Difference between revisions of "PlayClientEffectObjectMessage"

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(Struct)
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{| class="wikitable"
 
{| class="wikitable"
 +
|{{short}}||'''Operand_Count'''
 
|-
 
|-
|align="center" style="background:#6C86BF; color:white;"|'''SHORT'''||'''Operand_Count'''
+
|{{int}}||'''Opcode'''
 
|-
 
|-
|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''Opcode'''
+
|{{a_string}}||'''File'''
 
|-
 
|-
|align="center" style="background:#D8F2E0; color:#3C4565;"|'''A_STRING'''||'''File'''
+
|{{a_string}}||'''AuxString'''
|-
+
|align="center" style="background:#D8F2E0; color:#3C4565;"|'''A_STRING'''||'''AuxString'''
+
|-
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|align="center" style="background:#3C4565; color:white;"|'''LONG'''||'''Object ID'''
+
 
|-
 
|-
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|{{long}}||'''Object ID'''
 
|}
 
|}
  

Revision as of 11:01, 10 April 2007


Struct


SHORT Operand_Count
INT Opcode
A_STRING File
A_STRING AuxString
LONG Object ID

Variable Descriptions


Opperand_Count = 3

Opcode = 8855434A


  • File:
Name of the file with extension of the clienteffect. EX: clienteffect/frs_dark_envy.cef
  • AuxString:
Place from where to start the animation:
{
"lclav"
"ltoe"
"lshin"
"lindex02"
"rthumb01"
"earring_l"
"earring_r"
"rlowerlip"
"rbrow1"
"rsmile"
"rbrow2"
"lsmile"
}
  • ObjectID:
ObjectID that you are playing the clienteffect for.

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.


Sample Code

Insert Code Snippet Here...

Sample Packet

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