Difference between revisions of "Stun Protection Armor Layer (Schematic)"

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==Details==
 
==Details==
 
 
 
 
 
{{CraftingSpec
 
{{CraftingSpec
|Stun Protection Armor Layer
+
|Stun Protection Armor Layer|A layer of stun-resistant armor.|40|Clothing and Armor Crafting Tool and Clothing and Armor Crafting Station|3|130|136|Armor Crafting|Armor|Armor Component|Master Armorsmith}}
|Schematic Description
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|40
+
|Clothing and Armor Crafting Tool and Clothing and Armor Crafting Station
+
|3
+
|Schematic Granted XP
+
|130
+
|Armor Crafting
+
|Armor}}
+
  
 
== Schematic ==
 
== Schematic ==
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{|align="center"
 
{|align="center"
 
|-
 
|-
||{{D25%}}
+
||{{D75%}}
 
|-
 
|-
 
||{{ProfessionTagOther|Armorsmith}}
 
||{{ProfessionTagOther|Armorsmith}}
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{{ExperimentalProps
 
{{ExperimentalProps
 
|ExpProperty01    = Experimental Durability
 
|ExpProperty01    = Experimental Durability
|ExpSubProperty01 = Armor Action Encumberance
+
|ExpSubProperty01 = Armor Action Encumbrance
 
|attribute01a    = Malleability
 
|attribute01a    = Malleability
 
|value01a        = 50%
 
|value01a        = 50%
 
|attribute01b    = Overall Quality
 
|attribute01b    = Overall Quality
 
|value01b        = 50%
 
|value01b        = 50%
|ExpSubProperty02 = Armor Health Encumberance
+
|ExpSubProperty02 = Armor Health Encumbrance
 
|attribute02a    = Malleability
 
|attribute02a    = Malleability
 
|value02a        = 50%
 
|value02a        = 50%
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|attribute03b    = Unit Toughness
 
|attribute03b    = Unit Toughness
 
|value03b        = 50%
 
|value03b        = 50%
|ExpSubProperty04 = Armor Mind Encumberance
+
|ExpSubProperty04 = Armor Mind Encumbrance
 
|attribute04a    = Malleability
 
|attribute04a    = Malleability
 
|value04a        = 50%
 
|value04a        = 50%
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== Schematic Image 1 (Ingredients) ==
 
== Schematic Image 1 (Ingredients) ==
 +
 +
Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel.
 +
 +
1. Auxiliary Coverage<br>
 +
2. Body<br>
 +
3. Inner Liner<br>
 +
4. Hardware and Attachments<br>
 +
5. Bindings and Reinforcement<br>
 +
6. Padding<br>
 +
7. Armor<br>
 +
8. Load-bearing Harness<br>
 +
9. Reinforcement<br>
 +
 +
Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above.
 +
 
{| align="center"
 
{| align="center"
 
|-
 
|-
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:SchematicImageName(Pic3).jpg|200px]]
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||[[Image:StunProtectionArmorLayerSWGC.jpg|200px]]
 
|}
 
|}
 
|-
 
|-
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==Source References==
 
==Source References==
 
{{SourceReferences
 
{{SourceReferences
| SourcePage01 =  
+
| SourcePage01 = 1
| OriginalPageLink01 =  
+
| OriginalPageLink01 = http://swg.allakhazam.com/db/abilities.html?swgability=1332
| SourcePage02 =  
+
| SourcePage02 = 2
| OriginalPageLink02 =  
+
| OriginalPageLink02 = http://gh.apex-games.net/schematics.py/armor_layer_stun
 
| SourcePage03 =  
 
| SourcePage03 =  
 
| OriginalPageLink03 =  
 
| OriginalPageLink03 =  

Latest revision as of 18:56, 9 July 2010





Schematic - Stun Protection Armor Layer

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

Name: Stun Protection Armor Layer
Data: A layer of stun-resistant armor.
Complexity: 40
Required Tool: Clothing and Armor Crafting Tool and Clothing and Armor Crafting Station
Schematic Data Size: 3
Granted XP: 130
Practice XP: 136
XP Type: Armor Crafting
Crafting Tool Tab: Armor
Item Category: Armor Component
Skill Required: Master Armorsmith


Schematic

Res metal ferrous.png
Armor Layer Frame
Ferrous Metal 25
Res gemstone.png
Multi-frequency Shock Absorption Media
Vertex Crystalline Gemestone 10
Res ore siliclastic.png
Multi-frequency Shock Absorption Media 2
Crism Siliclastic Ore 12

Related Tags

75% This document is nearing completion.

Armorsmith This document is related to the Armorsmith Profession.

Schematic This document relates to a schematic.


Completion Key

Mark the completion status based upon the following criteria:

1. 0% if text only or nothing at all.

2. 25% if there is text plus: schematic pic, or 2nd source, or item pic only

3. 50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.

4. 75% if 1 schematic pic, 1 item pic and text

5. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text.

Experimental Properties



Experimental Durability
Armor Action Encumbrance
Malleability 50%
Overall Quality 50%
Armor Health Encumbrance
Malleability 50%
Overall Quality 50%
Armor Integrity
Overall Quality 50%
Unit Toughness 50%
Armor Mind Encumbrance
Malleability 50%
Overall Quality 50%
Experimental Quality
Armor Effectiveness
Overall Quality 50%
Shock Resistance 50%
Experimental Resistance
Armor Special Effectiveness
Overall Quality 50%
Shock Resistance 50%
Misc
Armor Special Integrity
Overall Quality 50%
Shock Resistance 50%

Schematic Image 1 (Ingredients)

Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel.

1. Auxiliary Coverage
2. Body
3. Inner Liner
4. Hardware and Attachments
5. Bindings and Reinforcement
6. Padding
7. Armor
8. Load-bearing Harness
9. Reinforcement

Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above.

Stun-Layer-Schematic.jpg

Schematic Image 2 (Attributes 1)

200px

Schematic Image 3 (Attributes 2)

StunProtectionArmorLayerSWGC.jpg

Item Image 1

200px

Item Image 2

200px

Source References

Source Source in Context
1 http://swg.allakhazam.com/db/abilities.html?swgability=1332
2 http://gh.apex-games.net/schematics.py/armor_layer_stun