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  • ...Since there are no clues there like the failure rate, it's much harder to find the formula. I suspect the base chance formula is based upon assembly skill Personally I find it a bit illogical that your assembly skill directly affects the experiment
    963 bytes (158 words) - 09:11, 4 June 2008
  • To find out how much base this gives us we will need to find out how big a fraction 10% is of the 25% needed to go to the next cutoff. I find this way is good for final combines when not working for factories, because
    13 KB (2,252 words) - 09:08, 4 June 2008
  • ...ll the weighted averages for finding the displayed assembly percentage. To find the displayed assembly percentage for Experimentation Damage you add the we ...ual line can be either greater or lesser than the displayed percentage. To find the assembly and max percentages for a single line just use its weighted av
    18 KB (2,355 words) - 09:09, 4 June 2008
  • I'm sure this is a simple question but I can't find the answer anywhere. I just built a Weapon Crafting machine for my house bu
    2 KB (396 words) - 09:08, 4 June 2008
  • Upon opening the tool, it will attempt to find a running processes with the name 'swganh.exe' with the version '0.0.119.79
    1 KB (213 words) - 02:17, 19 June 2008
  • ...combat disciplines. A player in this profession can “solo” as well as find creatures for the food or taming. <br>
    11 KB (1,654 words) - 18:36, 30 August 2010
  • |This is a bench, like the kind you'd find in a park.
    3 KB (287 words) - 16:14, 7 January 2010
  • And, where do you find the disk to decode? Is it from an Imperial or Rebel recruiter?
    1 KB (198 words) - 00:02, 8 July 2008
  • ...alk to it to get the schematics for the required Ingredients. You can also find out the current status of the project by talking to QT-QC or Quharek.
    4 KB (661 words) - 00:24, 8 July 2008
  • ...lace more static encounters (red). To spread the players out we can easily find what portions of the worlds are underused.
    2 KB (389 words) - 19:50, 8 July 2008
  • ...n early September. Rebels currently outnumber Imperials by 63%. We need to find ways to encourage more players to join the Empire as covert agents.</p>
    5 KB (472 words) - 19:56, 8 July 2008
  • ...re the poly count leaves off. Creating a good texture is very important. I find that spending a fair amount of time on an under painting is very helpful. I
    16 KB (2,838 words) - 20:16, 8 July 2008
  • ...ds of creatures that you find in the natural world here on Earth. So, I'll find creatures that are similar to the ones I'm working on. In the case of the k ...ria. The list was long. It was the job of Joe Shoopack and Jake Rodgers to find a way to create them all within the development time available. Sacrificing
    17 KB (3,161 words) - 20:17, 8 July 2008
  • ...to do a database query of the Bria server while it was copied onto TC2 and find out just how many badges players have earned. The list is broken down by th
    590 bytes (99 words) - 20:21, 8 July 2008
  • |Unable to find that citizen.
    33 KB (4,997 words) - 21:53, 26 August 2011
  • ...gs in a city registered this way are also registered with the map and the /find command.
    853 bytes (103 words) - 18:59, 6 September 2008
  • Find SUI Prompt (Game Messages) ||/Find Category Selector
    9 KB (1,148 words) - 18:18, 11 July 2009
  • Find (Game Messages) ||/Find was unable to create a waypoint. It is likely that your datapad is full.
    3 KB (347 words) - 18:17, 11 July 2009
  • ...out also becomes much more skilled at gathering wild resources and can now find two foraged items in a single attempt.
    1 KB (136 words) - 19:54, 6 September 2008
  • ...oraging for edibles. They know which plants are the best to eat, where to find water, and how to prepare small meals from even the most meager resources.
    1 KB (137 words) - 13:15, 21 September 2008

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