Difference between revisions of "Bounty Hunter 6 (Source)"

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(New page: These tests were all done in multiple sets, of 100 or more each. They were compiled using MS spread sheet...I will link the raw data post I made a few days ago, for those who like to crunc...)
 
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{{PageHeader|Reference Documentation|Bounty Hunter}}
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These tests were all done in multiple sets, of 100 or more each. They were compiled using MS spread sheet...I will link the raw data post I made a few days ago, for those who like to crunch numbers. Here is the full lest, of all Non-master BH specials....Sorry, still far from master .
 
These tests were all done in multiple sets, of 100 or more each. They were compiled using MS spread sheet...I will link the raw data post I made a few days ago, for those who like to crunch numbers. Here is the full lest, of all Non-master BH specials....Sorry, still far from master .
  
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Bleeding shot
 
Bleeding shot
  
*
+
* Damage Mod: 2.0
Damage Mod: 2.0
+
* Delay mod:1.5 or less
*
+
* Pool hit: Random
Delay mod:1.5 or less
+
* Effect: Causes a bleed on the mind pool equivalent to 33% of the original damage.
*
+
Pool hit: Random
+
*
+
Effect: Causes a bleed on the mind pool equivalent to 33% of the original damage.
+
  
 
Eye Shot
 
Eye Shot
  
*
+
* Damage mod: 3.0
Damage mod: 3.0
+
* Delay mod 2.0
*
+
* Pool hit: Mind
Delay mod 2.0
+
* Effect: Has a high chance to blind the target.
*
+
Pool hit: Mind
+
*
+
Effect: Has a high chance to blind the target.
+
  
 
Torso shot
 
Torso shot
  
*
+
* Damage mod: 3.0
Damage mod: 3.0
+
* Delay mod: 2.3
*
+
* Pool hit: Health
Delay mod: 2.3
+
* Effect: Lights the target on fire, causing a health wound "bleed" equivalent to 50% of the original damage. This bleed also causes maaive wounds.
*
+
Pool hit: Health
+
*
+
Effect: Lights the target on fire, causing a health wound "bleed" equivalent to 50% of the original damage. This bleed also causes maaive wounds.
+
  
 
Bounty Hunter Carbine specials
 
Bounty Hunter Carbine specials
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Underhand Shot
 
Underhand Shot
  
*
+
* Damage mod: 3.0
Damage mod: 3.0
+
* Delay mod:1.5 or less
*
+
* Pool hit: Random
Delay mod:1.5 or less
+
* Effect: Has a good chance of knocking your target down. HAM cost on this special are very high...With a laser carbine it is normally around 200.
*
+
Pool hit: Random
+
*
+
Effect: Has a good chance of knocking your target down. HAM cost on this special are very high...With a laser carbine it is normally around 200.
+
  
 
Fire Knock down
 
Fire Knock down
  
*
+
* Damage mod: 2.5
Damage mod: 2.5
+
* Delay mod: 2.0
*
+
* Pool hit: Random
Delay mod: 2.0
+
* Effect: Has a good chance of knocking your target down, as well as applying a dizzy. HAM costs are also very high, but lower then underhand, normally around 170 on a laser carbine.
*
+
Pool hit: Random
+
*
+
Effect: Has a good chance of knocking your target down, as well as applying a dizzy. HAM costs are also very high, but lower then underhand, normally around 170 on a laser carbine.
+
  
 
Confusion Shot
 
Confusion Shot
  
*
+
* Damage mod: 3.0
Damage mod: 3.0
+
* Delay mod: 2.3
*
+
* Pool hit: Random
Delay mod: 2.3
+
* Effect: Has a high chance of Dizzying, and stunning your target. HAM cost is very reasonable, normally around 75 on a laser carbine.
*
+
Pool hit: Random
+
*
+
Effect: Has a high chance of Dizzying, and stunning your target. HAM cost is very reasonable, normally around 75 on a laser carbine.
+
  
 
Bounty Hunter Light lightning cannon specials.
 
Bounty Hunter Light lightning cannon specials.
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Light lightning single 1
 
Light lightning single 1
  
*
+
* Damage mod: 3.0
Damage mod: 3.0
+
* Delay mod: 2.0
*
+
* Pool hit: Random
Delay mod: 2.0
+
* Restriction: This special can only be done within 16 meters.
*
+
* Effect: None.
Pool hit: Random
+
*
+
Restriction: This special can only be done within 16 meters.
+
*
+
Effect: None.
+
  
 
Light lightning cone 1
 
Light lightning cone 1
  
*
+
* Damage mod: 3.0
Damage mod: 3.0
+
* Delay mod: 2.0
*
+
* Pool hit: Random
Delay mod: 2.0
+
* Restriction: This special can only be done within 16 meters.
*
+
* Effect: Hits multiple targets in a wide cone infront of the BH.
Pool hit: Random
+
*
+
Restriction: This special can only be done within 16 meters.
+
*
+
Effect: Hits multiple targets in a wide cone infront of the BH.
+
  
 
Light lightning single 2
 
Light lightning single 2
  
*
+
* Damage mod: 5.0
Damage mod: 5.0
+
* Delay mod: 2.0
*
+
* Pool hit: Random
Delay mod: 2.0
+
* Restriction: This special can only be done within 16 meters.
*
+
* Effect: None.
Pool hit: Random
+
 
*
+
[[Category:Source Page]][[Category:Bounty Hunter]]
Restriction: This special can only be done within 16 meters.
+
*
+
Effect: None.
+

Latest revision as of 09:07, 4 June 2008

Reference Documentation - Bounty Hunter

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


These tests were all done in multiple sets, of 100 or more each. They were compiled using MS spread sheet...I will link the raw data post I made a few days ago, for those who like to crunch numbers. Here is the full lest, of all Non-master BH specials....Sorry, still far from master .


Bounty Hunter Pistol specials

Bleeding shot

  • Damage Mod: 2.0
  • Delay mod:1.5 or less
  • Pool hit: Random
  • Effect: Causes a bleed on the mind pool equivalent to 33% of the original damage.

Eye Shot

  • Damage mod: 3.0
  • Delay mod 2.0
  • Pool hit: Mind
  • Effect: Has a high chance to blind the target.

Torso shot

  • Damage mod: 3.0
  • Delay mod: 2.3
  • Pool hit: Health
  • Effect: Lights the target on fire, causing a health wound "bleed" equivalent to 50% of the original damage. This bleed also causes maaive wounds.

Bounty Hunter Carbine specials

Underhand Shot

  • Damage mod: 3.0
  • Delay mod:1.5 or less
  • Pool hit: Random
  • Effect: Has a good chance of knocking your target down. HAM cost on this special are very high...With a laser carbine it is normally around 200.

Fire Knock down

  • Damage mod: 2.5
  • Delay mod: 2.0
  • Pool hit: Random
  • Effect: Has a good chance of knocking your target down, as well as applying a dizzy. HAM costs are also very high, but lower then underhand, normally around 170 on a laser carbine.

Confusion Shot

  • Damage mod: 3.0
  • Delay mod: 2.3
  • Pool hit: Random
  • Effect: Has a high chance of Dizzying, and stunning your target. HAM cost is very reasonable, normally around 75 on a laser carbine.

Bounty Hunter Light lightning cannon specials.

Light lightning single 1

  • Damage mod: 3.0
  • Delay mod: 2.0
  • Pool hit: Random
  • Restriction: This special can only be done within 16 meters.
  • Effect: None.

Light lightning cone 1

  • Damage mod: 3.0
  • Delay mod: 2.0
  • Pool hit: Random
  • Restriction: This special can only be done within 16 meters.
  • Effect: Hits multiple targets in a wide cone infront of the BH.

Light lightning single 2

  • Damage mod: 5.0
  • Delay mod: 2.0
  • Pool hit: Random
  • Restriction: This special can only be done within 16 meters.
  • Effect: None.