Difference between revisions of "Trap Throw (Game Messages)"

From SWGANH Wiki
Jump to: navigation, search
(Related Tags)
(System Messages)
Line 45: Line 45:
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
|- align="center"
+
 
||sys_not_ready
+
||/string/en/trap/
+
||trap.stf
+
||internal_command_string
+
||The trap is not ready to be used again.
+
||
+
||[[Trap Throw 1 (Example)|Example]]
+
 
|- align="center"
 
|- align="center"
  

Revision as of 11:08, 2 September 2009




Game Messages - Message Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.



Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Game Messages This document refers to internal SWG Messages.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

System Messages

ID Path Filename Trigger Message Notes Examples
sys_miss /string/en/trap/ trap.stf internal_command_string Your trap failed to affect the target. Example
sys_creatures_only /string/en/trap/ trap.stf internal_command_string The trap can only affect creatures! Example
trap_tranq_dart_effect /string/en/trap/ trap.stf internal_command_string %TT slows noticeably as the tranquilizer takes effect. Example
trap_spur_effect /string/en/trap/ trap.stf internal_command_string %TT is blinded by the painful spur! Example
trap_noise_maker_effect /string/en/trap/ trap.stf internal_command_string %TT is stunned by the piercing noise! Example
trap_webber_effect /string/en/trap/ trap.stf internal_command_string %TT has become entangled in the sticky mesh. Example
sys_cannot_throw /string/en/trap/ trap.stf internal_command_string You cannot use a trap right now. Example
trap_no_skill /string/en/trap/ trap.stf internal_command_string You do not have the skill to use traps. Example
trap_no_skill_this /string/en/trap/ trap.stf internal_command_string Your trapping skill is too low to use this trap. Example
trap_drowsy_effect /string/en/trap/ trap.stf internal_command_string The dart's poison takes effect on %TT! Example
trap_drowsy_effect_no /string/en/trap/ trap.stf internal_command_string The trap hits, but the poison has no effect on %TT. Example
trap_spur_effect_no /string/en/trap/ trap.stf internal_command_string The spur hits, but %TT ignores it in a blind rage! Example
trap_noise_maker_effect_no /string/en/trap/ trap.stf internal_command_string %TT is already too stunned to be affected by the noise maker. Example
trap_tranq_dart_effect_no /string/en/trap/ trap.stf internal_command_string The tranquilizing poison has no evident effect on %TT. Example
trap_webber_effect_no /string/en/trap/ trap.stf internal_command_string %TT does not appear to be affected by the adhesive. Example
trap_melee_def_1_effect /string/en/trap/ trap.stf internal_command_string %TT becomes vulnerable to melee attacks! Example
trap_ranged_def_1_effect /string/en/trap/ trap.stf internal_command_string %TT becomes vulnerable to ranged attacks! Example
trap_melee_ranged_def_1_effect /string/en/trap/ trap.stf internal_command_string %TT becomes more vulnerable to attacks! Example
trap_state_def_1_effect /string/en/trap/ trap.stf internal_command_string %TT becomes vulnerable to state effects! Example
trap_flash_bomb_effect /string/en/trap/ trap.stf internal_command_string The flash bomb bursts, blinding nearby enemies! Example
trap_sonic_pulse_effect /string/en/trap/ trap.stf internal_command_string The sonic pulse trap unleashes a piercing screech, stunning nearby enemies! Example
sys_no_pets /string/en/trap/ trap.stf internal_command_string That creature is not an enemy and cannot be trapped. Example