Difference between revisions of "Camping (Skill Modifier)"
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Camps offer the following abilities to players: | Camps offer the following abilities to players: | ||
− | 1. Able to instantly call out a pet. | + | 1. Able to instantly call out a pet and by pass the 15 second call timer. <br> |
− | 2. Able to use wound healing packs on players or self. | + | 2. Able to use wound healing packs on players or self. <br> |
− | 3. Able to use entertainment abilities to heal player wounds (but not bf) | + | 3. Able to use entertainment abilities to heal player wounds (but not bf) <br> |
4. | 4. | ||
Revision as of 13:01, 1 September 2007
Skill Modifier - Camping
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DescriptionA higher camping skill allows the use of increasingly complex camp kits. |
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Skill Mod Details
The camping modifier controls the player's ability to place and construct camps. A higher modifier allows a player to use and construct more complex camps. A player can use a camp that is one skill block level higher than their current camping level. Note; this is probably like the trapping modifier where players can use camps if they are within a certain range of the level that allows them to create that camp, i.e survival 1 scout with +10 camping mod can use the Multipurpose camp that is at the +20 modifier.
Camps offer the following abilities to players:
1. Able to instantly call out a pet and by pass the 15 second call timer.
2. Able to use wound healing packs on players or self.
3. Able to use entertainment abilities to heal player wounds (but not bf)
4.