Difference between revisions of "Taming Process (Game Mechanics)"

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== Game Mechanics ==
 
== Game Mechanics ==
  
  
Contains the actual details for how the game feature works - can make this into sub categories as necessary.
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In order to tame a baby animal, simply approach it and choose "Tame" from its radial menu. The player character will then start talking to the creature, trying to earn its trust ("Steady! Don't bite me!" etc). The creature's name will turn white (or pink if the player has joined a faction), indicating that it is no longer attackable until the taming process either succeeds or fails. The baby will stop moving while the player attempts to tame it, but will usually start wandering again if they fail. If it wanders more than 6 meters away from the player, it will be out of "taming range."
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This part can be summarized in a few quotes which are said randomly during the taming process:
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* Good.er.Boy?'
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* Don't be scared.'
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* Steady'
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* Easy'
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* Don't bite me.'
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Every 10 seconds, starting at the beginning of the taming attempt, the player will issue forth a statement. One of three things is going to happen after the player says 3 of these quotes:
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A. A Flytext and system message will say [[media:WastelandCupa-Examined.jpeg|You Tamed the creature]] and the creature will then be able to be trained; its name will then turn white or pink (if the player is faction aligned) to signify that it is now a pet. <br>
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B. A System message will say 'Failed to tame creature' and it will ignore the player and keep doing what its doing.<br>
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C. A System message It will say 'Failed to tame Creature' and it will lose its temper and start attacking the player, Along with the creature(s) it is linked to.
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The player will get a system message letting them know whether they have succeeded or failed. If they failed, they can choose "Tame" from the radial menu to keep trying until they succeed.
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If they successfully tame the creature, they be awarded some Creature Handling XP. A "[[media:GreatPlainsStalker.jpeg|Pet Control Device]]" for the creature will be added to their Datapad (CTRL+D), under the "Data" tab. The pet control device will be represented by the pet's name and image, and will give the player lots of valuable information about the pet's condition (such as its vital statistics and trained commands). This is also the primary means of storing and calling pet
  
 
==Source References==
 
==Source References==

Latest revision as of 00:57, 3 September 2009




Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

Game Mechanics

In order to tame a baby animal, simply approach it and choose "Tame" from its radial menu. The player character will then start talking to the creature, trying to earn its trust ("Steady! Don't bite me!" etc). The creature's name will turn white (or pink if the player has joined a faction), indicating that it is no longer attackable until the taming process either succeeds or fails. The baby will stop moving while the player attempts to tame it, but will usually start wandering again if they fail. If it wanders more than 6 meters away from the player, it will be out of "taming range."


This part can be summarized in a few quotes which are said randomly during the taming process:


  • Good.er.Boy?'
  • Don't be scared.'
  • Steady'
  • Easy'
  • Don't bite me.'

Every 10 seconds, starting at the beginning of the taming attempt, the player will issue forth a statement. One of three things is going to happen after the player says 3 of these quotes:

A. A Flytext and system message will say You Tamed the creature and the creature will then be able to be trained; its name will then turn white or pink (if the player is faction aligned) to signify that it is now a pet.
B. A System message will say 'Failed to tame creature' and it will ignore the player and keep doing what its doing.
C. A System message It will say 'Failed to tame Creature' and it will lose its temper and start attacking the player, Along with the creature(s) it is linked to.

The player will get a system message letting them know whether they have succeeded or failed. If they failed, they can choose "Tame" from the radial menu to keep trying until they succeed.



If they successfully tame the creature, they be awarded some Creature Handling XP. A "Pet Control Device" for the creature will be added to their Datapad (CTRL+D), under the "Data" tab. The pet control device will be represented by the pet's name and image, and will give the player lots of valuable information about the pet's condition (such as its vital statistics and trained commands). This is also the primary means of storing and calling pet

Source References

Source Source in Context