Difference between revisions of "Vendors (Skill Modifier)"

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= Skill Mod Details =
 
= Skill Mod Details =
  
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So Create your first vendor by going to a house terminal and selecting Create Vendor. You will have few choices at this point so select either Bulky or Robodroid and give the vendor a name. The vendor will be placed in your inventory. Next go to the precise place you want to put the vendor down (choose this wisely because you can't move the vendor after placing it. If you mess this up you will have to remove the vendor and create a new one). Click on the vendor in your inventory and select drop. If the vendor isn't facing the right way you can rotate it to fact the correct direction. Do this first before anything else. You can rotate the vendor in one of two ways. The rotate menu item on the radial menu will rotate the vendor 90 degrees each time. The /rotate command will allow you to rotate the vendor free form any amount you desire. Once you have it in the right place and facing the right direction select "Initialize Vendor" from the radial menu. This links the vendor into the vendor database system and sets it up for business. Put some maintenance in the vendor via the radial menu and you are ready to start your journey to Merchant.
  
  

Revision as of 05:31, 7 September 2007

Skill Modifier - Vendors

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Description

For each point of Manage Vendor, the player may place a vendor in a structure.

Related Tags

0% This document has not been started.

Skill Modifier This document is relates to a Skill Modifier.

Artisan This document is related to the Artisan Profession.

Merchant This document is related to the Merchant Profession.

Skill Mod Details

So Create your first vendor by going to a house terminal and selecting Create Vendor. You will have few choices at this point so select either Bulky or Robodroid and give the vendor a name. The vendor will be placed in your inventory. Next go to the precise place you want to put the vendor down (choose this wisely because you can't move the vendor after placing it. If you mess this up you will have to remove the vendor and create a new one). Click on the vendor in your inventory and select drop. If the vendor isn't facing the right way you can rotate it to fact the correct direction. Do this first before anything else. You can rotate the vendor in one of two ways. The rotate menu item on the radial menu will rotate the vendor 90 degrees each time. The /rotate command will allow you to rotate the vendor free form any amount you desire. Once you have it in the right place and facing the right direction select "Initialize Vendor" from the radial menu. This links the vendor into the vendor database system and sets it up for business. Put some maintenance in the vendor via the radial menu and you are ready to start your journey to Merchant.



Formulas

== Sources ==