Difference between revisions of "Padded Armor Boots (Schematic)"

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==Details==
 
==Details==
 
 
 
 
 
{{CraftingSpec
 
{{CraftingSpec
|Padded Armor Boots
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|Padded Armor Boots|Padded armor is a modern, strong armor used by many different types of people. It can vary greatly in effectiveness and encumberance based on the type of materials used and the skill of the armorsmith. To wear this armor, double click on it from your inventory. This type of armor has encumberance and will decrease some of your maximum statistics when worn.|40|Clothing and Armor Crafting Tool and Clothing and Armor Crafting station|4|360|378|Armor Crafting|Armor|Foot Armor|Personal Armor IV: Padded}}
|Schematic Description
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|40
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|Clothing and Armor Crafting Tool and Clothing and Armor Crafting station
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|4
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|Schematic Granted XP
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|360
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|Armor Crafting
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|Armor}}
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== Schematic ==
 
== Schematic ==
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{|align="center"
 
{|align="center"
 
|-
 
|-
||{{D25%}}
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||{{D75%}}
 
|-
 
|-
 
||{{ProfessionTagOther|Armorsmith}}
 
||{{ProfessionTagOther|Armorsmith}}
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{{ExperimentalProps
 
{{ExperimentalProps
 
|ExpProperty01    = Experimental Durability
 
|ExpProperty01    = Experimental Durability
|ExpSubProperty01 = Armor Action Encumberance
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|ExpSubProperty01 = Armor Action Encumbrance
 
|attribute01a    = Malleability
 
|attribute01a    = Malleability
 
|value01a        = 50%
 
|value01a        = 50%
 
|attribute01b    = Overall Quality
 
|attribute01b    = Overall Quality
 
|value01b        = 50%
 
|value01b        = 50%
|ExpSubProperty02 = Armor Health Encumberance
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|ExpSubProperty02 = Armor Health Encumbrance
 
|attribute02a    = Malleability
 
|attribute02a    = Malleability
 
|value02a        = 50%
 
|value02a        = 50%
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|attribute03b    = Unit Toughness
 
|attribute03b    = Unit Toughness
 
|value03b        = 50%
 
|value03b        = 50%
|ExpSubProperty04 = Armor Mind Encumberance
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|ExpSubProperty04 = Armor Mind Encumbrance
 
|attribute04a    = Malleability
 
|attribute04a    = Malleability
 
|value04a        = 50%
 
|value04a        = 50%
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== Schematic Image 1 (Ingredients) ==
 
== Schematic Image 1 (Ingredients) ==
 
  
 
Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel.
 
Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel.
  
 
+
1. Auxiliary Coverage<br>
1. Auxillery Coverage<br>
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2. Body<br>
 
2. Body<br>
 
3. Inner Liner<br>
 
3. Inner Liner<br>
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9. Reinforcement<br>
 
9. Reinforcement<br>
  
 +
Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above.
  
Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is the following:
 
 
* Experimental Durability
 
** Armor Action Encumberance
 
*** 50% MA
 
*** 50% OQ
 
** Armor Health Encumberance
 
*** 50% MA
 
*** 50% OQ
 
** Armor Integrity
 
*** 50% OQ
 
*** 50% UT
 
** Armor Mind Encumberance
 
*** 50% MA
 
*** 50% OQ
 
 
* Experimental Quality
 
** Armor Effectiveness
 
*** 50% OQ
 
*** 50% SR
 
 
* Experimental Resistance
 
** Armor Special Effectiveness
 
*** 50% OQ
 
*** 50% SR
 
 
* Misc
 
** Armor Special Integrity
 
*** 50% OQ
 
*** 50% SR
 
  
 
{| align="center"
 
{| align="center"
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:PaddedArmorBoots-SWGC.jpg|200px]]
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||[[Image:.jpg|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:SchematicImageName(Pic3).jpg|200px]]
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||[[Image:PaddedArmorBoots-SWGC.jpg|200px]]
 
|}
 
|}
 
|-
 
|-
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{{SourceReferences
 
{{SourceReferences
 
| SourcePage01 = 1
 
| SourcePage01 = 1
| OriginalPageLink01 = http://wiki2.swganh.org/index.php/Padded_Armor_Crafting_%28Game_Mechanics%29
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| OriginalPageLink01 = http://wiki.swganh.org/index.php/Padded_Armor_Crafting_%28Game_Mechanics%29
| SourcePage02 =  
+
| SourcePage02 = 2
| OriginalPageLink02 =  
+
| OriginalPageLink02 = http://web.archive.org/web/20041211032652/http://swg.allakhazam.com/db/abilities.html?swgability=1300
| SourcePage03 =  
+
| SourcePage03 = 3
| OriginalPageLink03 =  
+
| OriginalPageLink03 = http://gh.apex-games.net/schematics.py/armor_padded_s01_boots
 
| SourcePage04 =  
 
| SourcePage04 =  
 
| OriginalPageLink04 =  
 
| OriginalPageLink04 =  

Latest revision as of 12:16, 9 July 2010





Schematic - Padded Armor Boots

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

Name: Padded Armor Boots
Data: Padded armor is a modern, strong armor used by many different types of people. It can vary greatly in effectiveness and encumberance based on the type of materials used and the skill of the armorsmith. To wear this armor, double click on it from your inventory. This type of armor has encumberance and will decrease some of your maximum statistics when worn.
Complexity: 40
Required Tool: Clothing and Armor Crafting Tool and Clothing and Armor Crafting station
Schematic Data Size: 4
Granted XP: 360
Practice XP: 378
XP Type: Armor Crafting
Crafting Tool Tab: Armor
Item Category: Foot Armor
Skill Required: Personal Armor IV: Padded


Schematic

Res hide.png
Auxiliary Coverage
Lokian Leathery Hide 40
Res hide.png
Body
Scaley Hide 40
Res inorganic.png
Inner Liner
Corellia Fiberplast 20
Res metal.png
Hardware and Attachments
Metal 25
Res petrochem inert.png
Bindings and Reinforcement
Polymer 25
Res hide.png
Padding
Wooly Hide 30
Res component.png
Armor
Padded Armor Segment 1
Res component.png
Load-bearing Harness
identical Synthetic Cloth from a factory crate 2
Res component.png
Reinforcement
Reinforced Fiber Panel 1

Related Tags

75% This document is nearing completion.

Armorsmith This document is related to the Armorsmith Profession.

Schematic This document relates to a schematic.

Experimental Properties



Experimental Durability
Armor Action Encumbrance
Malleability 50%
Overall Quality 50%
Armor Health Encumbrance
Malleability 50%
Overall Quality 50%
Armor Integrity
Overall Quality 50%
Unit Toughness 50%
Armor Mind Encumbrance
Malleability 50%
Overall Quality 50%
Experimental Quality
Armor Effectiveness
Overall Quality 50%
Shock Resistance 50%
Experimental Resistance
Armor Special Effectiveness
Overall Quality 50%
Shock Resistance 50%
Misc
Armor Special Integrity
Overall Quality 50%
Shock Resistance 50%

Schematic Image 1 (Ingredients)

Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel.

1. Auxiliary Coverage
2. Body
3. Inner Liner
4. Hardware and Attachments
5. Bindings and Reinforcement
6. Padding
7. Armor
8. Load-bearing Harness
9. Reinforcement

Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above.


Padded boots-Schematic-2003.jpg

Schematic Image 2 (Attributes 1)

200px

Schematic Image 3 (Attributes 2)

PaddedArmorBoots-SWGC.jpg

Item Image 1

200px

Item Image 2

200px

Source References

Source Source in Context
1 http://wiki.swganh.org/index.php/Padded_Armor_Crafting_%28Game_Mechanics%29
2 http://web.archive.org/web/20041211032652/http://swg.allakhazam.com/db/abilities.html?swgability=1300
3 http://gh.apex-games.net/schematics.py/armor_padded_s01_boots