Difference between revisions of "Heal All Other 1 (Ability)"

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==System Messages==
 
==System Messages==
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See [[Force Healing (Game Messages)|Force Healing Messages]]
  
 
==SUI Prompt==
 
==SUI Prompt==

Revision as of 11:20, 11 December 2007

Ability - Heal All Other 1

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Description

/healAllOther1 <player>: Repairs a moderate amount of damage to all of the target player's Health, Action, and Mind pools.

Command: /healAllOther1
CommandQueue Entry: healallother1 (9FFECF2E)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Healing This document is related to the Force Healing Profession.

Ability Breakdown & Details

Heals 250 health, action and mind damage on target. This cannot be used on self. This force cost of this ability increases based on the number of damage healed.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

See Force Healing Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 680

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 4