Difference between revisions of "Addignore (929AD345)"
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addIgnore is defined differently in the NGE and the precu "assumption" of opcode 0x929AD345 may be a misnomer. | addIgnore is defined differently in the NGE and the precu "assumption" of opcode 0x929AD345 may be a misnomer. | ||
− | The correct name for | + | The correct name for the "addIgnore" network message is ChatOnChangeIgnoreStatus |
Latest revision as of 16:59, 21 August 2013
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Command - Addignore (929AD345)
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Struct
Variable DescriptionsOpperand_Count = Opcode = 929AD345 |
Tags
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Sample Packets
---- "929AD345",768,0,0,"" "929AD345",768,0,5,"enrya"
Struct by [email protected] NGE packet addIgnore is defined differently in the NGE and the precu "assumption" of opcode 0x929AD345 may be a misnomer. The correct name for the "addIgnore" network message is ChatOnChangeIgnoreStatus This is the correct struct: 06 00 #Operand 0F DA E9 70 #Opcode "ChatOnChangeIgnoreStatus " 90 9C 20 51 32 00 00 00 #Character Id 03 00 #String Size 53 57 47 #Swg 0A 00 #String Size 54 65 73 74 43 65 6E 74 65 72 #Galaxy: TestCentre (this could theoretically be any galaxy) 09 00 #StringSize 2D 70 72 61 65 74 6F 72 2D #Character being Ignored: -praetor- 00 00 00 00 01 00 00 00 00 Note one: Both of these network preceed "ChatOnChangeIgnoreStatus". Both however are part of the same overall list. ChatOnGetFriendsList ChatOnGetIgnoreList Note two: Play09Delta proceeds all other network messsages and updates your characters PLAY baseline. 05 00 #Operand 53 21 86 12 #Deltas Message AA 9C 20 51 32 00 00 00 # This is the object ID for the "PLAY BASELINE" itself. 59 41 4C 50 09 #Play09 1A 00 00 00 #Data Size below :1a = 26 01 00 08 00 02 00 00 00 05 00 00 00 03 01 00 (no bloody idea, presumable some type of command variables) 09 00 #StringSize 2D 70 72 61 65 74 6F 72 2D #Character "addIgnored" -praetor-