|
|
Line 3: |
Line 3: |
| Action State: | | Action State: |
| | | |
− | The Action State Table looks like the following:
| + | [[Action State Table]] |
− | {| class="wikitable"
| + | |
− | |+'''STATE TABLE'''
| + | |
− | |-
| + | |
− | ||'''ID'''||'''String'''
| + | |
− | |-
| + | |
− | |align="center"|0||Cover
| + | |
− | |-
| + | |
− | |align="center"|1||Combat
| + | |
− | |-
| + | |
− | |align="center"|2||Peace
| + | |
− | |-
| + | |
− | |align="center"|3||Aiming
| + | |
− | |-
| + | |
− | |align="center"|4||Alert
| + | |
− | |-
| + | |
− | |align="center"|5||Berserk
| + | |
− | |-
| + | |
− | |align="center"|6||FeignDeath
| + | |
− | |-
| + | |
− | |align="center"|7||CombatAttitudeEvasive
| + | |
− | |-
| + | |
− | |align="center"|8||CombatAttitudeNormal
| + | |
− | |-
| + | |
− | |align="center"|9||CombatAttitudeAggressive
| + | |
− | |-
| + | |
− | |align="center"|10||Tumbling
| + | |
− | |-
| + | |
− | |align="center"|11||Rallied
| + | |
− | |-
| + | |
− | |align="center"|12||Stunned
| + | |
− | |-
| + | |
− | |align="center"|13||Blinded
| + | |
− | |-
| + | |
− | |align="center"|14||Dizzy
| + | |
− | |-
| + | |
− | |align="center"|15||Intimidated
| + | |
− | |-
| + | |
− | |align="center"|16||Immobilized
| + | |
− | |-
| + | |
− | |align="center"|17||Frozen
| + | |
− | |-
| + | |
− | |align="center"|18||Swimming
| + | |
− | |-
| + | |
− | |align="center"|19||SittingOnChair
| + | |
− | |-
| + | |
− | |align="center"|20||Crafting
| + | |
− | |-
| + | |
− | |align="center"|21||GlowingJedi
| + | |
− | |-
| + | |
− | |align="center"|22||MaskScent
| + | |
− | |-
| + | |
− | |align="center"|23||Poisoned
| + | |
− | |-
| + | |
− | |align="center"|24||Bleeding
| + | |
− | |-
| + | |
− | |align="center"|25||Diseased
| + | |
− | |-
| + | |
− | |align="center"|26||OnFire
| + | |
− | |-
| + | |
− | |align="center"|27||RidingMount
| + | |
− | |-
| + | |
− | |align="center"|28||MountedCreature
| + | |
− | |-
| + | |
− | |align="center"|29||PilotingShip
| + | |
− | |-
| + | |
− | |align="center"|30||ShipOperations
| + | |
− | |-
| + | |
− | |align="center"|31||ShipGunner
| + | |
− | |-
| + | |
− | |align="center"|32||ShipInterior
| + | |
− | |-
| + | |
− | |align="center"|33||PilotingPobShip
| + | |
− | |-
| + | |
− | |}
| + | |
| | | |
| Locomotion State: | | Locomotion State: |
Revision as of 17:46, 21 January 2012
The 'state' of an actor is broken down into 3 characteristics.
Action State:
Action State Table
Locomotion State:
Locomotion Table has the following:
LOCOMOTION TABLE
ID |
String
|
0 |
Standing
|
1 |
Sneaking
|
2 |
Walking
|
3 |
Running
|
4 |
Kneeling
|
5 |
CrouchSneaking
|
6 |
CrouchWalking
|
7 |
Prone
|
8 |
Crawling
|
9 |
ClimbingStationary
|
10 |
Climbing
|
11 |
Hovering
|
12 |
Flying
|
13 |
LyingDown
|
14 |
Sitting
|
15 |
SkillAnimating
|
16 |
DrivingVehicle
|
17 |
RidingCreature
|
18 |
KnockedDown
|
19 |
Incapacitated
|
20 |
Dead
|
21 |
Blocking
|
Posture State