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Revision as of 11:28, 5 September 2007
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description
/areatrack: Gives the Ranger the ability to study tracking clues in the area to figure out what kind of creatures or people have been in the region recently.
Command: /areatrack
CommandQueue Entry: areatrack (AA4E8A8C)
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Related Tags
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Ranger
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This document is related to the Ranger Profession.
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Ability Breakdown & Details
Area Track Abilities
/area track granted at novice ranger. Range is a fixed/max number of 500m and does not increase with skill. Area Track can only be done outside and while stationary.
When the /areatrack command is issued, a window prompt is made that asks the player to choose what they want to track (based on our skills); Animal, NPC, or PC. Then the player selects what they want to track and there is an animation. A list of results is then shown displaying all mobs in the radius, or a message saying there is nothing to track in the area. The list or results consists of a the MOB type; displayed as the full critter name including the baby tag if it is one, or the NPC name incliding it's type [such as Ophelia (a Nightsister Ranger)], or a Player's name (no title or faction affiliation is displayed) and a direction and distance, if the player has the appropriate skill boxes trained.
The developers decided that Tracking should be a challenge to the player, and did not provide a simple waypoint to follow. Tracking does provide direction and distance in the higher skill levels which make it easier to locate the quarry. Tracking can NOT find what the server has not spawned yet. This means that you need to have been in the area long enough for a critter to spawn. Ex. You can not fly into an area on a speeder and jump off and track. The server takes a moment to recognize that you are there and will then spawn accordingly
Novice -- animals
0010 -- animals with compass direction
0020 -- animals & NPCs with compass direction
0030 -- animals & NPCs -- Compass direction and distance
0040 -- Animals, NPCs & Players -- Compass direction and distance
Master ranger - No additional benefits to the tracking skill
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
ID |
Path |
Filename |
Trigger |
Message
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sys_scan_nothing
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/string/en/
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skl_use.stf
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internal_command_string
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You aren't able to determine anything from the tracks in the area.
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sys_scan_begin
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/string/en/
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skl_use.stf
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internal_command_string
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You begin to examine the environment for information.
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sys_scan_already
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/string/en/
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skl_use.stf
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internal_command_string
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You are already searching for information.
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sys_scan_inside
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/string/en/
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skl_use.stf
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internal_command_string
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Your tracking skills only apply to outdoor environments.
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sys_scan_moved
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/string/en/
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skl_use.stf
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internal_command_string
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Your attempt to gather information has been disrupted by moving around too much.
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sys_scan_combat
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/string/en/
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skl_use.stf
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internal_command_string
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Your attempt to gather information has been disrupted by combat!
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SUI Prompt
Prompt 1
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
SUI Button Label |
Window Contents
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scan_type_t
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/string/en/
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skl_use.stf
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Internal SUI label
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Area Track Type
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scan_type_d
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/string/en/
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skl_use.stf
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Internal SUI label
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Select the type of entity you want to search the area for.
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st_animals
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/string/en/
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skl_use.stf
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Internal SUI label
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Animals
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st_people
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/string/en/
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skl_use.stf
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Internal SUI label
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People
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st_players
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/string/en/
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skl_use.stf
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Internal SUI label
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Players
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Prompt 2
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
SUI Button Label |
Window Contents
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scan_results_t
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/string/en/
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skl_use.stf
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Internal SUI label
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Area Track Results
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scan_results_d
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/string/en/
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skl_use.stf
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Internal SUI label
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You have examined the tracks and clues in the area for information about what kinds of creatures might be nearby. This is what you have determined.
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mobname(s)
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Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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test
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test3
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Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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