Difference between revisions of "Slicing (Ability)"
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==Formula(s)== | ==Formula(s)== |
Revision as of 12:00, 12 September 2009
Ability - Ability Name
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Description
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Related Tags
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Ability Breakdown & Details
At novice smuggler, players are given access to the ability to slice objects. Slicing offers players the opportunity to unlock certain containers to obtain goods, aid in the GCW through base destruction, obtain increased mission reward payouts, open access to doors in dungeons, and increase the stats on weapons and armor. Each level of slicing tree from novice smuggler to slicing 3 adds a new slicing feature for the player to use as well as increasing the maximum possible value of the slice attempt.
Players may slice an object by selecting it, opening its radial menu and choosing the Slice radial menu. Once the slicing option has been chosen, the player is then presented with a series of scenerios where they must utilize specialized tools to aid them in the process of cutting wiring in a specific order. The wiring options are randomized for the event and if the player chooses the wrong wire, the event fails.
Objects, with the exception of mission terminals, can only have one attempt made at slicing them. Mission Terminals will be sliceable every 2 minutes following the last slice attempt, regardless of the outcome. When a slicing attempt fails, all objects except for terminals, will remain unslicable from that point on.
If a player closes a slicing window, the slicing event will recycle itself and the player will have to begin again from scratch.
- Sliceable Objects
- Smuggler Tools
- Slicing: Containers
- Slicing: Terminals
- Slicing: Headquarter Terminals
- Slicing: Keypad Terminals
- Slicing: Weapons (Basic)
- Slicing: Armor
- Slicing Results Data
- Locked Container Results Data
Experience
- Mission Terminals are 100xp,
- Faction Base Terminals are 1000xp,
- Locked Containers, Armor and Weapons are 250xp,
- 0xp for a failed slice.
Ability Flow
System Messages
SUI Prompt 1Combat Chat SpamFly TextRadialFormula(s)Needs formula to calculate probability of getting particular results in encumberance/efficiency, damage , and speed in items. Formula is also needed for determining loot distribution in the locked containers. Source References |
Ability HAM Costs
Ability Multipliers
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