Difference between revisions of "RequestActivateQuest (000004B7)"
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− | {{PageHeader|Object Controller| | + | {{PageHeader|Object Controller|RequestActivateQuest (000004B7)}} |
{| border="0" width="90%" cellpadding=6 | {| border="0" width="90%" cellpadding=6 | ||
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|{{Long}}|'''Character ID''' | |{{Long}}|'''Character ID''' | ||
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− | |{{int}}|'''Unknown | + | |{{int}}|'''Unknown INT''' |
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|{{int}}|'''Quest ID''' | |{{int}}|'''Quest ID''' | ||
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+ | Note from '''cAble'''. The QuestID will appear initially in this Obj Controller. Further research shows the QuestID will then be updated through the characters PLAY08 Delta Message. Difficult to determine if this is the case for both NGE and precu versions of the game. This object controller is the nearly the same as "'''requestCompleteQuest'''" (000004B8)", with the obvious exception that "'''requestCompleteQuest'''" completes the quest. | ||
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CA 16 09 91 45 00 00 00 # CharacterID | CA 16 09 91 45 00 00 00 # CharacterID | ||
00 00 00 00 # Unknown INT | 00 00 00 00 # Unknown INT | ||
− | + | F1 59 C9 C7 # quest ID | |
Latest revision as of 16:51, 28 September 2013
Object Controller - RequestActivateQuest (000004B7)
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Struct
NGE struct by cAble 05 00 # Operand 46 5E CE 80 # Obj Controller 0B 00 00 00 B7 04 00 00 # requestActivateQuest CA 16 09 91 45 00 00 00 # CharacterID 00 00 00 00 # Unknown INT F1 59 C9 C7 # quest ID |