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  • ...menu will be "Open". (If it's an NPC's corpse, the option will be called "Loot" instead, but it means the same thing). ...ects into the container. Public permissions include objects such as static loot containers.
    12 KB (1,691 words) - 16:06, 5 June 2010
  • ...hich they have loot permissions; mobs that they or their group have gotten loot rights to. If a creature is left untouched for 5 minutes, its corpse will d
    6 KB (794 words) - 15:58, 15 May 2010
  • 1. World object loot containers (Usually Found on dungeon floors)
    3 KB (434 words) - 07:28, 12 September 2009
  • Using the in-game macroing system, a command can be set up that looks like /loot; /harvest hide Such a command would loot the corpse and then attempt to harvest hide from it.
    19 KB (3,219 words) - 12:18, 1 September 2007
  • ...de some interesting visual affects and may make you a few bucks selling to loot collectors. ...d with the Devs to turn forage into a useful feature that provides useable loot and food items in line with the player crafted consumables that have become
    12 KB (2,134 words) - 12:19, 1 September 2007
  • ...de some interesting visual affects and may make you a few bucks selling to loot collectors. ...d with the Devs to turn forage into a useful feature that provides useable loot and food items in line with the player crafted consumables that have become
    12 KB (2,134 words) - 12:28, 1 September 2007
  • Using the in-game macroing system, a command can be set up that looks like /loot; /harvest hide Such a command would loot the corpse and then attempt to harvest hide from it.
    19 KB (3,219 words) - 12:29, 1 September 2007
  • Using the in-game macroing system, a command can be set up that looks like /loot; /harvest hide Such a command would loot the corpse and then attempt to harvest hide from it.
    19 KB (3,219 words) - 01:16, 2 September 2007
  • Using the in-game macroing system, a command can be set up that looks like /loot; /harvest hide Such a command would loot the corpse and then attempt to harvest hide from it.
    19 KB (3,219 words) - 11:55, 2 September 2007
  • Using the in-game macroing system, a command can be set up that looks like /loot; /harvest hide Such a command would loot the corpse and then attempt to harvest hide from it.
    19 KB (3,219 words) - 11:56, 5 September 2007
  • Using the in-game macroing system, a command can be set up that looks like /loot; /harvest hide Such a command would loot the corpse and then attempt to harvest hide from it.
    19 KB (3,219 words) - 14:50, 5 September 2007
  • Using the in-game macroing system, a command can be set up that looks like /loot; /harvest hide Such a command would loot the corpse and then attempt to harvest hide from it.
    19 KB (3,219 words) - 01:42, 6 September 2007
  • ...s. Rangers are also supposed to be able to /forage for rare items, but the loot tables are not complete for this yet.
    7 KB (1,125 words) - 01:45, 6 September 2007
  • ...g all those NPC humanoids hanging around most cities, not to mention great loot (locked containers, skill tapes, armor attachments, clothes, disks, and eve You will need 3 macros ready, one for /loot, one commanding your pet to attack, and another to call them to follow you.
    14 KB (2,509 words) - 14:01, 8 September 2007
  • Are there any unique loot drops that are good for doctors? (Janta Blood) Are there any unique loot drops that are good for doctors? (Janta Blood)
    99 KB (17,043 words) - 12:40, 15 September 2007
  • ...g bases to speed things up, but it's up to you. You will get good smuggler loot along the grind though. You can recycle this into your guild, or sell it...
    6 KB (1,101 words) - 13:56, 19 September 2007
  • ...+ completely useful. Persuasion = 20% off training fees (in the combat + loot driven game that SWG is, that's pointless). non aligned NPCs will help you
    532 bytes (87 words) - 15:48, 21 September 2007
  • [[Image:DeathStar.jpg|thumb|Uber Loot]]
    1 KB (202 words) - 10:25, 19 August 2011
  • ...avContent" align="right" style="display:none;">[[Loot Kits (Game Messages)|Loot Kits]]</div> ...ent" align="right" style="display:none;">[[Loot Schematics (Game Messages)|Loot Schematics]]</div>
    39 KB (5,111 words) - 15:06, 25 September 2007
  • A safe house for Hutt thugs. Many loot items find their way here for inspection before being hauled to Jabba's pal
    2 KB (362 words) - 22:12, 29 December 2007

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