Difference between revisions of "Tame (Ability)"
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
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− | + | Once a player has the Novice Creature Handler skill, they gain access to the "Tame" option on the radial menu of baby animals in the wild; this option also appears on Bio-Engineered pet deeds. Baby animals are easily identified by the "(baby)" tag at the end of their name (for example, "a Greater Gulginaw (baby)"). Taming modifiers affects the success rate at taming creatures and teaching them commands. The Tame option will not appear on creatures if the player has less than a 15% chance of successfully taming it with their current skills. Creatures that high difficulty level will require more Creature Handler skill to tame. | |
− | + | '''Taming Features''' | |
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− | + | * [[Taming Restrictions (Game Mechanics)|Taming Restrictions]] | |
+ | * [[Taming Process (Game Mechanics)|Taming Process]] | ||
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</graphviz> | </graphviz> | ||
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− | ==System Messages== | + | == System Messages == |
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+ | * [[Tame (Game Messages)|Tame]] | ||
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+ | ==Fly Text== | ||
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+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="anhsmalltable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' | ||
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+ | |||
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+ | |- align="center" | ||
+ | ||success | ||
+ | ||/string/en/npc_reaction/ | ||
+ | ||flytext.stf | ||
+ | ||internal_command_string | ||
+ | ||You tame the creature. | ||
+ | ||Notification sent to the player that tells them they have successfully tamed a creature. | ||
+ | ||[[Tame Pets 2 (Example)|Examples]] | ||
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+ | |- align="center" | ||
+ | ||fail | ||
+ | ||/string/en/npc_reaction.stf | ||
+ | ||flytext.stf | ||
+ | ||internal_command_string | ||
+ | ||You fail to tame the creature. | ||
+ | ||Message sent to the player when they fail an attempt at taming. | ||
+ | ||[[Tame Pets 5 (Example)|Examples]] | ||
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+ | |} | ||
+ | |} | ||
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==SUI Prompt== | ==SUI Prompt== | ||
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+ | == Radial Menus == | ||
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+ | * [[Taming Radial Menu (Game Messages)|Taming]] | ||
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+ | == Dialogue == | ||
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+ | * [[Player Taming Dialogue (Game Messages)|Player Taming]] | ||
==Combat Chat Spam== | ==Combat Chat Spam== | ||
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==Formula(s)== | ==Formula(s)== | ||
− | + | No known formula for the chance to tame a creature exists so I will propose the following: | |
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+ | Chance of Failure = ( ( ( (Adult Challenge Level / Taming Mod) x base taming chance) + 0.10) x 0.65 ) x 100 | ||
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+ | Example: | ||
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+ | A player with 90 skill mod attempting to tame a level 65 creature with a base taming chance of 25%. | ||
− | + | ( ( ( 65 / 90 ) x 0.75 ) + 0.10 ) x 0.65 ) x 100 = 41.7% chance of failure | |
==Source References== | ==Source References== | ||
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|width="150px"|'''Source'''||width="450px"|'''Source in Context''' | |width="150px"|'''Source'''||width="450px"|'''Source in Context''' | ||
|- align="center" | |- align="center" | ||
− | ||[[ | + | ||[[Tame 1 (Source)|Source 1]]||[[Tame Context 1 (Source)|Source 1]] |
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+ | ||[[Tame 2 (Source)|Source 2]]||[[Tame Context 2 (Source)|Source 2]] | ||
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Latest revision as of 07:23, 3 September 2009
Ability - Tame
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Description/tame <target>: Allows you to try to tame a creature.
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Related Tags
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Ability Breakdown & Details
Once a player has the Novice Creature Handler skill, they gain access to the "Tame" option on the radial menu of baby animals in the wild; this option also appears on Bio-Engineered pet deeds. Baby animals are easily identified by the "(baby)" tag at the end of their name (for example, "a Greater Gulginaw (baby)"). Taming modifiers affects the success rate at taming creatures and teaching them commands. The Tame option will not appear on creatures if the player has less than a 15% chance of successfully taming it with their current skills. Creatures that high difficulty level will require more Creature Handler skill to tame.
Taming Features
Ability Flow
System Messages
Fly Text
SUI PromptRadial MenusDialogueCombat Chat SpamFormula(s)No known formula for the chance to tame a creature exists so I will propose the following: Chance of Failure = ( ( ( (Adult Challenge Level / Taming Mod) x base taming chance) + 0.10) x 0.65 ) x 100 Example: A player with 90 skill mod attempting to tame a level 65 creature with a base taming chance of 25%. ( ( ( 65 / 90 ) x 0.75 ) + 0.10 ) x 0.65 ) x 100 = 41.7% chance of failure Source References
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Ability HAM Costs
Ability Multipliers
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