Difference between revisions of "Injury Treatment (Skill Modifier)"

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== Formulas ==
 
== Formulas ==
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Effects of Battle Fatigue on Healing
 
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Heal Power of Healing Stim x Environment x [(100 + Injury Treatment Skill + BE modded clothes +food/buff) / 100] x Med City Bonus
 
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for example:
 
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<pre>
 
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900 Heal Stim
 
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110 Med Module Droid
 
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100 Injury Treatment Skill
 
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25 BE clothes
 
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0 no foods or buffs enhance injury treatment. (needs checking)
 
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10% Medical City Specialization Bonus
 
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900 x 1.1 x [(100+100+25+0)/100] x 1.1 = 2450 total heal
 
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Now how Battle Fatigue affects this...
 
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If player Battle Fatigue is 0 - 250 = no change in heal value.
 
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If player Battle Fatigue is greater than 250 then...
 
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Heal - [Heal x (Battle Fatigue-250) / 1000] = Heal after Battle Fatigue
 
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so with 696 Battle Fatigue (Randomly chosen number)
 
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2450 - [ 2450 x (696 - 250) / 1000] = 1358 heal after 696 Battle Fatigue
 
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Bio-engineered clothes effectively cap at +25/+25 so a person with +9999/ +9999 will do the SAME as one with only +25/+25 injury/wound treatment clothes.
 
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Battle Fatigue does NOT affect buff performance until 250 Battle Fatigue. One could have 249 Battle Fatigue and it will be the same as one with 0 Battle Fatigue.
 
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Battle Fatigue after 250 - affects the buff performance by 1% per 10 Battle Fatigue.
 
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At 1000 Battle Fatigue (when Battle Fatigue caps) buff performance is reduced by 75%.
 
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At 750 Battle Fatigue buff performance is reduced by 50%.
 
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At 500 Battle Fatigue buff performance is reduced by 25%.
 
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Medical centers and scout camps override droid bonuses.
 
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If not in a Medical Specialized Player City - the variable is calculated at 1.0.
 
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If in a Medical Specialized Player City - the varible is calculated at 1.1.
 
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</pre>
 
  
 
== Sources ==
 
== Sources ==

Latest revision as of 11:05, 10 September 2007

Skill Modifier - Injury Treatment

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

This skill mod provides a direct bonus to the number of injuries you can heal at once. A bonus of 50 would equal 50% more injury points healed per treatment. This also changes the effects of enhancement medication.

Related Tags

0% This document has not been started.

Skill Modifier This document is relates to a Skill Modifier.

Heightened Senses This document is related to the Heightened Senses Profession.

Medic This document is related to the Medic Profession.

Skill Mod Details

Formulas

== Sources ==