source)|Source 4]]||http://soe.lithium.com/swg/board/message?board.id=ranger&message.id=69518&view=by_date_ascending&page=2
 +
|- align="center"
 +
||[[Camping 5 (Source)|Source 5]]||http://soe.lithium.com/swg/board/message?board.id=scout&message.id=20472&query.id=437765#M20472
 +
|- align="center"
 +
||[[Camping 6 (Source)|Source 6]]||http://soe.lithium.com/swg/board/message?board.id=scout&message.id=13323&query.id=438016#M13323
 +
|- align="center"
 +
||[[Camping 7 (Source)|Source 7]]||[[Camping Context 7 (Source)]])
 +
|- align="center"
 +
||[[Camping 8 (Source)|Source 8]]||http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=304082
 +
|- align="center"
 +
||[[Camping 9 (Source)|Source 9]]||http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=303968
 +
|- align="center"
 +
||[[Camping 10 (Source)|Source 10]]||http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=304082
 +
|- align="center"
 +
||[[Camping 11 (Source)|Source 11]]||http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=303578
 +
|- align="center"
 +
||[[Camping 12 (Source)|Source 12]]||http://swgforums.swganh.org/viewtopic.php?search_id=970735443&t=189732
 +
|- align="center"
 +
||[[Camping 13 (Source)|Source 13]]||http://swgforums.swganh.org/viewtopic.php?search_id=1977112862&t=151326
 +
|- align="center"
 +
||[[Camping 14 (Source)|Source 14]]||http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=303288
 +
|- align="center"
 +
||[[Camping 15 (Source)|Source 15]]||http://swgforums.swganh.org/viewtopic.php?search_id=955174643&t=443829
 +
|- align="center"
 +
||[[Camping 16 (Source)|Source 16]]||http://swgforums.swganh.org/viewtopic.php?search_id=1224866786&t=444956
 +
|- align="center"
 +
||[[Camping 17 (Source)|Source 17]]||http://swgforums.swganh.org/viewtopic.php?search_id=1639740811&t=449558
 +
|-
 +
|}
 +
|}

Latest revision as of 21:21, 6 May 2010

Skill Modifier - Camping

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

A higher camping skill allows the use of increasingly complex camp kits.


Types of Camps

Basic Camp Kit
Improved Camp Kit
High Quality Camp Kit
Field Base Camp Kit
High Tech Field Base Camp Kit
Camp Status Window Note: this is CU version but should be similar


Related Tags

50% This document has been partially completed.

Skill Modifier This document is relates to a Skill Modifier.

Enhanced Reflexes This document is related to the Enhanced Reflexes Profession.

Scout This document is related to the Scout Profession.

Ranger This document is related to the Ranger Profession.

System Messages

SUI Prompts

Radial Menus


Camp Status Menu Tile

Skill Mod Details

Formulas

Experience rates are

1 point of exp every 2 seconds for every unique visitor inside a camp.

1 point of exp for every point of wound healed

1 point of exp for every point of ham damage healed


Healing rates are


10 wounds healed to all stats every 5 minutes.



Faction Item Cost rates in camps are 1.5 times the cost to purchase the items from a recruiter.

Sources

Source Source in Context
Source 1 http://swg.allakhazam.com/db/guides.html?guide=118
Source 2 http://soe.lithium.com/swg/board/message?board.id=Eclipse&message.id=4638&query.id=470066#M4638
Source 3 http://soe.lithium.com/swg/board/message?board.id=scout&message.id=15499&query.id=430820#M15499
Source 4 http://soe.lithium.com/swg/board/message?board.id=ranger&message.id=69518&view=by_date_ascending&page=2
Source 5 http://soe.lithium.com/swg/board/message?board.id=scout&message.id=20472&query.id=437765#M20472
Source 6 http://soe.lithium.com/swg/board/message?board.id=scout&message.id=13323&query.id=438016#M13323
Source 7 Camping Context 7 (Source))
Source 8 http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=304082
Source 9 http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=303968
Source 10 http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=304082
Source 11 http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=303578
Source 12 http://swgforums.swganh.org/viewtopic.php?search_id=970735443&t=189732
Source 13 http://swgforums.swganh.org/viewtopic.php?search_id=1977112862&t=151326
Source 14 http://swgforums.swganh.org/viewtopic.php?search_id=1663203228&t=303288
Source 15 http://swgforums.swganh.org/viewtopic.php?search_id=955174643&t=443829
Source 16 http://swgforums.swganh.org/viewtopic.php?search_id=1224866786&t=444956
Source 17 http://swgforums.swganh.org/viewtopic.php?search_id=1639740811&t=449558