Difference between revisions of "Musician Special Effects (Game Mechanics)"

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(Game Mechanics)
(Dancer and Musician Effects)
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/dazzle 2 Small burst<br>
 
/dazzle 2 Small burst<br>
 
/dazzle 3 Large burst
 
/dazzle 3 Large burst
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== Musician Only Effects ==
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/firejet /firejet Use your highest fire jet effect<br><br>
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/firejet 1 Ring of sparks<br>
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/firejet 2 Ring of small firejets<br>
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/firejet 3 Line of large fire jets<br><br>
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/ventriloquism /ventriloquism Use your highest ventriloquism effect on your current target<br><br>
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/ventriloquism 1 Use first ventriloquism effect on your current target<br>
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/ventriloquism 2 Use second ventriloquism effect on your current target<br>
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/ventriloquism 3 Use third ventriloquism effect on your current target<br><br>
  
 
==Source References==
 
==Source References==

Revision as of 06:26, 6 September 2009




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Description

Template (Game Messages)

Related Tags

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Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

System Messages

It should link to page containing the file path and appropriate string ID information for the stf references for all system messages used for this game feature.


Dancer and Musician Effects

These commands are shared by both dancers and musicians.
Using the default command without parameter will automatically use the highest available effect. Ex. /spotlight  ; will use spotlight3 effect.

/spotlight /spotlight Uses your highest spot light effect

/spotlight 1 Overhead spotlights
/spotlight 2 Overhead spotlights with a flash on you
/spotlight 3 Overhead spotlights with a flash and falling glitter


/colorlight /colorlight Use your highest colored light effect

/colorlight 1 Overhead “disco ball”
/colorlight 2 Overhead “disco ball” with lights circling around you
/colorlight 3 Overhead “disco ball” with lights circling around you and falling glitter

/dazzle /dazzle Use your highest dazzle effect

/dazzle 1 Flying rings
/dazzle 2 Small burst
/dazzle 3 Large burst


Musician Only Effects

/firejet /firejet Use your highest fire jet effect

/firejet 1 Ring of sparks
/firejet 2 Ring of small firejets
/firejet 3 Line of large fire jets


/ventriloquism /ventriloquism Use your highest ventriloquism effect on your current target

/ventriloquism 1 Use first ventriloquism effect on your current target
/ventriloquism 2 Use second ventriloquism effect on your current target
/ventriloquism 3 Use third ventriloquism effect on your current target

Source References

Source Source in Context