Difference between revisions of "Carbineer (Game Mechanics)"
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− | ||{{ | + | ||{{D25%}} |
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||{{GameMechanics}} | ||{{GameMechanics}} | ||
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== Something == | == Something == | ||
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{|align="center" | {|align="center" | ||
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− | || | + | ||'''[[Carbine Accuracy (Skill Modifier)|Carbine Accuracy]]''' |
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− | || | + | ||'''[[Carbine Accuracy While Moving (Skill Modifier)|Carbine Accuracy While Moving]]''' |
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− | || | + | ||'''[[Carbine Aiming (Skill Modifier)|Carbine Aiming]]''' |
+ | |- | ||
+ | ||'''[[Carbine Speed (Skill Modifier)|Carbine Speed]]''' | ||
+ | |- | ||
+ | ||'''[[Counterattack (Skill Modifier)|Counterattack]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Intimidate (Skill Modifier)|Defense Vs. Intimidate]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Knockdown (Skill Modifier)|Defense Vs. Knockdown]]''' | ||
|- | |- | ||
+ | ||'''[[Ranged Defense (Skill Modifier)|Ranged Defense]]''' | ||
|} | |} | ||
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== Something 2== | == Something 2== | ||
something goes here | something goes here | ||
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− | {| class=" | + | {| class="anhsmalltable" |
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
|width="100px"|'''Command'''||width="100px"|'''CRC'''||width="250px"|'''Ability Details'''||'''%''' | |width="100px"|'''Command'''||width="100px"|'''CRC'''||width="250px"|'''Ability Details'''||'''%''' | ||
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|align="left"|'''[[legshot3 (2EB2B493)|legshot3]]'''||'''[[legshot3 (2EB2B493)|2EB2B493]]'''||'''[[Leg Shot 3 (Ability)]]'''||{{Small0P}} | |align="left"|'''[[legshot3 (2EB2B493)|legshot3]]'''||'''[[legshot3 (2EB2B493)|2EB2B493]]'''||'''[[Leg Shot 3 (Ability)]]'''||{{Small0P}} | ||
|- align="center" | |- align="center" | ||
− | |align="left"| | + | |align="left"| || ||'''[[Ranged Damage Mitigation 1 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"| | + | |align="left"| || ||'''[[Ranged Damage Mitigation 2 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"| | + | |align="left"| || ||'''[[Ranged Damage Mitigation 3 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[ | + | |align="left"|'''[[scattershot1 (AD866D55)|scattershot1]]'''||'''[[scattershot1 (AD866D55)|AD866D55]]'''||'''[[Scatter Shot 1 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
+ | |align="left"|'''[[scattershot2 (A0C54B8C)|scattershot2]]'''||'''[[scattershot2 (A0C54B8C)|A0C54B8C]]'''||'''[[Scatter Shot 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[suppressionfire2 (FEB0F24C)|suppressionfire2]]'''||'''[[suppressionfire2 (FEB0F24C)|FEB0F24C]]'''||'''[[Suppression Fire 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[wildshot1 (7A48C259)|wildshot1]]'''||'''[[wildshot1 (7A48C259)|7A48C259]]'''||'''[[Wild Shot 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
|align="left"|'''[[wildshot2 (770BE480)|wildshot2]]'''||'''[[wildshot2 (770BE480)|770BE480]]'''||'''[[Wild Shot 2 (Ability)]]'''||{{Small0P}} | |align="left"|'''[[wildshot2 (770BE480)|wildshot2]]'''||'''[[wildshot2 (770BE480)|770BE480]]'''||'''[[Wild Shot 2 (Ability)]]'''||{{Small0P}} | ||
|} | |} | ||
|} | |} | ||
|} | |} |
Latest revision as of 20:33, 23 June 2009
Game Documentation - Carbineer Mechanics
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