Difference between revisions of "CREO01"
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− | + | {{PageHeader|Baseline|CREO01}} | |
− | + | {|align="center" | |
+ | |- | ||
+ | ||{{CREOArchitectureNAV}} | ||
+ | |- | ||
+ | |} | ||
+ | <br> | ||
{| border="0" width="90%" cellpadding=6 | {| border="0" width="90%" cellpadding=6 | ||
|- | |- | ||
Line 6: | Line 11: | ||
===BaseLine Struct=== | ===BaseLine Struct=== | ||
---- | ---- | ||
− | + | {| align="center" | |
+ | |- | ||
+ | || | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | | | + | |{{short}}||'''Op Count''' |
|- | |- | ||
− | | | + | |{{int}}||'''Baseline Opcode''' |
|- | |- | ||
− | | | + | |{{long}}||'''Container ID''' |
|- | |- | ||
− | | | + | |{{int}}||'''OERC''' |
|- | |- | ||
− | | | + | |{{byte}}||'''1''' |
|- | |- | ||
− | | | + | |{{short}}|{{unknown}} |
− | + | ||
|- | |- | ||
− | | | + | |{{int}}||'''Bank Credits''' |
|- | |- | ||
− | | | + | |{{int}}||'''Cash Credits''' |
− | {| | + | |
|- | |- | ||
− | | | + | |{{int}}||'''Base HAM Mod List Size''' |
|- | |- | ||
− | | | + | |{{int}}||'''Update Counter''' |
|- | |- | ||
− | |} | + | |{{int}}||'''Base HAM Mod Value''' |
− | + | ||
− | + | ||
|- | |- | ||
+ | |{{int}}||'''Skills List Size''' | ||
+ | |- | ||
+ | |{{int}}||'''Update Counter''' | ||
+ | |- | ||
+ | |{{a_string}}||'''Skill Name''' | ||
+ | |} | ||
|} | |} | ||
+ | <pre> | ||
+ | SHORT: ObjOpperandCount | ||
+ | INT: BankCredits | ||
+ | INT: CashCredits | ||
+ | INT: BaseHAMModListSize | ||
+ | INT: UpdateCounter | ||
+ | { | ||
+ | INT: BaseHAMModValue | ||
+ | } | ||
+ | INT: SkillsListSize | ||
+ | INT: UpdateCounter | ||
+ | { | ||
+ | A_STRING: SkillName | ||
+ | } | ||
+ | </pre> | ||
===Deltas Struct=== | ===Deltas Struct=== | ||
---- | ---- | ||
− | + | <pre> | |
+ | SHORT: UpdateCount | ||
+ | SHORT: UpdateType | ||
+ | { | ||
+ | 00: | ||
+ | INT: BankCredits | ||
+ | 01: | ||
+ | INT: CashCredits | ||
+ | 02: | ||
+ | INT: BaseHAMValueListSize | ||
+ | INT: UpdateCounter | ||
+ | { | ||
+ | BYTE: SubType | ||
+ | { | ||
+ | 00:(remove) | ||
+ | SHORT: HAMBarIndex | ||
+ | 01:(add) | ||
+ | SHORT: HAMBarIndex | ||
+ | INT: BaseHAMValue | ||
+ | 02:(change) | ||
+ | SHORT: HAMBarIndex | ||
+ | INT: BaseHAMValue | ||
+ | 03:(resetall) | ||
+ | SHORT: | ||
+ | NewListSize | ||
+ | { | ||
+ | INT: BaseHAMValue | ||
+ | } | ||
+ | 04:(clearall) | ||
+ | } | ||
+ | } | ||
+ | 03: | ||
+ | INT: SkillsListSize | ||
+ | INT: UpdateCounter | ||
+ | { | ||
+ | BYTE: SubType | ||
+ | { | ||
+ | 00:(remove) | ||
+ | A_STRING: SkillName | ||
+ | 01:(add) | ||
+ | A_STRING: SkillName | ||
+ | 02:(clearall) | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | </pre> | ||
|valign=top| | |valign=top| | ||
+ | |||
+ | ===Variable Descriptions=== | ||
+ | ---- | ||
+ | |||
+ | Obj_OperandCount = 4 | ||
+ | ---- | ||
+ | |||
+ | * '''BankCredits''': | ||
+ | :Ammount of Credits displayed as in your bank. | ||
+ | |||
+ | * '''CashCredits''': | ||
+ | :Ammount of Credits displayedas cash in your inventory. | ||
+ | |||
+ | * '''Base HAMMod_Value''': | ||
+ | :The Integer value of base HAM size. Follows the HAM order. | ||
+ | |||
+ | * '''SkillName''': | ||
+ | :The name of the skillbox to add. See datatables/skills.iff for list. | ||
+ | |||
===Tags=== | ===Tags=== | ||
---- | ---- | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
− | ||{{ | + | ||{{100%}} |
|- | |- | ||
|} | |} | ||
+ | ===HAM List=== | ||
+ | ---- | ||
+ | HAM stands for Health Action Mind, | ||
+ | the 3 pools a character has. | ||
+ | |||
+ | Below is a list of the pools names, | ||
+ | and what they do. | ||
+ | |||
+ | This order is used throughout all packets. | ||
+ | |||
+ | *<font color=green>'''Health'''</font> (Pool Value) | ||
+ | ::''Strength'' (Action Deductive) | ||
+ | ::''Constitution'' (Regen Rate) | ||
+ | *<font color=red>'''Action'''</font> (Pool Value) | ||
+ | ::''Quickness'' (Action Deductive) | ||
+ | ::''Stamina'' (Regen Rate) | ||
+ | *<font color=blue>'''Mind'''</font> (Pool Value) | ||
+ | ::''Focus'' (Action Deductive) | ||
+ | ::''Willpower'' (Regen Rate) | ||
|} | |} | ||
+ | ===Sample Packet=== | ||
---- | ---- | ||
+ | |||
+ | <pre> | ||
+ | 05 00 | ||
+ | 53 21 86 12 // DeltasMessage | ||
+ | D2 CD 31 6E 0C 00 00 00 // character id | ||
+ | 4F 45 52 43 01 // OERC 1 | ||
+ | 0E 00 00 00 | ||
+ | 02 00 | ||
+ | 01 00 00 00 | ||
+ | 00 00 00 00 | ||
+ | 82 86 0F 00 // 1017474 credits | ||
+ | </pre> |
Latest revision as of 12:46, 6 January 2010
Baseline - CREO01
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BaseLine Struct
SHORT: ObjOpperandCount INT: BankCredits INT: CashCredits INT: BaseHAMModListSize INT: UpdateCounter { INT: BaseHAMModValue } INT: SkillsListSize INT: UpdateCounter { A_STRING: SkillName } Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: INT: BankCredits 01: INT: CashCredits 02: INT: BaseHAMValueListSize INT: UpdateCounter { BYTE: SubType { 00:(remove) SHORT: HAMBarIndex 01:(add) SHORT: HAMBarIndex INT: BaseHAMValue 02:(change) SHORT: HAMBarIndex INT: BaseHAMValue 03:(resetall) SHORT: NewListSize { INT: BaseHAMValue } 04:(clearall) } } 03: INT: SkillsListSize INT: UpdateCounter { BYTE: SubType { 00:(remove) A_STRING: SkillName 01:(add) A_STRING: SkillName 02:(clearall) } } } |
Variable DescriptionsObj_OperandCount = 4
Tags
HAM ListHAM stands for Health Action Mind, the 3 pools a character has. Below is a list of the pools names, and what they do. This order is used throughout all packets.
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Sample Packet
05 00 53 21 86 12 // DeltasMessage D2 CD 31 6E 0C 00 00 00 // character id 4F 45 52 43 01 // OERC 1 0E 00 00 00 02 00 01 00 00 00 00 00 00 00 82 86 0F 00 // 1017474 credits