Difference between revisions of "Species Image Customizations (Game Mechanics)"

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(Game Mechanics)
(Image Design Feature Customization Window)
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When you select modifications where it would be useful to be zoomed in on the person’s face, the User Interface will automatically do so. The alteration window is broken into three types of information displays: hairstyles, palettes, and sliders. The hair styles window offers a visual display of the various hair types available (if a species has hair). Palettes offer a choice of colors available to be changed on a particular body, facial feature, or appendage (frills, lekku etc). Sliders control the size or shape of a facial and body features or appendages.
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When you select modifications where it would be useful to be zoomed in on the person’s face, the User Interface will automatically do so. The alteration window is broken into three types of information displays: hairstyles, palettes, and sliders. The hair styles window offers a visual display of the various hair types available (if a species has hair). Palettes offer a choice of colors available to be changed on a particular body, facial feature, or appendage (frills, lekku etc). Sliders control the size or shape of a facial and body features or appendages. Within an actual session the ID has a "revert all" button he/she can hit if you want to start the whole process from scratch (individual changes can only be reverted manually).
  
 
If you are working on a customer, they will see changes update on their User Interface almost instantly. The "Time Until Commitable" lets you know how much time is left on the timer before you can hit "Commit" and process the change request to the customer once an alteration has been made.
 
If you are working on a customer, they will see changes update on their User Interface almost instantly. The "Time Until Commitable" lets you know how much time is left on the timer before you can hit "Commit" and process the change request to the customer once an alteration has been made.

Revision as of 16:32, 4 September 2009




Game Mechanics - Mechanics Category

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Template (Game Messages)

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Image Design Feature Customization Window

Your Image Design Feature Customization Window has a large projection of the person being ID’d (who may be yourself) on the left hand side, the various modifications available to you on the right hand side (those not available yet are grayed out), and various options and displays at the bottom. A second tab (labeled "Advanced") allows you to access a second page for selecting Stat Migration or Holo-emotes (either one type or all of them). Clicking on the "Customizations" tab will bring you back to the main front page of the User Interface.


When you select modifications where it would be useful to be zoomed in on the person’s face, the User Interface will automatically do so. The alteration window is broken into three types of information displays: hairstyles, palettes, and sliders. The hair styles window offers a visual display of the various hair types available (if a species has hair). Palettes offer a choice of colors available to be changed on a particular body, facial feature, or appendage (frills, lekku etc). Sliders control the size or shape of a facial and body features or appendages. Within an actual session the ID has a "revert all" button he/she can hit if you want to start the whole process from scratch (individual changes can only be reverted manually).

If you are working on a customer, they will see changes update on their User Interface almost instantly. The "Time Until Commitable" lets you know how much time is left on the timer before you can hit "Commit" and process the change request to the customer once an alteration has been made.


"Required payment" is where you type how much you’d like to be paid for your work. You can do this at any time before hitting accept. You can leave this blank if you want a tip. Customers will not be able to offer less than your required amount. Note that funds can be withdrawn automatically from their bank by the User Interface should they not have enough money on hand. Once you are happy with the amount in the "Offered Credits" box (and the timer has run through, it will say "Ready" instead of a time), hit "Accept". Of course if you are working on yourself, there is no need to mess with the payment boxes. Should you need them there are two other options available aside from "Accept". "Cancel" will end the entire session. "Revert" will undo any and all changes you have made.


User Interface – Customer side


The customer User Interface has two large pictures of the player displayed at the top as well as some information displays to the right and options at the bottom. Above the two pictures (which show before and after shots of the customer) is the name of the ID’er working on them.


The display information includes: "Time Until Commitable" which shows the timer counting down and then "Ready" when the timer has run through (though the session may of course go past that time); "Accepted by Designer" which tells you via yes or no whether the ID has hit "Accept" on their side; "Required Payment" which shows what the ID has entered (or not entered) on their side; "Migrate Stats" which lets the customer know via a yes or no if the ID is providing the service; and "Purchased Holo-Emotes" which lets the customer know whether or not Holo-emotes are being sold to them, and if so which (either one or all). Options for the customer to tinker with include: "View Body" or "View Face" which allows them to zoom in or out; "Offered Credits" where they enter the amount they are paying for the ID work; and "Reject" or "Accept" once the ID has accepted the payment and changes on their side.

Source References

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