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  • ...train in novice medic and concentrate on healing. Others focus on another profession and are medics on the side. You have 250 skill points to spend and novice m ...f you hate the crafting tool and still want to advance to an elite medical profession, try to gain access to a food & chemical factory which can be used to gain
    24 KB (4,242 words) - 12:00, 15 September 2007
  • The Medic Profession Tree These installments describe the four branches of the Medic Profession and their individual levels. Abilities, skills and schematics are introduce
    23 KB (3,649 words) - 12:21, 15 September 2007
  • ...train in novice medic and concentrate on healing. Others focus on another profession and are medics on the side. You have 250 skill points to spend and novice m ...f you hate the crafting tool and still want to advance to an elite medical profession, try to gain access to a food & chemical factory which can be used to gain
    24 KB (4,243 words) - 12:23, 15 September 2007
  • ...train in novice medic and concentrate on healing. Others focus on another profession and are medics on the side. You have 250 skill points to spend and novice m ...f you hate the crafting tool and still want to advance to an elite medical profession, try to gain access to a food & chemical factory which can be used to gain
    24 KB (4,243 words) - 12:35, 15 September 2007
  • The Doctor Profession: for Holocron Users (Guide to Fast Progression) ...take, huh? Well, let me try to lay out some of the pros and cons for each profession (this is coming from a master doctor, so you might want to take this with a
    99 KB (17,043 words) - 12:40, 15 September 2007
  • Profession Combat Medic, Doctors and Medics
    885 bytes (139 words) - 12:45, 15 September 2007
  • initial min damage = (weapon min damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus initial max damage = (weapon max damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus
    23 KB (3,284 words) - 08:17, 18 September 2007
  • ...number of different ways. Roleplayers typically build a character around a profession and an identity they want to portray. Dabblers typically build characters f
    15 KB (2,498 words) - 12:52, 18 September 2007
  • ...before achieving Investigation IV. Though Bounty Hunter was not my initial profession of choice, after trying out Smuggler and Commando which are/were broken at
    18 KB (3,346 words) - 09:06, 4 June 2008
  • * 1 Profession badge 1) Master a profession (does not need to be an elite one)
    60 KB (9,967 words) - 11:18, 10 December 2007
  • void InsertStarterItems(string profession, int _iRaceIndex, int character); Update to the profession table, see changelog for specifics.
    523 KB (63,144 words) - 21:42, 6 December 2007
  • profession names were saved like column profession was spelled proffesion so sql query did never find items to add to the toon
    148 KB (21,266 words) - 21:43, 6 December 2007
  • BEGENNING OF PROFESSION TABLE
    122 KB (16,410 words) - 21:44, 6 December 2007
  • ...to the loss of the required skill.||Notification to the player that their profession title was removed after they surrendered the pre-requisite skill to maintai
    4 KB (503 words) - 04:29, 13 February 2009
  • :* initial push of the admin profession
    319 bytes (28 words) - 11:50, 9 February 2008
  • ...amina so you can regenerate these faster. If you plan on playing a medical profession you will want high mind (and mind regeneration) since this is the primary s
    28 KB (4,139 words) - 17:24, 28 July 2010
  • A: Fortunately, there is no way to completely afk macro yourself through the profession. However, there are some methods to avoid the tedium associated with starin Q: What are the other issues in the profession?
    15 KB (2,716 words) - 02:38, 18 February 2008
  • ...racter’s starting stats by adding the species base value (Table2) to the profession default (Table3). These are pretty balanced starting values and I recommend The base species points can not be changed, but the profession defaults can be modified within a set range. These changes are called stat
    12 KB (1,608 words) - 01:38, 24 February 2008
  • 1) Issue: Inter-profession Crafting Interdependency - Others dependent upon us: ...rom which to earn credits utilizing their skills and as this is our Novice Profession Requirement, it hinders our ability to earn credits as well.
    9 KB (1,454 words) - 06:41, 18 February 2008
  • her faction standing, species, or anything else, use the Profession dropdown /who [profession ]: Lists all members of the given profession in the area.
    25 KB (4,047 words) - 05:36, 13 September 2009

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