Difference between revisions of "PLAY03"
From SWGANH Wiki
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0x09, 0x00, #Delta variable for updating total time played | 0x09, 0x00, #Delta variable for updating total time played | ||
0x76, 0x4C, 0x62, 0x00, #TotalTimePlayed 74days13hours | 0x76, 0x4C, 0x62, 0x00, #TotalTimePlayed 74days13hours | ||
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+ | </pre> | ||
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+ | |||
+ | <pre> | ||
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+ | CU by cAble | ||
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+ | 05 00 #Operand | ||
+ | 0C 5F A7 68 #baselines | ||
+ | 44 C8 59 45 04 00 00 00 #Obj Id | ||
+ | 59 41 4C 50 03 #Play03 | ||
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+ | 78 00 00 00 #Size of data to follow | ||
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+ | 0B 00 00 00 | ||
+ | 80 3F | ||
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+ | 0F 00 #AstringSize | ||
+ | 73 74 72 69 6E 67 5F 69 64 5F 74 61 62 6C 65 #string_id_table | ||
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+ | |||
+ | 00 00 | ||
+ | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ||
+ | 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ||
+ | 00 00 00 80 04 00 00 00 00 00 00 00 00 00 00 00 | ||
+ | 00 00 00 00 00 00 00 80 | ||
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+ | 19 00 #Astring (Working skill) | ||
+ | 63 6F 6D 62 61 74 5F 70 6F 6C 65 61 72 6D 5F 73 75 70 70 6F 72 74 | ||
+ | 5F 30 34 #combat_polearm_support_04 (this must be box 4 on skills) | ||
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+ | 46 04 00 00 #Int ? 1096 GCW? (theoritical) | ||
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+ | C0 2F D3 00 | ||
+ | |||
+ | 46 00 00 00 | ||
</pre> | </pre> |
Revision as of 16:48, 26 January 2014
Baseline - PLAY03
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BaseLine StructSHORT: ObjectOpperandCount FLOAT: Complexity ASTRING: STF File INT: STF Spacer ASTRING: STF Name USTRING: CustomName INT: Volume INT: GenericInt(NotUsed) INT: MyFlagsList { INT: FlagBitmask } INT: MyProfileList { INT: ProfileBitmask } ASTRING: ProfessionTag INT: BornDate INT: TotalPlayTime Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: FLOAT: Complexity 01: ASTRING: STF File INT: STF Spacer ASTRING: STF Name 02: USTRING: CustomName 03: INT: Volume 04: INT: GenericInt(NotUsed) 05: INT: MyFlagsList { INT: FlagBitmask } 06: INT: MyProfileList { INT: ProfileBitmask } 07: ASTRING: ProfessionTag 08: INT: BornDate 09: INT: TotalPlayTime } |
Variable DescriptionsObjectOpperandCount = 10 Complexity:
STF Name:
CustomName:
Volume:
GenericInt: Not Used in PLAY FlagBitmask:
[INT1] 1 - LFG(can combine with HELPER) 2 - HELPER(can combine with LFG) 4 - ROLEPLAYER (no tag) 80 - AFK (overrides previous tags) 100 - LD (overrides other tags) 200 - Faction Rank(seperate tag) [INT4] 80000000 - Anonymous (no tag) ProfileBitmask:
Note: The 4 integers get sent from the client when a change is made to their profile. ProfessionTag:
BornDate:
TotalPlayTime:
Tags
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Sample Packet
======================Xenos break====================================== 0A 00 00 00 80 3F //Complexity 0F 00 // string count 73 74 72 69 6E 67 5F 69 64 5F 74 61 62 6C 65 // string_id_table 00 00 00 00 // string spacer 00 00 00 00 00 00 //CustomName 00 00 00 00 //Volume 00 00 00 00 //GenericINT(not used with PLAY) 04 00 00 00 //MyFlags (find possible values!) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 //MyProfile (make chart of values!) 07 07 04 00 01 00 00 20 00 08 00 00 00 10 02 00 00 00 //Profession Tag 00 00 00 00 //BornDate (single integer.. not processed. might need to add xx/yy/zz format in .exe) 00 00 00 00 //TotalPlayTime (update every 30 seconds, count in seconds, displayed in seconds, client updates itself too). MyFlags [INT1] 1 - LFG(can combine with HELPER) 2 - HELPER(can combine with LFG) 4 - ROLEPLAYER (no tag) 80 - AFK (overrides previous tags) 100 - LD (overrides other tags) 200 - Faction Rank(seperate tag) [INT4] 80000000 - Anonymous (no tag) MyProfile Large List.. you will need to clear your players cache from the client to get this to display. It saves based on what the client sets, and then caches it only sending the values to the server. Even if the server sends new ones, the client wont display (because it is relying on the cache) ===========Rouse breaks of nge packets 05 00 53 21 86 12 // DeltaMessage 9C 97 9A 8F 25 00 00 00 // ID 59 41 4C 50 03 // YALP 3 08 00 00 00 01 00 09 00 4A 01 00 00 1C ======================================= 05 00 0C 5F A7 68 // BaselineMessage EB 28 50 B0 24 00 00 00 // ID 59 41 4C 50 03 // YALP 3 87 00 00 00 10 00 00 00 80 3F 0F 00 // string count 73 74 72 69 6E 67 5F 69 64 5F 74 61 62 6C 65 // string_id_table 00 00 00 00 // string spacer 00 00 00 00 00 00 //CustomName 00 00 00 00 //Volume 00 00 00 00 //GenericINT(not used with PLAY) 04 00 00 00 //MyFlags (see above chart) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 //MyProfile 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 92 08 00 00 D6 70 04 00 4B 00 00 00 12 00 // string count 66 6F 72 63 65 5F // force_ 73 65 6E 73 69 74 69 76 65 5F 31 61 // sensitive_1a 5D 82 00 00 00 00 00 00 88 C2 01 00 00 00 00 00 01 00 00 00 49 =========== cAble @ projectswg's Play3Delta NGE Packet Break =============== 0x05, 0x00, #Update Type 0x53, 0x21, 0x86, 0x12, #Deltas Opcode 0xBF, 0xEE, 0x46, 0x3E, 0x33, 0x00, 0x00, 0x00, #Play ObjectID 0x59, 0x41, 0x4c, 0x50, 0x03, #Play03 0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x09, 0x00, #Delta variable for updating total time played 0x76, 0x4C, 0x62, 0x00, #TotalTimePlayed 74days13hours
CU by cAble 05 00 #Operand 0C 5F A7 68 #baselines 44 C8 59 45 04 00 00 00 #Obj Id 59 41 4C 50 03 #Play03 78 00 00 00 #Size of data to follow 0B 00 00 00 80 3F 0F 00 #AstringSize 73 74 72 69 6E 67 5F 69 64 5F 74 61 62 6C 65 #string_id_table 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 19 00 #Astring (Working skill) 63 6F 6D 62 61 74 5F 70 6F 6C 65 61 72 6D 5F 73 75 70 70 6F 72 74 5F 30 34 #combat_polearm_support_04 (this must be box 4 on skills) 46 04 00 00 #Int ? 1096 GCW? (theoritical) C0 2F D3 00 46 00 00 00