Difference between revisions of "Composite Armor Gloves (Schematic)"

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(Schematic Image 1 (Ingredients))
 
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==Details==
 
==Details==
 
 
 
 
 
{{CraftingSpec
 
{{CraftingSpec
|Composite Armor Gloves
+
|Composite Armor Gloves|Composite armor is a heavy armor type, made of modern, synthetic materials. Armor can vary greatly in its effectiveness depending on the type of materials used and the quality of the armorsmith. To wear this armor, double click on it from your inventory. This type of armor has encumberance and will decrease some of your maximum statistics when worn.|45|Clothing and Armor Crafting Tool and Clothing and Armor Crafting station|4|250|262|Armor Crafting|Armor|Hand Armor|Master Armorsmith}}
|Schematic Description
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|45
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|Clothing and Armor Crafting Tool and Clothing and Armor Crafting station
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|4
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|Schematic Granted XP
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|250
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|Armor Crafting
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|Armor}}
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== Schematic ==
 
== Schematic ==
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{|align="center"
 
{|align="center"
 
|-
 
|-
||{{D25%}}
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||{{D100%}}
 
|-
 
|-
 
||{{ProfessionTagOther|Armorsmith}}
 
||{{ProfessionTagOther|Armorsmith}}
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{{ExperimentalProps
 
{{ExperimentalProps
 
|ExpProperty01    = Experimental Durability
 
|ExpProperty01    = Experimental Durability
|ExpSubProperty01 = Armor Action Encumberance
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|ExpSubProperty01 = Armor Action Encumbrance
 
|attribute01a    = Malleability
 
|attribute01a    = Malleability
 
|value01a        = 50%
 
|value01a        = 50%
 
|attribute01b    = Overall Quality
 
|attribute01b    = Overall Quality
 
|value01b        = 50%
 
|value01b        = 50%
|ExpSubProperty02 = Armor Health Encumberance
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|ExpSubProperty02 = Armor Health Encumbrance
 
|attribute02a    = Malleability
 
|attribute02a    = Malleability
 
|value02a        = 50%
 
|value02a        = 50%
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|attribute03b    = Unit Toughness
 
|attribute03b    = Unit Toughness
 
|value03b        = 50%
 
|value03b        = 50%
|ExpSubProperty04 = Armor Mind Encumberance
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|ExpSubProperty04 = Armor Mind Encumbrance
 
|attribute04a    = Malleability
 
|attribute04a    = Malleability
 
|value04a        = 50%
 
|value04a        = 50%
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== Schematic Image 1 (Ingredients) ==
 
== Schematic Image 1 (Ingredients) ==
 
  
 
Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel.
 
Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel.
  
 
+
1. Auxiliary Coverage<br>
1. Auxillery Coverage<br>
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2. Body<br>
 
2. Body<br>
 
3. Inner Liner<br>
 
3. Inner Liner<br>
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9. Reinforcement<br>
 
9. Reinforcement<br>
  
 +
Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above.
  
Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is the following:
 
 
* Experimental Durability
 
** Armor Action Encumberance
 
*** 50% MA
 
*** 50% OQ
 
** Armor Health Encumberance
 
*** 50% MA
 
*** 50% OQ
 
** Armor Integrity
 
*** 50% OQ
 
*** 50% UT
 
** Armor Mind Encumberance
 
*** 50% MA
 
*** 50% OQ
 
 
* Experimental Quality
 
** Armor Effectiveness
 
*** 50% OQ
 
*** 50% SR
 
 
* Experimental Resistance
 
** Armor Special Effectiveness
 
*** 50% OQ
 
*** 50% SR
 
 
* Misc
 
** Armor Special Integrity
 
*** 50% OQ
 
*** 50% SR
 
  
 
{| align="center"
 
{| align="center"
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:CompositeArmorGloves-SWGC.jpg|200px]]
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||[[Image:.jpg|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:SchematicImageName(Pic3).jpg|200px]]
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||[[Image:CompositeArmorGloves-SWGC.jpg|200px]]
 
|}
 
|}
 
|-
 
|-
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:SchematicImageName(Item1).jpg|200px]]
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||[[Image:CompositeGloves.jpg|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:SchematicImageName(Item2).jpg|200px]]
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||[[Image:CompositeGloves2.jpg|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|
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==Source References==
 
==Source References==
 
{{SourceReferences
 
{{SourceReferences
| SourcePage01 =  
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| SourcePage01 = 1
| OriginalPageLink01 =  
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| OriginalPageLink01 = http://web.archive.org/web/20050326132531/swg.allakhazam.com/db/abilities.html?swgability=1328
 
| SourcePage02 =  
 
| SourcePage02 =  
 
| OriginalPageLink02 =  
 
| OriginalPageLink02 =  

Latest revision as of 16:30, 5 July 2010





Schematic - Composite Armor Gloves

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

Name: Composite Armor Gloves
Data: Composite armor is a heavy armor type, made of modern, synthetic materials. Armor can vary greatly in its effectiveness depending on the type of materials used and the quality of the armorsmith. To wear this armor, double click on it from your inventory. This type of armor has encumberance and will decrease some of your maximum statistics when worn.
Complexity: 45
Required Tool: Clothing and Armor Crafting Tool and Clothing and Armor Crafting station
Schematic Data Size: 4
Granted XP: 250
Practice XP: 262
XP Type: Armor Crafting
Crafting Tool Tab: Armor
Item Category: Hand Armor
Skill Required: Master Armorsmith


Schematic

Res ore igneous.png
Auxiliary Coverage
Intrusive Ore 25
Res fuel petrochem solid.png
Body
Known Solid Petrochemical Fuel 25
Res inorganic.png
Inner Liner
Nabooian Fiberplast 15
Res aluminum.png
Hardware and Attachments
Aluminum 10
Res copper.png
Bindings and Reinforcement
Beyrllius Copper 10
Res hide.png
Padding
Wooly Hide 10
Res component.png
Armor
Composite Armor Segment 1
Res component.png
Load-bearing Harness
Synthethic Cloth 1
Res component.png
Reinforcement
Reinforced Fiber Panel 1

Related Tags

100% This document is complete.

Armorsmith This document is related to the Armorsmith Profession.

Schematic This document relates to a schematic.

Experimental Properties



Experimental Durability
Armor Action Encumbrance
Malleability 50%
Overall Quality 50%
Armor Health Encumbrance
Malleability 50%
Overall Quality 50%
Armor Integrity
Overall Quality 50%
Unit Toughness 50%
Armor Mind Encumbrance
Malleability 50%
Overall Quality 50%
Experimental Quality
Armor Effectiveness
Overall Quality 50%
Shock Resistance 50%
Experimental Resistance
Armor Special Effectiveness
Overall Quality 50%
Shock Resistance 50%
Misc
Armor Special Integrity
Overall Quality 50%
Shock Resistance 50%

Schematic Image 1 (Ingredients)

Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel.

1. Auxiliary Coverage
2. Body
3. Inner Liner
4. Hardware and Attachments
5. Bindings and Reinforcement
6. Padding
7. Armor
8. Load-bearing Harness
9. Reinforcement

Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above.


CompositeArmorGloves-Schematic.jpg

Schematic Image 2 (Attributes 1)

200px

Schematic Image 3 (Attributes 2)

CompositeArmorGloves-SWGC.jpg

Item Image 1

CompositeGloves.jpg

Item Image 2

CompositeGloves2.jpg

Source References

Source Source in Context
1 http://web.archive.org/web/20050326132531/swg.allakhazam.com/db/abilities.html?swgability=1328